mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-12-03 00:03:46 +01:00
Merge branch 'master' into doc-refactoring
This commit is contained in:
commit
d4e342313d
12
.luacheckrc
12
.luacheckrc
@ -40,4 +40,16 @@ read_globals = {
|
|||||||
"factorial"
|
"factorial"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
------
|
||||||
|
--MODS
|
||||||
|
------
|
||||||
|
|
||||||
|
--GENERAL
|
||||||
|
"default",
|
||||||
|
|
||||||
|
--ENTITIES
|
||||||
|
"cmi",
|
||||||
|
|
||||||
|
--HUD
|
||||||
|
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
|
||||||
}
|
}
|
@ -1,5 +1,5 @@
|
|||||||
# Contributing to MineClone 2
|
# Contributing to MineClone 2
|
||||||
So you want to MineClone 2?
|
So you want to contribute to MineClone 2?
|
||||||
Wow, thank you! :-)
|
Wow, thank you! :-)
|
||||||
|
|
||||||
But first, some things to note:
|
But first, some things to note:
|
||||||
@ -46,6 +46,28 @@ Your commit names should be relatively descriptive, e.g. when saying "Fix #issue
|
|||||||
|
|
||||||
Contributors will be credited in `CREDITS.md`.
|
Contributors will be credited in `CREDITS.md`.
|
||||||
|
|
||||||
|
## Code Style
|
||||||
|
|
||||||
|
Each mod must provide `mod.conf`.
|
||||||
|
Each mod which add API functions should store functions inside a global table named like the mod.
|
||||||
|
Public functions should not use self references but rather just access the table directly.
|
||||||
|
Functions should be defined in this way:
|
||||||
|
```
|
||||||
|
function mcl_xyz.stuff(param) end
|
||||||
|
```
|
||||||
|
Insteed of this way:
|
||||||
|
```
|
||||||
|
mcl_xyz.stuff = function(param) end
|
||||||
|
```
|
||||||
|
Indentation must be unified, more likely with tabs.
|
||||||
|
|
||||||
|
Time sensitive mods should make a local copy of most used API functions to improve performances.
|
||||||
|
```
|
||||||
|
local vector = vector
|
||||||
|
local get_node = minetest.get_node
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
## Features > 1.12
|
## Features > 1.12
|
||||||
|
|
||||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||||
|
BIN
menu/Header.blend
Normal file
BIN
menu/Header.blend
Normal file
Binary file not shown.
@ -121,7 +121,7 @@ local hardness_values = get_hardness_values_for_groups()
|
|||||||
-- hardness_value. Used for quick lookup.
|
-- hardness_value. Used for quick lookup.
|
||||||
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
|
||||||
|
|
||||||
local function compute_creativetimes(group)
|
--[[local function compute_creativetimes(group)
|
||||||
local creativetimes = {}
|
local creativetimes = {}
|
||||||
|
|
||||||
for index, hardness in pairs(hardness_values[group]) do
|
for index, hardness in pairs(hardness_values[group]) do
|
||||||
@ -129,7 +129,7 @@ local function compute_creativetimes(group)
|
|||||||
end
|
end
|
||||||
|
|
||||||
return creativetimes
|
return creativetimes
|
||||||
end
|
end]]
|
||||||
|
|
||||||
-- Get the list of digging times for using a specific tool on a specific
|
-- Get the list of digging times for using a specific tool on a specific
|
||||||
-- diggroup.
|
-- diggroup.
|
||||||
@ -239,13 +239,13 @@ function mcl_autogroup.can_harvest(nodename, toolname)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Get one groupcap field for using a specific tool on a specific group.
|
-- Get one groupcap field for using a specific tool on a specific group.
|
||||||
local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
|
||||||
return {
|
return {
|
||||||
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||||
uses = uses,
|
uses = uses,
|
||||||
maxlevel = 0,
|
maxlevel = 0,
|
||||||
}
|
}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
-- Returns the tool_capabilities from a tool definition or a default set of
|
-- Returns the tool_capabilities from a tool definition or a default set of
|
||||||
-- tool_capabilities
|
-- tool_capabilities
|
||||||
@ -271,7 +271,7 @@ end
|
|||||||
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
|
||||||
-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
||||||
--
|
--
|
||||||
-- NOTE:
|
-- NOTE:
|
||||||
-- This function can only be called after mod initialization. Otherwise a mod
|
-- This function can only be called after mod initialization. Otherwise a mod
|
||||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||||
-- loading order.
|
-- loading order.
|
||||||
@ -288,7 +288,7 @@ end
|
|||||||
-- toolname - Name of the tool used
|
-- toolname - Name of the tool used
|
||||||
-- diggroup - The name of the diggroup the tool is used on
|
-- diggroup - The name of the diggroup the tool is used on
|
||||||
--
|
--
|
||||||
-- NOTE:
|
-- NOTE:
|
||||||
-- This function can only be called after mod initialization. Otherwise a mod
|
-- This function can only be called after mod initialization. Otherwise a mod
|
||||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||||
-- loading order.
|
-- loading order.
|
||||||
@ -298,7 +298,7 @@ function mcl_autogroup.get_wear(toolname, diggroup)
|
|||||||
return math.ceil(65535 / uses)
|
return math.ceil(65535 / uses)
|
||||||
end
|
end
|
||||||
|
|
||||||
local overwrite = function()
|
local function overwrite()
|
||||||
for nname, ndef in pairs(minetest.registered_nodes) do
|
for nname, ndef in pairs(minetest.registered_nodes) do
|
||||||
local newgroups = table.copy(ndef.groups)
|
local newgroups = table.copy(ndef.groups)
|
||||||
if (nname ~= "ignore" and ndef.diggable) then
|
if (nname ~= "ignore" and ndef.diggable) then
|
||||||
@ -315,12 +315,12 @@ local overwrite = function()
|
|||||||
newgroups.opaque = 1
|
newgroups.opaque = 1
|
||||||
end
|
end
|
||||||
|
|
||||||
local creative_breakable = false
|
--local creative_breakable = false
|
||||||
|
|
||||||
-- Assign groups used for digging this node depending on
|
-- Assign groups used for digging this node depending on
|
||||||
-- the registered digging groups
|
-- the registered digging groups
|
||||||
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
|
for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
|
||||||
creative_breakable = true
|
--creative_breakable = true
|
||||||
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
|
local index = hardness_lookup[g][ndef._mcl_hardness or 0]
|
||||||
if ndef.groups[g] then
|
if ndef.groups[g] then
|
||||||
if gdef.levels then
|
if gdef.levels then
|
||||||
|
@ -81,11 +81,11 @@ if v6_use_snow_biomes then
|
|||||||
end
|
end
|
||||||
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
|
||||||
|
|
||||||
local NOISE_MAGIC_X = 1619
|
--local NOISE_MAGIC_X = 1619
|
||||||
local NOISE_MAGIC_Y = 31337
|
--local NOISE_MAGIC_Y = 31337
|
||||||
local NOISE_MAGIC_Z = 52591
|
--local NOISE_MAGIC_Z = 52591
|
||||||
local NOISE_MAGIC_SEED = 1013
|
--local NOISE_MAGIC_SEED = 1013
|
||||||
local noise2d = function(x, y, seed)
|
local function noise2d(x, y, seed)
|
||||||
-- TODO: implement noise2d function for biome blend
|
-- TODO: implement noise2d function for biome blend
|
||||||
return 0
|
return 0
|
||||||
--[[
|
--[[
|
||||||
|
@ -1,95 +1,100 @@
|
|||||||
|
local math = math
|
||||||
|
|
||||||
|
local get_node = minetest.get_node
