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Cocoas now use attached_node_facedir
This fixes some annoying bugs when removing jungle trees nearby
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@ -68,12 +68,7 @@ end
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-- Cocoa definition
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-- 1st stage
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--[[ TODO (code quality): Turn the cocoa nodes into attached nodes and make use of wallmounted. This is much better
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than the current ugly hacky check after digging a jungle tree (in mcl_core).
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Problem: If we want to use wallmounted, we MUST use a mesh, since wallmounted does not support
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nodeboxes with multiple boxes. :-(
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Using meshes will also clean up the texture mess.
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]]
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--[[ TODO: Use a mesh for cocoas for perfect texture compability. ]]
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local crop_def = {
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description = "Premature Cocoa",
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_doc_items_create_entry = true,
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@ -110,7 +105,7 @@ local crop_def = {
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},
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},
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groups = {
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handy=1,axey=1, cocoa=1, not_in_creative_inventory=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1
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handy=1,axey=1, cocoa=1, not_in_creative_inventory=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1,
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 15,
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@ -1,6 +1,6 @@
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-- Tree nodes: Wood, Wooden Planks, Sapling, Leaves
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local register_tree_trunk = function(subname, description, longdesc, tiles, after_dig_node)
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local register_tree_trunk = function(subname, description, longdesc, tiles)
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minetest.register_node("mcl_core:"..subname, {
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description = description,
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_doc_items_longdesc = longdesc,
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@ -13,8 +13,6 @@ local register_tree_trunk = function(subname, description, longdesc, tiles, afte
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 10,
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_mcl_hardness = 2,
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after_dig_node = after_dig_node,
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})
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end
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@ -118,29 +116,6 @@ end
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---------------------
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-- This is a bad bad workaround which is only done because cocoas are not wallmounted (but should)
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-- As long cocoas only EVER stick to jungle trees, and nothing else, this is probably a lesser sin.
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local jungle_tree_after_dig_node = function(pos, oldnode, oldmetadata, digger)
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-- Drop attached cocoas
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local posses = {
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{ x = pos.x + 1, y = pos.y, z = pos.z },
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{ x = pos.x - 1, y = pos.y, z = pos.z },
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{ x = pos.x, y = pos.y, z = pos.z + 1 },
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{ x = pos.x, y = pos.y, z = pos.z - 1 },
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}
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for p=1, #posses do
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local node = minetest.get_node(posses[p])
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local g = minetest.get_item_group(node.name, "cocoa")
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if g and g >= 1 then
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minetest.remove_node(posses[p])
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local drops = minetest.get_node_drops(node.name, "")
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for d=1, #drops do
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minetest.add_item(posses[p], drops[d])
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end
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end
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end
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end
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register_tree_trunk("tree", "Oak Wood", "The trunk of an oak tree.", {"default_tree_top.png", "default_tree_top.png", "default_tree.png"})
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register_tree_trunk("darktree", "Dark Oak Wood", "The trunk of a dark oak tree.", {"mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak_top.png", "mcl_core_log_big_oak.png"})
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register_tree_trunk("acaciatree", "Acacia Wood", "The trunk of an acacia.", {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"})
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@ -148,8 +123,7 @@ register_tree_trunk("darktree", "Dark Oak Wood", "The trunk of a dark oak tree."
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register_tree_trunk("sprucetree", "Spruce Wood", "The trunk of a spruce tree.", {"mcl_core_log_spruce_top.png", "mcl_core_log_spruce_top.png", "mcl_core_log_spruce.png"})
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register_tree_trunk("birchtree", "Birch Wood", "The trunk of a birch tree.", {"mcl_core_log_birch_top.png", "mcl_core_log_birch_top.png", "mcl_core_log_birch.png"})
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register_tree_trunk("jungletree", "Jungle Wood", "The trunk of a jungle tree.", {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, jungle_tree_after_dig_node)
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register_tree_trunk("jungletree", "Jungle Wood", "The trunk of a jungle tree.", {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"})
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register_wooden_planks("wood", "Oak Wood Planks", {"default_wood.png"})
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register_wooden_planks("darkwood", "Dark Oak Wood Planks", {"mcl_core_planks_big_oak.png"})
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