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Fix showing shield hud at the wrong side for half a second
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@ -303,7 +303,7 @@ local function update_shield_entity(player, blocking, i)
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end
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end
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end
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end
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local function add_shield_hud(shieldstack, player)
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local function add_shield_hud(shieldstack, player, blocking)
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local texture = hud
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local texture = hud
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if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
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if mcl_enchanting.is_enchanted(shieldstack:get_name()) then
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texture = texture .. overlay
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texture = texture .. overlay
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@ -330,7 +330,7 @@ end
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local function update_shield_hud(player, blocking, shieldstack)
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local function update_shield_hud(player, blocking, shieldstack)
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local shieldhud = shield_hud[player]
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local shieldhud = shield_hud[player]
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if not shieldhud then
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if not shieldhud then
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add_shield_hud(shieldstack, player)
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add_shield_hud(shieldstack, player, blocking)
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return
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return
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end
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end
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