|
||||||
|
local get_item_group = minetest.get_item_group
|
||||||
|
|
||||||
|
local registered_nodes = minetest.registered_nodes
|
||||||
|
|
||||||
flowlib = {}
|
flowlib = {}
|
||||||
|
|
||||||
--sum of direction vectors must match an array index
|
--sum of direction vectors must match an array index
|
||||||
|
|
||||||
|
--(sum,root)
|
||||||
|
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||||
|
|
||||||
|
local inv_roots = {
|
||||||
|
[0] = 1,
|
||||||
|
[1] = 1,
|
||||||
|
[2] = 0.70710678118655,
|
||||||
|
[4] = 0.5,
|
||||||
|
[5] = 0.44721359549996,
|
||||||
|
[8] = 0.35355339059327,
|
||||||
|
}
|
||||||
|
|
||||||
local function to_unit_vector(dir_vector)
|
local function to_unit_vector(dir_vector)
|
||||||
--(sum,root)
|
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
|
||||||
-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
|
||||||
local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
|
|
||||||
, [5] = 0.44721359549996, [8] = 0.35355339059327}
|
|
||||||
local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
|
|
||||||
return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
|
|
||||||
,z=dir_vector.z*inv_roots[sum]}
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local is_touching = function(realpos,nodepos,radius)
|
local function is_touching(realpos,nodepos,radius)
|
||||||
local boarder = 0.5 - radius
|
local boarder = 0.5 - radius
|
||||||
return (math.abs(realpos - nodepos) > (boarder))
|
return math.abs(realpos - nodepos) > (boarder)
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.is_touching = is_touching
|
flowlib.is_touching = is_touching
|
||||||
|
|
||||||
local is_water = function(pos)
|
local function is_water(pos)
|
||||||
return (minetest.get_item_group(minetest.get_node(
|
return get_item_group(get_node(pos).name, "water") ~= 0
|
||||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
|
||||||
, "water") ~= 0)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.is_water = is_water
|
flowlib.is_water = is_water
|
||||||
|
|
||||||
local node_is_water = function(node)
|
local function node_is_water(node)
|
||||||
return (minetest.get_item_group(node.name, "water") ~= 0)
|
return get_item_group(node.name, "water") ~= 0
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.node_is_water = node_is_water
|
flowlib.node_is_water = node_is_water
|
||||||
|
|
||||||
local is_lava = function(pos)
|
local function is_lava(pos)
|
||||||
return (minetest.get_item_group(minetest.get_node(
|
return get_item_group(get_node(pos).name, "lava") ~= 0
|
||||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
|
||||||
, "lava") ~= 0)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.is_lava = is_lava
|
flowlib.is_lava = is_lava
|
||||||
|
|
||||||
local node_is_lava = function(node)
|
local function node_is_lava(node)
|
||||||
return (minetest.get_item_group(node.name, "lava") ~= 0)
|
return get_item_group(node.name, "lava") ~= 0
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.node_is_lava = node_is_lava
|
flowlib.node_is_lava = node_is_lava
|
||||||
|
|
||||||
|
|
||||||
local is_liquid = function(pos)
|
local function is_liquid(pos)
|
||||||
return (minetest.get_item_group(minetest.get_node(
|
return get_item_group(get_node(pos).name, "liquid") ~= 0
|
||||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
|
||||||
, "liquid") ~= 0)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.is_liquid = is_liquid
|
flowlib.is_liquid = is_liquid
|
||||||
|
|
||||||
local node_is_liquid = function(node)
|
local function node_is_liquid(node)
|
||||||
return (minetest.get_item_group(node.name, "liquid") ~= 0)
|
return minetest.get_item_group(node.name, "liquid") ~= 0
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.node_is_liquid = node_is_liquid
|
flowlib.node_is_liquid = node_is_liquid
|
||||||
|
|
||||||
--This code is more efficient
|
--This code is more efficient
|
||||||
local function quick_flow_logic(node,pos_testing,direction)
|
local function quick_flow_logic(node, pos_testing, direction)
|
||||||
local name = node.name
|
local name = node.name
|
||||||
if not minetest.registered_nodes[name] then
|
if not registered_nodes[name] then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
if minetest.registered_nodes[name].liquidtype == "source" then
|
if registered_nodes[name].liquidtype == "source" then
|
||||||
local node_testing = minetest.get_node(pos_testing)
|
local node_testing = get_node(pos_testing)
|
||||||
local param2_testing = node_testing.param2
|
if not registered_nodes[node_testing.name] then
|
||||||
if not minetest.registered_nodes[node_testing.name] then
|
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
|
||||||
~= "flowing" then
|
|
||||||
return 0
|
return 0
|
||||||
else
|
else
|
||||||
return direction
|
return direction
|
||||||
end
|
end
|
||||||
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
elseif registered_nodes[name].liquidtype == "flowing" then
|
||||||
local node_testing = minetest.get_node(pos_testing)
|
local node_testing = get_node(pos_testing)
|
||||||
local param2_testing = node_testing.param2
|
local param2_testing = node_testing.param2
|
||||||
if not minetest.registered_nodes[node_testing.name] then
|
if not registered_nodes[node_testing.name] then
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
if registered_nodes[node_testing.name].liquidtype == "source" then
|
||||||
== "source" then
|
|
||||||
return -direction
|
return -direction
|
||||||
elseif minetest.registered_nodes[node_testing.name].liquidtype
|
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
||||||
== "flowing" then
|
|
||||||
if param2_testing < node.param2 then
|
if param2_testing < node.param2 then
|
||||||
if (node.param2 - param2_testing) > 6 then
|
if (node.param2 - param2_testing) > 6 then
|
||||||
return -direction
|
return -direction
|
||||||
@ -108,48 +113,41 @@ local function quick_flow_logic(node,pos_testing,direction)
|
|||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
local quick_flow = function(pos,node)
|
local function quick_flow(pos, node)
|
||||||
local x = 0
|
|
||||||
local z = 0
|
|
||||||
|
|
||||||
if not node_is_liquid(node) then
|
if not node_is_liquid(node) then
|
||||||
return {x=0,y=0,z=0}
|
return {x = 0, y = 0, z = 0}
|
||||||
end
|
end
|
||||||
|
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
||||||
x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
|
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||||
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
|
return to_unit_vector({x = x, y = 0, z = z})
|
||||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
|
|
||||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
|
|
||||||
|
|
||||||
return to_unit_vector({x=x,y=0,z=z})
|
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.quick_flow = quick_flow
|
flowlib.quick_flow = quick_flow
|
||||||
|
|
||||||
|
--if not in water but touching, move centre to touching block
|
||||||
|
--x has higher precedence than z
|
||||||
|
--if pos changes with x, it affects z
|
||||||
|
|
||||||
--if not in water but touching, move centre to touching block
