make player not walk while using elytra

This commit is contained in:
epCode 2022-10-16 18:43:35 -07:00 committed by cora
parent b4374fe961
commit d466693f27

@ -91,7 +91,7 @@ local function update_player_textures(player)
end end
player:set_properties({ textures = textures }) player:set_properties({ textures = textures })
-- Delay calling the callbacks because mods (including mcl_player) -- Delay calling the callbacks because mods (including mcl_player)
-- need to fully initialize player data from minetest.register_on_joinplayer -- need to fully initialize player data from minetest.register_on_joinplayer
-- before callbacks run -- before callbacks run
@ -234,6 +234,8 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then
player_set_animation(player, "die") player_set_animation(player, "die")
elseif mcl_playerplus.elytra[player] and mcl_playerplus.elytra[player].active then
player_set_animation(player, "stand")
elseif walking and velocity.x > 0.35 elseif walking and velocity.x > 0.35
or walking and velocity.x < -0.35 or walking and velocity.x < -0.35
or walking and velocity.z > 0.35 or walking and velocity.z > 0.35