Added firework stars

- empty fireworks now have a simple boom
- fireworks with generic stars have a colorful boom
This commit is contained in:
the-real-herowl 2024-12-27 04:20:01 +01:00 committed by the-real-herowl
parent 36b8689bf4
commit d4ca99f09e
7 changed files with 87 additions and 23 deletions

@ -196,7 +196,9 @@ tt.register_snippet(function(itemstring, _, itemstack)
local s = ""
local meta = itemstack:get_meta()
s = s .. def._vl_fireworks_tt(meta:get_float("vl_fireworks:duration"))
local stars = meta:get("vl_fireworks:stars") or core.serialize({})
s = s .. def._vl_fireworks_tt(meta:get_float("vl_fireworks:duration"),
core.deserialize(stars))
return s:trim()
end)

@ -116,6 +116,7 @@ minetest.register_on_mods_loaded(function()
nonmisc = true
end
if def._vl_fireworks_std_durs_forces then
local generic = core.serialize({{fn="generic"}})
for i, tbl in ipairs(def._vl_fireworks_std_durs_forces) do
local stack = ItemStack(name)
local meta = stack:get_meta()
@ -123,6 +124,9 @@ minetest.register_on_mods_loaded(function()
meta:set_int("vl_fireworks:force", tbl[2])
table.insert(inventory_lists["misc"], stack:to_string())
table.insert(inventory_lists["all"], stack:to_string())
meta:set_string("vl_fireworks:stars", generic)
table.insert(inventory_lists["misc"], stack:to_string())
table.insert(inventory_lists["all"], stack:to_string())
end
nonmisc = true
all_handled = true

@ -313,8 +313,7 @@ minetest.register_craftitem("mcl_mobitems:nether_star", {
_doc_items_longdesc = S("A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration."),
wield_image = "mcl_mobitems_nether_star.png",
inventory_image = "mcl_mobitems_nether_star.png",
-- TODO: Reveal item when it's useful
groups = { craftitem = 1, not_in_creative_inventory = 1 },
groups = { craftitem = 1 },
stack_max = 64,
})

@ -1,11 +1,27 @@
-- Firework Star
core.register_craft({ -- temporary
type = "shapeless",
output = "vl_fireworks:firework_star",
recipe = {"mcl_mobitems:gunpowder", "mcl_core:clay_lump"}
})
-- Firework Rocket
local function register_firework_crafts()
local recipe = {"mcl_core:paper"}
local r1 = {"mcl_core:paper"}
local r2 = table.copy(r1)
table.insert(r2, "vl_fireworks:firework_star") -- TODO replace with a loop or such to allow more stars
for i=1, 3 do
table.insert(recipe, "mcl_mobitems:gunpowder")
minetest.register_craft({
table.insert(r1, "mcl_mobitems:gunpowder")
table.insert(r2, "mcl_mobitems:gunpowder")
core.register_craft({
type = "shapeless",
output = "vl_fireworks:rocket 3",
recipe = recipe,
recipe = r1,
})
core.register_craft({
type = "shapeless",
output = "vl_fireworks:rocket 3",
recipe = r2,
})
end
end
@ -13,14 +29,28 @@ register_firework_crafts()
local function craft_firework(itemstack, player, old_grid)
if itemstack:get_name() ~= "vl_fireworks:rocket" then return end
local gp = 0
local gp = 0 -- gunpowder
local stars = {}
-- analyze the recipe used
for _, item in pairs(old_grid) do
if item:get_name() == "mcl_mobitems:gunpowder" then gp = gp + 1 end
if item:get_name() == "vl_fireworks:firework_star" then
local effect = item:get_meta():get("vl_fireworks:star_effect")
or core.serialize({fn="generic"})
table.insert(stars, effect)
end
end
-- determine duration and force from the amount of gunpowder used
local tbl = vl_fireworks.firework_def._vl_fireworks_std_durs_forces[gp]
local meta = itemstack:get_meta()
meta:set_float("vl_fireworks:duration", tbl[1])
meta:set_int("vl_fireworks:force", tbl[2])
-- write star effects into metadata
meta:set_string("vl_fireworks:stars", core.serialize(stars))
tt.reload_itemstack_description(itemstack)
return itemstack
end