|
local function move_centre(pos, realpos, node, radius)
|
||||||
--x has higher precedence than z
|
if is_touching(realpos.x, pos.x, radius) then
|
||||||
--if pos changes with x, it affects z
|
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||||
local move_centre = function(pos,realpos,node,radius)
|
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||||
if is_touching(realpos.x,pos.x,radius) then
|
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||||
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
|
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||||
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
|
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||||
pos = {x=pos.x-1,y=pos.y,z=pos.z}
|
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||||
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
|
|
||||||
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
|
|
||||||
pos = {x=pos.x+1,y=pos.y,z=pos.z}
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if is_touching(realpos.z,pos.z,radius) then
|
if is_touching(realpos.z, pos.z, radius) then
|
||||||
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
|
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
|
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||||
pos = {x=pos.x,y=pos.y,z=pos.z-1}
|
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||||
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
|
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
|
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||||
pos = {x=pos.x,y=pos.y,z=pos.z+1}
|
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return pos,node
|
return pos, node
|
||||||
end
|
end
|
||||||
|
|
||||||
flowlib.move_centre = move_centre
|
flowlib.move_centre = move_centre
|
||||||
|
@ -1,17 +1,21 @@
|
|||||||
|
local vector = vector
|
||||||
|
|
||||||
|
local facedir_to_dir = minetest.facedir_to_dir
|
||||||
|
local get_item_group = minetest.get_item_group
|
||||||
|
local remove_node = minetest.remove_node
|
||||||
|
local get_node = minetest.get_node
|
||||||
|
|
||||||
local original_function = minetest.check_single_for_falling
|
local original_function = minetest.check_single_for_falling
|
||||||
|
|
||||||
minetest.check_single_for_falling = function(pos)
|
function minetest.check_single_for_falling(pos)
|
||||||
local ret_o = original_function(pos)
|
local ret_o = original_function(pos)
|
||||||
|
|
||||||
local ret = false
|
local ret = false
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = facedir_to_dir(node.param2)
|
||||||
if dir then
|
if dir then
|
||||||
local cpos = vector.add(pos, dir)
|
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||||
local cnode = minetest.get_node(cpos)
|
remove_node(pos)
|
||||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
|
||||||
minetest.remove_node(pos)
|
|
||||||
local drops = minetest.get_node_drops(node.name, "")
|
local drops = minetest.get_node_drops(node.name, "")
|
||||||
for dr=1, #drops do
|
for dr=1, #drops do
|
||||||
minetest.add_item(pos, drops[dr])
|
minetest.add_item(pos, drops[dr])
|
||||||
@ -20,7 +24,6 @@ minetest.check_single_for_falling = function(pos)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return ret_o or ret
|
return ret_o or ret
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -13,9 +13,7 @@ under the LGPLv2.1 license.
|
|||||||
mcl_explosions = {}
|
mcl_explosions = {}
|
||||||
|
|
||||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||||
|
|
||||||
local S = minetest.get_translator("mcl_explosions")
|
|
||||||
|
|
||||||
local hash_node_position = minetest.hash_node_position
|
local hash_node_position = minetest.hash_node_position
|
||||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
@ -174,14 +172,11 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||||||
|
|
||||||
local ystride = (emax.x - emin_x + 1)
|
local ystride = (emax.x - emin_x + 1)
|
||||||
local zstride = ystride * (emax.y - emin_y + 1)
|
local zstride = ystride * (emax.y - emin_y + 1)
|
||||||
local pos_x = pos.x
|
|
||||||
local pos_y = pos.y
|
|
||||||
local pos_z = pos.z
|
|
||||||
|
|
||||||
local area = VoxelArea:new {
|
--[[local area = VoxelArea:new {
|
||||||
MinEdge = emin,
|
MinEdge = emin,
|
||||||
MaxEdge = emax
|
MaxEdge = emax
|
||||||
}
|
}]]
|
||||||
local data = vm:get_data()
|
local data = vm:get_data()
|
||||||
local destroy = {}
|
local destroy = {}
|
||||||
|
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 a été pris dans une explosion.
|
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=@1 не удалось пережить взрыва.
|
|
@ -1,2 +0,0 @@
|
|||||||
# textdomain:mcl_explosions
|
|
||||||
@1 was caught in an explosion.=
|
|
@ -40,10 +40,9 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||||||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||||
end
|
end
|
||||||
|
|
||||||
local stacks_min = loot_definitions.stacks_min
|
--local stacks_min = loot_definitions.stacks_min or 1
|
||||||
local stacks_max = loot_definitions.stacks_max
|
--local stacks_max = loot_definitions.stacks_max or 1
|
||||||
if not stacks_min then stacks_min = 1 end
|
|
||||||
if not stacks_max then stacks_max = 1 end
|
|
||||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||||
for s=1, stacks do
|
for s=1, stacks do
|
||||||
local r = pr:next(1, total_weight)
|
local r = pr:next(1, total_weight)
|
||||||
|
@ -1,3 +1,12 @@
|
|||||||
|
local vector = vector
|
||||||
|
local table = table
|
||||||
|
|
||||||
|
local hash_node_position = minetest.hash_node_position
|
||||||
|
local add_particlespawner = minetest.add_particlespawner
|
||||||
|
local delete_particlespawner = minetest.delete_particlespawner
|
||||||
|
|
||||||
|
local ipairs = ipairs
|
||||||
|
|
||||||
mcl_particles = {}
|
mcl_particles = {}
|
||||||
|
|
||||||
-- Table of particlespawner IDs on a per-node hash basis
|
-- Table of particlespawner IDs on a per-node hash basis
|
||||||
@ -32,11 +41,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||||||
if allowed_level == 0 or levels[level] > allowed_level then
|
if allowed_level == 0 or levels[level] > allowed_level then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local poshash = minetest.hash_node_position(pos)
|
local poshash = hash_node_position(pos)
|
||||||
if not poshash then
|
if not poshash then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local id = minetest.add_particlespawner(particlespawner_definition)
|
local id = add_particlespawner(particlespawner_definition)
|
||||||
if id == -1 then
|
if id == -1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -47,6 +56,8 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||||||
return id
|
return id
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||||
|
|
||||||
-- Deletes all particlespawners that are assigned to a node position.
|
-- Deletes all particlespawners that are assigned to a node position.
|
||||||
-- If no particlespawners exist for this position, nothing happens.
|
-- If no particlespawners exist for this position, nothing happens.
|
||||||
-- pos: Node positon. MUST use integer values!
|
-- pos: Node positon. MUST use integer values!
