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Handle bat and slime light checks
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7577d37b38
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@ -287,6 +287,7 @@ function mcl_mobs.register_mob(name, def)
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spawn_in_group_min = def.spawn_in_group_min,
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noyaw = def.noyaw or false,
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particlespawners = def.particlespawners,
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spawn_check = def.spawn_check,
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_blast = def.on_blast or function(self,damage)
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@ -742,11 +742,15 @@ local function spawn_check(pos, spawn_def)
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end
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elseif dimension == "overworld" then
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if mob_type == "monster" then
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if art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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if mob_def.spawn_check then
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return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
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elseif art_light <= overworld_threshold and sky_light <= overworld_sky_threshold then
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return true
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end
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else
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if gotten_light > overworld_passive_threshold then
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if mob_def.spawn_check then
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return mob_def.spawn_check(pos, gotten_light, art_light, sky_light)
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elseif gotten_light > overworld_passive_threshold then
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return true
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end
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end
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@ -2,6 +2,18 @@
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local S = minetest.get_translator("mobs_mc")
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local function spawn_check(pos, environmental_light, artificial_light, sky_light)
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local date = os.date("*t")
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local maxlight
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if (date.month == 10 and date.day >= 20) or (date.month == 11 and date.day <= 3) then
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maxlight = 6
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else
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maxlight = 3
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end
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return artificial_light <= maxlight
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end
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mcl_mobs.register_mob("mobs_mc:bat", {
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description = S("Bat"),
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type = "animal",
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@ -50,6 +62,7 @@ mcl_mobs.register_mob("mobs_mc:bat", {
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jump = false,
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fly = true,
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makes_footstep_sound = false,
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spawn_check = spawn_check,
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})
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@ -161,6 +161,16 @@ local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
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end
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end
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local function slime_spawn_check(pos, environmental_light, artificial_light, sky_light)
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local maxlight = swamp_light_max
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if is_slime_chunk(pos) then
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maxlight = minetest.LIGHT_MAX + 1
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end
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return artificial_light <= maxlight
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end
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-- Slime
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local slime_big = {
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description = S("Slime"),
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@ -213,6 +223,7 @@ local slime_big = {
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spawn_small_alternative = "mobs_mc:slime_small",
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on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
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use_texture_alpha = true,
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spawn_check = slime_spawn_check,
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}
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mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
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