@ -1,14 +1,19 @@
local S = minetest.get_translator(minetest.get_current_modname())
local S = core.get_translator(core.get_current_modname())
local tt_help = S("Flight Duration:")
local description = S("Firework Rocket")
local TAU = 2*math.pi
local function explode(self, pos)
-- temp code
vl_fireworks.generic_particle_explosion(pos)
local function explode(self, pos, stars)
mcl_mobs.mob_class.safe_boom(self, pos, 1)
if not stars then return end
for _, effect in pairs(stars) do
if effect.fn == "generic" then
vl_fireworks.generic_particle_explosion(pos)
end
-- TODO implement other handlers
end
end
local firework_entity = {
@ -25,7 +30,7 @@ local firework_entity = {
_fire_damage_resistant = true,
_save_fields = {
"last_pos", "vl_projectile", "dir", "rot_axis", "force"
"last_pos", "vl_projectile", "dir", "rot_axis", "force", "stars"
},
_vector_save_fields = {
@ -57,6 +62,7 @@ local firework_entity = {
self._vl_projectile.maximum_time = e.dur
self._rot_axis = e.rot_axis
self._dir = self.object:get_velocity():normalize()
self._stars = e.stars
self._vl_projectile.extra = nil
end
if not self._dir then return end
@ -76,7 +82,7 @@ local firework_entity = {
if lua and lua.name == "mobs_mc:rover" then return false end
--if (self.object:get_velocity() + object:get_velocity()).length() < 5 then return end
minetest.log("allow punching")
core.log("allow punching")
return true
end,
@ -94,13 +100,13 @@ local firework_entity = {
-- Preserve entity properties
out.properties = self.object:get_properties()
return minetest.serialize(out)
return core.serialize(out)
end,
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({ immortal = 1 })
self._time_in_air = 1.0
local data = minetest.deserialize(staticdata)
local data = core.deserialize(staticdata)
if not data then return end
-- Restore entity properties
@ -128,7 +134,7 @@ local firework_entity = {
end,
_on_remove = function(self)
explode(self, self.object:get_pos())
explode(self, self.object:get_pos(), self._stars)
end,
}
@ -138,6 +144,7 @@ function vl_fireworks.shoot_firework(itemstack, pos, dir)
local meta = itemstack:get_meta()
local rot_axis = vector.new(1,0,0)
rot_axis = rot_axis:rotate_around_axis(vector.new(0,1,0), math.random()*TAU)
local stars = meta:get("vl_fireworks:stars") or core.serialize({})
vl_projectile.create("vl_fireworks:rocket", {
pos = pos,
dir = dir or vector.new(0,1,0),
@ -145,7 +152,8 @@ function vl_fireworks.shoot_firework(itemstack, pos, dir)
extra = {
dur = meta:get_float("vl_fireworks:duration"),
force = meta:get_float("vl_fireworks:force"),
rot_axis = rot_axis
rot_axis = rot_axis,
stars = core.deserialize(stars)
}
})
end
@ -158,10 +166,10 @@ local firework_def = {
local elytra = mcl_playerplus.elytra[user]
if elytra.active and elytra.rocketing <= 0 then
elytra.rocketing = meta:get_float("vl_fireworks:duration")
if not minetest.is_creative_enabled(user:get_player_name()) then
if not core.is_creative_enabled(user:get_player_name()) then
itemstack:take_item()
end
minetest.sound_play("vl_fireworks_rocket", {pos = user:get_pos()})
core.sound_play("vl_fireworks_rocket", {pos = user:get_pos()})
end
return itemstack
end,
@ -173,10 +181,19 @@ local firework_def = {
vl_fireworks.shoot_firework(dropitem, pos, dropdir)
end,
_vl_fireworks_std_durs_forces = { {2.2, 10}, {4.5, 20}, {6, 30} },
_vl_fireworks_tt = function(duration)
return S("Duration:") .. " " .. duration
_vl_fireworks_tt = function(duration, stars)
local retval = S("Duration:") .. " " .. duration
for _, effect in pairs(stars) do
retval = retval .. "\n\n"
if effect.fn == "generic" then
retval = retval .. S("Generic Firework Star")
end
end
return retval
end,
}
vl_fireworks.firework_def = table.copy(firework_def)
minetest.register_craftitem("vl_fireworks:rocket", firework_def)
core.register_craftitem("vl_fireworks:rocket", firework_def)

@ -1 +1,13 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_craftitem("vl_fireworks:firework_star", {
description = S("Firework Star"),
_doc_items_longdesc = S("A firework star is the key component of a firework rocket which is responsible for the visible explosion."),
wield_image = "vl_fireworks_star.png",
inventory_image = "vl_fireworks_star.png",
groups = { craftitem = 1 },
stack_max = 64,
})
-- TODO tt snippets
-- TODO image handlers

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