|
||||||
@ -55,11 +66,11 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||||||
if allowed_level == 0 then
|
if allowed_level == 0 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local poshash = minetest.hash_node_position(pos)
|
local poshash = hash_node_position(pos)
|
||||||
local ids = particle_nodes[poshash]
|
local ids = particle_nodes[poshash]
|
||||||
if ids then
|
if ids then
|
||||||
for i=1, #ids do
|
for i=1, #ids do
|
||||||
minetest.delete_particlespawner(ids[i])
|
delete_particlespawner(ids[i])
|
||||||
end
|
end
|
||||||
particle_nodes[poshash] = nil
|
particle_nodes[poshash] = nil
|
||||||
return true
|
return true
|
||||||
@ -72,7 +83,6 @@ end
|
|||||||
local smoke_pdef_cached = {}
|
local smoke_pdef_cached = {}
|
||||||
|
|
||||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||||
local min = math.min
|
|
||||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||||
|
|
||||||
@ -81,7 +91,7 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
|||||||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||||
smoke_pdef.minpos = new_minpos
|
smoke_pdef.minpos = new_minpos
|
||||||
smoke_pdef.maxpos = new_maxpos
|
smoke_pdef.maxpos = new_maxpos
|
||||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
end
|
end
|
||||||
-- cache already populated
|
-- cache already populated
|
||||||
else
|
else
|
||||||
@ -111,13 +121,11 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
|||||||
smoke_pdef.animation.length = exptime + 0.1
|
smoke_pdef.animation.length = exptime + 0.1
|
||||||
-- minexptime must be set such that the last frame is actully rendered,
|
-- minexptime must be set such that the last frame is actully rendered,
|
||||||
-- even if its very short. Larger exptime -> larger range
|
-- even if its very short. Larger exptime -> larger range
|
||||||
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||||
|
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
|
||||||
|
|
||||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
@ -150,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Returns true if itemstack is a shulker box
|
-- Returns true if itemstack is a shulker box
|
||||||
local is_not_shulker_box = function(itemstack)
|
local function is_not_shulker_box(itemstack)
|
||||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||||
return g == 0 or g == nil
|
return g == 0 or g == nil
|
||||||
end
|
end
|
||||||
@ -212,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Normalize double container by forcing to always use the left segment first
|
-- Normalize double container by forcing to always use the left segment first
|
||||||
local normalize_double_container = function(pos, node, ctype)
|
local function normalize_double_container(pos, node, ctype)
|
||||||
if ctype == 6 then
|
if ctype == 6 then
|
||||||
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||||
if not pos then
|
if not pos then
|
||||||
@ -456,14 +456,7 @@ function mcl_util.calculate_durability(itemstack)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not uses then
|
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
|
||||||
local toolcaps = itemstack:get_tool_capabilities()
|
|
||||||
local groupcaps = toolcaps.groupcaps
|
|
||||||
for _, v in pairs(groupcaps) do
|
|
||||||
uses = v.uses
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return uses or 0
|
return uses or 0
|
||||||
|
@ -33,15 +33,15 @@ end
|
|||||||
-- If the Y coordinate is not located in any dimension, it will return:
|
-- If the Y coordinate is not located in any dimension, it will return:
|
||||||
-- nil, "void"
|
-- nil, "void"
|
||||||
function mcl_worlds.y_to_layer(y)
|
function mcl_worlds.y_to_layer(y)
|
||||||
if y >= mcl_vars.mg_overworld_min then
|
if y >= mcl_vars.mg_overworld_min then
|
||||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||||
return y - mcl_vars.mg_nether_min, "nether"
|
return y - mcl_vars.mg_nether_min, "nether"
|
||||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||||
return y - mcl_vars.mg_end_min, "end"
|
return y - mcl_vars.mg_end_min, "end"
|
||||||
else
|
else
|
||||||
return nil, "void"
|
return nil, "void"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||||
@ -55,38 +55,38 @@ end
|
|||||||
-- MineClone 2.
|
-- MineClone 2.
|
||||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||||
return layer + mcl_vars.mg_overworld_min
|
return layer + mcl_vars.mg_overworld_min
|
||||||
elseif mc_dimension == "nether" then
|
elseif mc_dimension == "nether" then
|
||||||
return layer + mcl_vars.mg_nether_min
|
return layer + mcl_vars.mg_nether_min
|
||||||
elseif mc_dimension == "end" then
|
elseif mc_dimension == "end" then
|
||||||
return layer + mcl_vars.mg_end_min
|
return layer + mcl_vars.mg_end_min
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position and returns true if this position can have weather
|
-- Takes a position and returns true if this position can have weather
|
||||||
function mcl_worlds.has_weather(pos)
|
function mcl_worlds.has_weather(pos)
|
||||||
-- Weather in the Overworld and the high part of the void below
|
-- Weather in the Overworld and the high part of the void below
|
||||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position and returns true if this position can have Nether dust
|
-- Takes a position and returns true if this position can have Nether dust
|
||||||
function mcl_worlds.has_dust(pos)
|
function mcl_worlds.has_dust(pos)
|
||||||
-- Weather in the Overworld and the high part of the void below
|
-- Weather in the Overworld and the high part of the void below
|
||||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position (pos) and returns true if compasses are working here
|
-- Takes a position (pos) and returns true if compasses are working here
|
||||||
function mcl_worlds.compass_works(pos)
|
function mcl_worlds.compass_works(pos)
|
||||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||||
if dim == "nether" or dim == "end" then
|
if dim == "nether" or dim == "end" then
|
||||||
return false
|
return false
|
||||||
elseif dim == "void" then
|
elseif dim == "void" then
|
||||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||||
else
|
else
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Takes a position (pos) and returns true if clocks are working here
|
-- Takes a position (pos) and returns true if clocks are working here
|
||||||
@ -112,11 +112,11 @@ local last_dimension = {}
|
|||||||
-- * player: Player who changed the dimension
|
-- * player: Player who changed the dimension
|
||||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||||
function mcl_worlds.dimension_change(player, dimension)
|
function mcl_worlds.dimension_change(player, dimension)
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||||
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
||||||
end
|
end
|
||||||
last_dimension[playername] = dimension
|
last_dimension[playername] = dimension
|
||||||
end
|
end
|
||||||
|
|
||||||
----------------------- INTERNAL STUFF ----------------------
|
----------------------- INTERNAL STUFF ----------------------
|
||||||
|
@ -31,24 +31,21 @@ minetest.register_globalstep(function(dtime)
|
|||||||
timer = timer + dtime;
|
timer = timer + dtime;
|
||||||
if timer >= 0.3 then
|
if timer >= 0.3 then
|
||||||
for _,player in pairs(get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
local pp = player:get_pos()
|
local pp = player:get_pos()
|
||||||
pp.y = ceil(pp.y)
|
pp.y = ceil(pp.y)
|
||||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||||
if loc ~= nil then
|
if loc ~= nil then
|
||||||
|
local nodeiamon = get_node(loc)
|
||||||
local nodeiamon = get_node(loc)
|
if nodeiamon ~= nil then
|
||||||
|
if on_walk[nodeiamon.name] then
|
||||||
if nodeiamon ~= nil then
|
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||||
if on_walk[nodeiamon.name] then
|
end
|
||||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
for i = 1, #registered_globals do
|
||||||
end
|
|
||||||
for i = 1, #registered_globals do
|
|
||||||
registered_globals[i](loc, nodeiamon, player)
|
registered_globals[i](loc, nodeiamon, player)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
timer = 0
|
timer = 0
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
--Dripping Water Mod
|
--Dripping Water Mod
|
||||||
--by kddekadenz
|
--by kddekadenz
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
|
||||||
-- License of code, textures & sounds: CC0
|
-- License of code, textures & sounds: CC0
|
||||||
|
|
||||||
--Drop entities
|
--Drop entities
|
||||||
@ -20,26 +22,21 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||||||
spritediv = {x=1, y=1},
|
spritediv = {x=1, y=1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
static_save = false,
|
