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Change over internal name so that /spawn_mob works
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@ -109,7 +109,7 @@ local psdefs = {{
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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texture = "mcl_portals_particle"..math.random(1, 5)..".png",
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}}
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}}
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mcl_mobs.register_mob("mobs_mc:enderman", {
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mcl_mobs.register_mob("mobs_mc:rover", {
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description = S("Rover"),
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description = S("Rover"),
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type = "monster",
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type = "monster",
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spawn_class = "passive",
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spawn_class = "passive",
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@ -495,7 +495,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
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-- End spawn
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-- End spawn
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:enderman",
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"mobs_mc:rover",
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"end",
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"end",
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"ground",
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"ground",
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{
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{
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@ -515,7 +515,7 @@ mcl_vars.mg_end_min,
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mcl_vars.mg_end_max)
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mcl_vars.mg_end_max)
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-- Overworld spawn
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-- Overworld spawn
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:enderman",
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"mobs_mc:rover",
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"overworld",
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"overworld",
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"ground",
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"ground",
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{
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{
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@ -664,7 +664,7 @@ mcl_vars.mg_overworld_max)
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-- Nether spawn (rare)
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-- Nether spawn (rare)
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:enderman",
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"mobs_mc:rover",
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"nether",
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"nether",
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"ground",
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"ground",
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{
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{
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@ -681,7 +681,7 @@ mcl_vars.mg_nether_max)
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-- Warped Forest spawn (common)
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-- Warped Forest spawn (common)
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mcl_mobs:spawn_specific(
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mcl_mobs:spawn_specific(
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"mobs_mc:enderman",
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"mobs_mc:rover",
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"nether",
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"nether",
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"ground",
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"ground",
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{
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{
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@ -696,4 +696,4 @@ mcl_vars.mg_nether_min,
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mcl_vars.mg_nether_max)
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mcl_vars.mg_nether_max)
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-- spawn eggs
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-- spawn eggs
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mcl_mobs.register_egg("mobs_mc:enderman", S("Rover"), "#252525", "#151515", 0)
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mcl_mobs.register_egg("mobs_mc:rover", S("Rover"), "#252525", "#151515", 0)
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@ -249,7 +249,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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end
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end
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-- Punch target object but avoid hurting enderman.
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-- Punch target object but avoid hurting enderman.
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if not lua or lua.name ~= "mobs_mc:enderman" then
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if not lua or lua.name ~= "mobs_mc:rover" then
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if not self._in_player then
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if not self._in_player then
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damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
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damage_particles(vector.add(pos, vector.multiply(self.object:get_velocity(), 0.1)), self._is_critical)
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end
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end
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@ -470,7 +470,7 @@ function ARROW_ENTITY.on_step(self, dtime)
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end
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end
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-- Punch target object but avoid hurting enderman.
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-- Punch target object but avoid hurting enderman.
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if not lua or lua.name ~= "mobs_mc:enderman" then
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if not lua or lua.name ~= "mobs_mc:rover" then
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if self._in_player == false then
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if self._in_player == false then
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damage_particles(self.object:get_pos(), self._is_critical)
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damage_particles(self.object:get_pos(), self._is_critical)
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end
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end
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@ -119,7 +119,7 @@ pumpkin_face_base_def.groups.non_combat_armor=1
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pumpkin_face_base_def.groups.armor_head=1
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pumpkin_face_base_def.groups.armor_head=1
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pumpkin_face_base_def.groups.non_combat_armor_head=1
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pumpkin_face_base_def.groups.non_combat_armor_head=1
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pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
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pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
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pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
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pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:rover"
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pumpkin_face_base_def._mcl_armor_element = "head"
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pumpkin_face_base_def._mcl_armor_element = "head"
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pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
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pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
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@ -39,7 +39,7 @@ end
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local doll_size_overrides = {
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local doll_size_overrides = {
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["mobs_mc:guardian"] = { x = 0.6, y = 0.6 },
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["mobs_mc:guardian"] = { x = 0.6, y = 0.6 },
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["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 },
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["mobs_mc:guardian_elder"] = { x = 0.72, y = 0.72 },
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["mobs_mc:enderman"] = { x = 0.8, y = 0.8 },
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["mobs_mc:rover"] = { x = 0.8, y = 0.8 },
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["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 },
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["mobs_mc:iron_golem"] = { x = 0.9, y = 0.9 },
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["mobs_mc:ghast"] = { x = 1.05, y = 1.05 },
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["mobs_mc:ghast"] = { x = 1.05, y = 1.05 },
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["mobs_mc:wither"] = { x = 1.2, y = 1.2 },
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["mobs_mc:wither"] = { x = 1.2, y = 1.2 },
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@ -266,7 +266,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
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-- Punch target object but avoid hurting enderman.
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-- Punch target object but avoid hurting enderman.
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if lua then
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if lua then
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if lua.name ~= "mobs_mc:enderman" then
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if lua.name ~= "mobs_mc:rover" then
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obj:punch(self.object, 1.0, {
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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damage_groups={fleshy=self._damage},
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@ -34,7 +34,7 @@ end, function(minp,maxp,blockseed)
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table.shuffle(nn)
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table.shuffle(nn)
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if nn and #nn > 0 then
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if nn and #nn > 0 then
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for i=1,pr:next(1,math.min(5,#nn)) do
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for i=1,pr:next(1,math.min(5,#nn)) do
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minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:enderman")
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minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:rover")
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end
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end
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end
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end
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end, 15, true)
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end, 15, true)
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