static_save = false,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local k = math.random(1,222)
|
local k = math.random(1,222)
|
||||||
local ownpos = self.object:get_pos()
|
local ownpos = self.object:get_pos()
|
||||||
|
if k==1 then
|
||||||
if k==1 then
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
end
|
||||||
end
|
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||||
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
end
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
|
||||||
end
|
|
||||||
|
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -61,27 +58,21 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||||||
spritediv = {x=1, y=1},
|
spritediv = {x=1, y=1},
|
||||||
initial_sprite_basepos = {x=0, y=0},
|
initial_sprite_basepos = {x=0, y=0},
|
||||||
static_save = false,
|
static_save = false,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local k = math.random(1,222)
|
local k = math.random(1,222)
|
||||||
local ownpos = self.object:get_pos()
|
local ownpos = self.object:get_pos()
|
||||||
|
if k == 1 then
|
||||||
if k==1 then
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
end
|
||||||
end
|
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||||
|
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
end
|
||||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -90,36 +81,34 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||||||
|
|
||||||
--Create drop
|
--Create drop
|
||||||
|
|
||||||
minetest.register_abm(
|
minetest.register_abm({
|
||||||
{
|
|
||||||
label = "Create water drops",
|
label = "Create water drops",
|
||||||
nodenames = {"group:opaque", "group:leaves"},
|
nodenames = {"group:opaque", "group:leaves"},
|
||||||
neighbors = {"group:water"},
|
neighbors = {"group:water"},
|
||||||
interval = 2,
|
interval = 2,
|
||||||
chance = 22,
|
chance = 22,
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||||
local i = math.random(-45,45) / 100
|
local i = math.random(-45,45) / 100
|
||||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
--Create lava drop
|
--Create lava drop
|
||||||
|
|
||||||
minetest.register_abm(
|
minetest.register_abm({
|
||||||
{
|
|
||||||
label = "Create lava drops",
|
label = "Create lava drops",
|
||||||
nodenames = {"group:opaque"},
|
nodenames = {"group:opaque"},
|
||||||
neighbors = {"group:lava"},
|
neighbors = {"group:lava"},
|
||||||
interval = 2,
|
interval = 2,
|
||||||
chance = 22,
|
chance = 22,
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||||
local i = math.random(-45,45) / 100
|
local i = math.random(-45,45) / 100
|
||||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
@ -328,10 +328,10 @@ function boat.on_step(self, dtime, moveresult)
|
|||||||
|
|
||||||
p.y = p.y - boat_y_offset
|
p.y = p.y - boat_y_offset
|
||||||
local new_velo
|
local new_velo
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
local new_acce
|
||||||
if not is_water(p) and not on_ice then
|
if not is_water(p) and not on_ice then
|
||||||
-- Not on water or inside water: Free fall
|
-- Not on water or inside water: Free fall
|
||||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||||
self.object:get_velocity().y)
|
self.object:get_velocity().y)
|
||||||
|
@ -1,5 +1,3 @@
|
|||||||
local S = minetest.get_translator("mcl_burning")
|
|
||||||
|
|
||||||
function mcl_burning.get_storage(obj)
|
function mcl_burning.get_storage(obj)
|
||||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||||
end
|
end
|
||||||
@ -145,4 +143,4 @@ function mcl_burning.tick(obj, dtime, storage)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
@ -1,5 +1,4 @@
|
|||||||
local S = minetest.get_translator("mcl_burning")
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||||
local modpath = minetest.get_modpath("mcl_burning")
|
|
||||||
|
|
||||||
mcl_burning = {
|
mcl_burning = {
|
||||||
storage = {},
|
storage = {},
|
||||||
@ -56,7 +55,6 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
local storage = mcl_burning.storage[player]
|
local storage = mcl_burning.storage[player]
|
||||||
storage.fire_hud_id = nil
|
storage.fire_hud_id = nil
|
||||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||||
|
|
||||||
mcl_burning.storage[player] = nil
|
mcl_burning.storage[player] = nil
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@ -68,11 +66,10 @@ minetest.register_entity("mcl_burning:fire", {
|
|||||||
visual = "cube",
|
visual = "cube",
|
||||||
pointable = false,
|
pointable = false,
|
||||||
glow = -1,
|
glow = -1,
|
||||||
|
backface_culling = false,
|
||||||
},
|
},
|
||||||
|
|
||||||
animation_frame = 0,
|
animation_frame = 0,
|
||||||
animation_timer = 0,
|
animation_timer = 0,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
local parent, storage = self:sanity_check()
|
local parent, storage = self:sanity_check()
|
||||||
|
|
||||||
|
@ -1,7 +1,4 @@
|
|||||||
local S = minetest.get_translator("mcl_falling_nodes")
|
local function get_falling_depth(self)
|
||||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
|
||||||
|
|
||||||
local get_falling_depth = function(self)
|
|
||||||
if not self._startpos then
|
if not self._startpos then
|
||||||
-- Fallback
|
-- Fallback
|
||||||
self._startpos = self.object:get_pos()
|
self._startpos = self.object:get_pos()
|
||||||
@ -9,7 +6,7 @@ local get_falling_depth = function(self)
|
|||||||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||||
end
|
end
|
||||||
|
|
||||||
local deal_falling_damage = function(self, dtime)
|
local function deal_falling_damage(self, dtime)
|
||||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -38,7 +35,7 @@ local deal_falling_damage = function(self, dtime)
|
|||||||
inv:set_stack("armor", 2, helmet)
|
inv:set_stack("armor", 2, helmet)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local deathmsg, dmg_type
|
local dmg_type
|
||||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||||
dmg_type = "anvil"
|
dmg_type = "anvil"
|
||||||
else
|
else
|
||||||
@ -60,10 +57,8 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||||||
collide_with_objects = false,
|
collide_with_objects = false,
|
||||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||||
},
|
},
|
||||||
|
|
||||||
node = {},
|
node = {},
|
||||||
meta = {},
|
meta = {},
|
||||||
|
|
||||||
set_node = function(self, node, meta)
|
set_node = function(self, node, meta)
|
||||||
local def = minetest.registered_nodes[node.name]
|
local def = minetest.registered_nodes[node.name]
|
||||||
-- Change falling node if definition tells us to
|
-- Change falling node if definition tells us to
|
||||||
@ -90,7 +85,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||||||
glow = glow,
|
glow = glow,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
local meta = self.meta
|
local meta = self.meta
|
||||||
-- Workaround: Save inventory seperately from metadata.
|
-- Workaround: Save inventory seperately from metadata.
|
||||||
@ -111,7 +105,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||||||
}
|
}
|
||||||
return minetest.serialize(ds)
|
return minetest.serialize(ds)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
|
||||||
@ -134,7 +127,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||||||
end
|
end
|
||||||
self._startpos = vector.round(self._startpos)
|
self._startpos = vector.round(self._startpos)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
on_step = function(self, dtime)
|
||||||
-- Set gravity
|
-- Set gravity
|
||||||
local acceleration = self.object:get_acceleration()
|
local acceleration = self.object:get_acceleration()
|
||||||
@ -186,10 +178,9 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local nd = minetest.registered_nodes[n2.name]
|
local nd = minetest.registered_nodes[n2.name]
|
||||||
if n2.name == "mcl_portals:portal_end" then
|
--if n2.name == "mcl_portals:portal_end" then
|
||||||
-- TODO: Teleport falling node.
|
-- TODO: Teleport falling node.
|
||||||
|
if (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
|
||||||
-- Replace destination node if it's buildable to
|
-- Replace destination node if it's buildable to
|
||||||
minetest.remove_node(np)
|
minetest.remove_node(np)
|
||||||
-- Run script hook
|
-- Run script hook
|
||||||
@ -256,7 +247,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||||||
self.object:set_pos(npos)
|
self.object:set_pos(npos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
deal_falling_damage(self, dtime)
|
deal_falling_damage(self, dtime)
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
|
||||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
|
||||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
|
||||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 придавило падающей наковальней.
|
|
||||||
@1 was smashed by a falling block.=@1 раздавило падающим блоком.
|
|
@ -1,3 +0,0 @@
|
|||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=
|
|
||||||
@1 was smashed by a falling block.=
|
|
@ -1,5 +1,5 @@
|
|||||||
--these are lua locals, used for higher performance
|
--these are lua locals, used for higher performance
|
||||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
|
local minetest, math, vector, ipairs = minetest, math, vector, ipairs
|
||||||
|
|
||||||
--this is used for the player pool in the sound buffer
|
--this is used for the player pool in the sound buffer
|
||||||
local pool = {}
|
local pool = {}
|
||||||
@ -38,7 +38,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
|
|||||||
|
|
||||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||||
|
|
||||||
local get_gravity = function()
|
local function get_gravity()
|
||||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -60,7 +60,7 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blaze
|
|||||||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
||||||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||||
|
|
||||||
local check_pickup_achievements = function(object, player)
|
local function check_pickup_achievements(object, player)
|
||||||
if has_awards then
|
if has_awards then
|
||||||
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
@ -72,7 +72,7 @@ local check_pickup_achievements = function(object, player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local enable_physics = function(object, luaentity, ignore_check)
|
local function enable_physics(object, luaentity, ignore_check)
|
||||||
if luaentity.physical_state == false or ignore_check == true then
|
if luaentity.physical_state == false or ignore_check == true then
|
||||||
luaentity.physical_state = true
|
luaentity.physical_state = true
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
@ -83,7 +83,7 @@ local enable_physics = function(object, luaentity, ignore_check)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
if luaentity.physical_state == true or ignore_check == true then
|
if luaentity.physical_state == true or ignore_check == true then
|
||||||
luaentity.physical_state = false
|
luaentity.physical_state = false
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
@ -98,13 +98,11 @@ end
|
|||||||
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
tick = not tick
|
tick = not tick
|
||||||
|
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||||
|
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
@ -426,13 +424,9 @@ minetest.register_entity(":__builtin:item", {
|
|||||||
if itemtable then
|
if itemtable then
|
||||||
itemname = stack:to_table().name
|
itemname = stack:to_table().name
|
||||||
end
|
end
|
||||||
local item_texture = nil
|
|
||||||
local item_type = ""
|
|
||||||
local glow
|
local glow
|
||||||
local def = minetest.registered_items[itemname]
|
local def = minetest.registered_items[itemname]
|
||||||
if def then
|
if def then
|
||||||
item_texture = def.inventory_image
|
|
||||||
item_type = def.type
|
|
||||||
description = def.description
|
description = def.description
|
||||||
glow = def.light_source
|
glow = def.light_source
|
||||||
end
|
end
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
local vector = vector
|
||||||
|
|
||||||
function mcl_minecarts:get_sign(z)
|
function mcl_minecarts:get_sign(z)
|
||||||
if z == 0 then
|
if z == 0 then
|
||||||
return 0
|
return 0
|
||||||
@ -38,11 +40,9 @@ end
|
|||||||
|
|
||||||
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
||||||
local dir = vector.new(dir_)
|
local dir = vector.new(dir_)
|
||||||
local cur = nil
|
|
||||||
|
|
||||||
-- Front
|
-- Front
|
||||||
dir.y = 0
|
dir.y = 0
|
||||||
cur = vector.add(pos, dir)
|
local cur = vector.add(pos, dir)
|
||||||
if mcl_minecarts:is_rail(cur, railtype) then
|
if mcl_minecarts:is_rail(cur, railtype) then
|
||||||
return dir
|
return dir
|
||||||
end
|
end
|
||||||
@ -65,9 +65,9 @@ end
|
|||||||
|
|
||||||
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||||
local pos = vector.round(pos_)
|
local pos = vector.round(pos_)
|
||||||
local cur = nil
|
local cur
|
||||||
local left_check, right_check = true, true
|
local left_check, right_check = true, true
|
||||||
|
|
||||||
-- Check left and right
|
-- Check left and right
|
||||||
local left = {x=0, y=0, z=0}
|
local left = {x=0, y=0, z=0}
|
||||||
local right = {x=0, y=0, z=0}
|
local right = {x=0, y=0, z=0}
|
||||||
@ -78,7 +78,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||||||
left.z = dir.x
|
left.z = dir.x
|
||||||
right.z = -dir.x
|
right.z = -dir.x
|
||||||
end
|
end
|
||||||
|
|
||||||
if ctrl then
|
if ctrl then
|
||||||
if old_switch == 1 then
|
if old_switch == 1 then
|
||||||
left_check = false
|
left_check = false
|
||||||
@ -100,13 +100,13 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||||||
right_check = true
|
right_check = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Normal
|
-- Normal
|
||||||
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
|
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
|
||||||
if cur then
|
if cur then
|
||||||
return cur
|
return cur
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Left, if not already checked
|
-- Left, if not already checked
|
||||||
if left_check then
|
if left_check then
|
||||||
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
|
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
|
||||||
@ -114,7 +114,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||||||
return cur
|
return cur
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Right, if not already checked
|
-- Right, if not already checked
|
||||||
if right_check then
|
if right_check then
|
||||||
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
|
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
|
||||||
@ -122,7 +122,6 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||||||
return cur
|
return cur
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Backwards
|
-- Backwards
|
||||||
if not old_switch then
|
if not old_switch then
|
||||||
cur = mcl_minecarts:check_front_up_down(pos, {
|
cur = mcl_minecarts:check_front_up_down(pos, {
|
||||||
@ -134,7 +133,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||||||
return cur
|
return cur
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return {x=0, y=0, z=0}
|
return {x=0, y=0, z=0}
|
||||||
end
|
end
|
||||||
|
|
@ -486,7 +486,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||||||
if update.pos then
|
if update.pos then
|
||||||
self.object:set_pos(pos)
|
self.object:set_pos(pos)
|
||||||
end
|
end
|
||||||
update = nil
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function cart:get_staticdata()
|
function cart:get_staticdata()
|
||||||
@ -497,7 +496,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Place a minecart at pointed_thing
|
-- Place a minecart at pointed_thing
|
||||||
mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
||||||
if not pointed_thing.type == "node" then
|
if not pointed_thing.type == "node" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -541,7 +540,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||||
entity_mapping[itemstring] = entity_id
|
entity_mapping[itemstring] = entity_id
|
||||||
|
|
||||||
local groups = { minecart = 1, transport = 1 }
|
local groups = { minecart = 1, transport = 1 }
|
||||||
@ -817,31 +816,30 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||||
if false then
|
--[[minetest.register_craft({
|
||||||
minetest.register_craft({
|
output = "mcl_minecarts:furnace_minecart",
|
||||||
output = "mcl_minecarts:furnace_minecart",
|
recipe = {
|
||||||
recipe = {
|
{"mcl_furnaces:furnace"},
|
||||||
{"mcl_furnaces:furnace"},
|
{"mcl_minecarts:minecart"},
|
||||||
{"mcl_minecarts:minecart"},
|
},
|
||||||
},
|
})
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_minecarts:hopper_minecart",
|
output = "mcl_minecarts:hopper_minecart",
|
||||||
recipe = {
|
recipe = {
|
||||||
{"mcl_hoppers:hopper"},
|
{"mcl_hoppers:hopper"},
|
||||||
{"mcl_minecarts:minecart"},
|
{"mcl_minecarts:minecart"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_minecarts:chest_minecart",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_chests:chest"},
|
||||||
|
{"mcl_minecarts:minecart"},
|
||||||
|
},
|
||||||
|
})]]
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_minecarts:chest_minecart",
|
|
||||||
recipe = {
|
|
||||||
{"mcl_chests:chest"},
|
|
||||||
{"mcl_minecarts:minecart"},
|
|
||||||
},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
if has_mcl_wip then
|
if has_mcl_wip then
|
||||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
local S = minetest.get_translator("mcl_minecarts")
|
local S = minetest.get_translator("mcl_minecarts")
|
||||||
|
|
||||||
-- Template rail function
|
-- Template rail function
|
||||||
local register_rail = function(itemstring, tiles, def_extras, creative)
|
local function register_rail(itemstring, tiles, def_extras, creative)
|
||||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||||
if creative == false then
|
if creative == false then
|
||||||
groups.not_in_creative_inventory = 1
|
groups.not_in_creative_inventory = 1
|
||||||
|
@ -11,133 +11,111 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||||||
local minetest_get_modpath = minetest.get_modpath
|
local minetest_get_modpath = minetest.get_modpath
|
||||||
local minetest_registered_nodes = minetest.registered_nodes
|
local minetest_registered_nodes = minetest.registered_nodes
|
||||||
local minetest_get_node = minetest.get_node
|
local minetest_get_node = minetest.get_node
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
--local minetest_get_item_group = minetest.get_item_group
|
||||||
local minetest_registered_entities = minetest.registered_entities
|
local minetest_registered_entities = minetest.registered_entities
|
||||||
local minetest_line_of_sight = minetest.line_of_sight
|
--local minetest_line_of_sight = minetest.line_of_sight
|
||||||
local minetest_after = minetest.after
|
--local minetest_after = minetest.after
|
||||||
local minetest_sound_play = minetest.sound_play
|
--local minetest_sound_play = minetest.sound_play
|
||||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
--local minetest_add_particlespawner = minetest.add_particlespawner
|
||||||
local minetest_registered_items = minetest.registered_items
|
--local minetest_registered_items = minetest.registered_items
|
||||||
local minetest_set_node = minetest.set_node
|
--local minetest_set_node = minetest.set_node
|
||||||
local minetest_add_item = minetest.add_item
|
local minetest_add_item = minetest.add_item
|
||||||
local minetest_get_craft_result = minetest.get_craft_result
|
--local minetest_get_craft_result = minetest.get_craft_result
|
||||||
local minetest_find_path = minetest.find_path
|
--local minetest_find_path = minetest.find_path
|
||||||
local minetest_is_protected = minetest.is_protected
|
|
||||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||||
local minetest_find_node_near = minetest.find_node_near
|
--local minetest_find_node_near = minetest.find_node_near
|
||||||
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||||
local minetest_raycast = minetest.raycast
|
--local minetest_raycast = minetest.raycast
|
||||||
local minetest_get_us_time = minetest.get_us_time
|
--local minetest_get_us_time = minetest.get_us_time
|
||||||
local minetest_add_entity = minetest.add_entity
|
local minetest_add_entity = minetest.add_entity
|
||||||
local minetest_get_natural_light = minetest.get_natural_light
|
--local minetest_get_natural_light = minetest.get_natural_light
|
||||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
--local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||||
|
|
||||||
-- localize math functions
|
-- localize math functions
|
||||||
local math_pi = math.pi
|
local math = math
|
||||||
local math_sin = math.sin
|
|
||||||
local math_cos = math.cos
|
|
||||||
local math_abs = math.abs
|
|
||||||
local math_min = math.min
|
|
||||||
local math_max = math.max
|
|
||||||
local math_atan = math.atan
|
|
||||||
local math_random = math.random
|
|
||||||
local math_floor = math.floor
|
|
||||||
|
|
||||||
-- localize vector functions
|
-- localize vector functions
|
||||||
local vector_new = vector.new
|
local vector = vector
|
||||||
local vector_add = vector.add
|
|
||||||
local vector_length = vector.length
|
local string = string
|
||||||
local vector_direction = vector.direction
|
|
||||||
local vector_normalize = vector.normalize
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
local vector_divide = vector.divide
|
|
||||||
|
|
||||||
-- mob constants
|
-- mob constants
|
||||||
local BREED_TIME = 30
|
--local BREED_TIME = 30
|
||||||
local BREED_TIME_AGAIN = 300
|
--local BREED_TIME_AGAIN = 300
|
||||||
local CHILD_GROW_TIME = 60*20
|
--local CHILD_GROW_TIME = 60*20
|
||||||
local DEATH_DELAY = 0.5
|
--local DEATH_DELAY = 0.5
|
||||||
local DEFAULT_FALL_SPEED = -10
|
local DEFAULT_FALL_SPEED = -10
|
||||||
local FLOP_HEIGHT = 5.0
|
--local FLOP_HEIGHT = 5.0
|
||||||
local FLOP_HOR_SPEED = 1.5
|
--local FLOP_HOR_SPEED = 1.5
|
||||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||||
|
|
||||||
|
local MAX_MOB_NAME_LENGTH = 30
|
||||||
|
|
||||||
local MOB_CAP = {}
|
|
||||||
|
--[[local MOB_CAP = {}
|
||||||
MOB_CAP.hostile = 70
|
MOB_CAP.hostile = 70
|
||||||
MOB_CAP.passive = 10
|
MOB_CAP.passive = 10
|
||||||
MOB_CAP.ambient = 15
|
MOB_CAP.ambient = 15
|
||||||
MOB_CAP.water = 15
|
MOB_CAP.water = 15
|
||||||
|
]]
|
||||||
|
|
||||||
-- Load main settings
|
-- Load main settings
|
||||||
local damage_enabled = minetest_settings:get_bool("enable_damage")
|
--local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||||
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||||
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||||
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||||
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||||
local remove_far = true
|
--local remove_far = true
|
||||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||||
local show_health = false
|
--local show_health = false
|
||||||
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||||
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||||
|
|
||||||
-- pathfinding settings
|
-- pathfinding settings
|
||||||
local enable_pathfinding = true
|
--local enable_pathfinding = true
|
||||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||||
|
|
||||||
-- default nodes
|
-- default nodes
|
||||||
local node_ice = "mcl_core:ice"
|
--local node_ice = "mcl_core:ice"
|
||||||
local node_snowblock = "mcl_core:snowblock"
|
--local node_snowblock = "mcl_core:snowblock"
|
||||||
local node_snow = "mcl_core:snow"
|
--local node_snow = "mcl_core:snow"
|
||||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||||
|
|
||||||
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
--local mod_weather = minetest_get_modpath("mcl_weather")
|
||||||
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
--local mod_explosions = minetest_get_modpath("mcl_explosions")
|
||||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
|
||||||
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
--local mod_hunger = minetest_get_modpath("mcl_hunger")
|
||||||
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
--local mod_worlds = minetest_get_modpath("mcl_worlds")
|
||||||
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
--local mod_armor = minetest_get_modpath("mcl_armor")
|
||||||
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
--local mod_experience = minetest_get_modpath("mcl_experience")
|
||||||
|
|
||||||
|
|
||||||
-- random locals I found
|
-- random locals I found
|
||||||
local los_switcher = false
|
--local los_switcher = false
|
||||||
local height_switcher = false
|
--local height_switcher = false
|
||||||
|
|
||||||
-- Get translator
|
-- Get translator
|
||||||
local S = minetest.get_translator("mcl_mobs")
|
local S = minetest.get_translator("mcl_mobs")
|
||||||
|
|
||||||
-- CMI support check
|
-- CMI support check
|
||||||
local use_cmi = minetest.global_exists("cmi")
|
--local use_cmi = minetest.global_exists("cmi")
|
||||||
|
|
||||||
|
|
||||||
-- Invisibility mod check
|
|
||||||
mobs.invis = {}
|
|
||||||
if minetest.global_exists("invisibility") then
|
|
||||||
mobs.invis = invisibility
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- creative check
|
-- creative check
|
||||||
function mobs.is_creative(name)
|
function mobs.is_creative(name)
|
||||||
return minetest_is_creative_enabled(name)
|
return minetest_is_creative_enabled(name)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[local function atan(x)
|
||||||
local atan = function(x)
|
|
||||||
if not x or x ~= x then
|
if not x or x ~= x then
|
||||||
return 0
|
return 0
|
||||||
else
|
else
|
||||||
return math_atan(x)
|
return math.atan(x)
|
||||||
end
|
end
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Shows helpful debug info above each mob
|
-- Shows helpful debug info above each mob
|
||||||
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||||
|
|
||||||
-- Peaceful mode message so players will know there are no monsters
|
-- Peaceful mode message so players will know there are no monsters
|
||||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||||
@ -191,7 +169,7 @@ function mobs:register_mob(name, def)
|
|||||||
if (not value) or (value == default) or (value == special) then
|
if (not value) or (value == default) or (value == special) then
|
||||||
return default
|
return default
|
||||||
else
|
else
|
||||||
return math_max(min, value * difficulty)
|
return math.max(min, value * difficulty)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -366,15 +344,11 @@ function mobs:register_mob(name, def)
|
|||||||
random_sound_timer_min = 3,
|
random_sound_timer_min = 3,
|
||||||
random_sound_timer_max = 10,
|
random_sound_timer_max = 10,
|
||||||
|
|
||||||
|
|
||||||
--head code variables
|
--head code variables
|
||||||
--defaults are for the cow's default
|
--defaults are for the cow's default
|
||||||
--because I don't know what else to set them
|
--because I don't know what else to set them
|
||||||
--to :P
|
--to :P
|
||||||
|
|
||||||
has_head = def.has_head or false,
|
|
||||||
head_bone = def.head_bone,
|
|
||||||
|
|
||||||
--you must use these to adjust the mob's head positions
|
--you must use these to adjust the mob's head positions
|
||||||
|
|
||||||
--has_head is used as a logic gate (quick easy check)
|
--has_head is used as a logic gate (quick easy check)
|
||||||
@ -444,7 +418,7 @@ function mobs:register_mob(name, def)
|
|||||||
--on_detach_child = mob_detach_child,
|
--on_detach_child = mob_detach_child,
|
||||||
|
|
||||||
on_activate = function(self, staticdata, dtime)
|
on_activate = function(self, staticdata, dtime)
|
||||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
||||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
@ -556,10 +530,10 @@ function mobs:register_arrow(name, def)
|
|||||||
and def.tail_texture then
|
and def.tail_texture then
|
||||||
|
|
||||||
--do this to prevent clipping through main entity sprite
|
--do this to prevent clipping through main entity sprite
|
||||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
||||||
local divider = def.tail_distance_divider or 1
|
local divider = def.tail_distance_divider or 1
|
||||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
pos_adjustment = vector.divide(pos_adjustment, divider)
|
||||||
local new_pos = vector_add(pos, pos_adjustment)
|
local new_pos = vector.add(pos, pos_adjustment)
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
pos = new_pos,
|
pos = new_pos,
|
||||||
velocity = {x = 0, y = 0, z = 0},
|
velocity = {x = 0, y = 0, z = 0},
|
||||||
@ -693,12 +667,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||||||
|
|
||||||
if pos
|
if pos
|
||||||
--and within_limits(pos, 0)
|
--and within_limits(pos, 0)
|
||||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||||
|
|
||||||
local name = placer:get_player_name()
|
local name = placer:get_player_name()
|
||||||
local privs = minetest.get_player_privs(name)
|
local privs = minetest.get_player_privs(name)
|
||||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||||
if minetest_is_protected(pointed_thing.under, name) then
|
if minetest.is_protected(pointed_thing.under, name) then
|
||||||
minetest.record_protection_violation(pointed_thing.under, name)
|
minetest.record_protection_violation(pointed_thing.under, name)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
@ -743,7 +717,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||||
end
|
end
|
||||||
ent.nametag = nametag
|
ent.nametag = nametag
|
||||||
update_tag(ent)
|
--update_tag(ent)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- if not in creative then take item
|
-- if not in creative then take item
|
||||||
|
@ -1,12 +1,8 @@
|
|||||||
local math_random = math.random
|
local math = math
|
||||||
local math_pi = math.pi
|
local vector = vector
|
||||||
local math_floor = math.floor
|
local string = string
|
||||||
local math_round = math.round
|
|
||||||
|
|
||||||
local vector_multiply = vector.multiply
|
local tonumber = tonumber
|
||||||
local vector_add = vector.add
|
|
||||||
local vector_new = vector.new
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
|
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
local minetest_get_item_group = minetest.get_item_group
|
||||||
@ -17,9 +13,8 @@ local minetest_get_node_light = minetest.get_node_light
|
|||||||
local DOUBLE_PI = math.pi * 2
|
local DOUBLE_PI = math.pi * 2
|
||||||
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
||||||
|
|
||||||
|
|
||||||
--a simple helper function which is too small to move into movement.lua
|
--a simple helper function which is too small to move into movement.lua
|
||||||
local quick_rotate = function(self,dtime)
|
local function quick_rotate(self,dtime)
|
||||||
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
||||||
if self.yaw > DOUBLE_PI then
|
if self.yaw > DOUBLE_PI then
|
||||||
self.yaw = self.yaw - DOUBLE_PI
|
self.yaw = self.yaw - DOUBLE_PI
|
||||||
@ -28,46 +23,45 @@ end
|
|||||||
|
|
||||||
--a simple helper function for rounding
|
--a simple helper function for rounding
|
||||||
--http://lua-users.org/wiki/SimpleRound
|
--http://lua-users.org/wiki/SimpleRound
|
||||||
function round2(num, numDecimalPlaces)
|
local function round2(num, numDecimalPlaces)
|
||||||
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_ _
|
_ _
|
||||||
| | | |
|
| | | |
|
||||||
| | __ _ _ __ __| |
|
| | __ _ _ __ __| |
|
||||||
| | / _` | '_ \ / _` |
|
| | / _` | '_ \ / _` |
|
||||||
| |___| (_| | | | | (_| |
|
| |___| (_| | | | | (_| |
|
||||||
\_____/\__,_|_| |_|\__,_|
|
\_____/\__,_|_| |_|\__,_|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
--this is basically reverse jump_check
|
--this is basically reverse jump_check
|
||||||
local cliff_check = function(self,dtime)
|
local function cliff_check(self,dtime)
|
||||||
--mobs will flip out if they are falling without this
|
--mobs will flip out if they are falling without this
|
||||||
if self.object:get_velocity().y ~= 0 then
|
if self.object:get_velocity().y ~= 0 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
dir = vector_multiply(dir,radius)
|
dir = vector.multiply(dir,radius)
|
||||||
|
|
||||||
local free_fall, blocker = minetest_line_of_sight(
|
local free_fall = minetest_line_of_sight(
|
||||||
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
||||||
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
||||||
|
|
||||||
return free_fall
|
return free_fall
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- state switching logic (stand, walk, run, attacks)
|
-- state switching logic (stand, walk, run, attacks)
|
||||||
local land_state_list_wandering = {"stand", "walk"}
|
local land_state_list_wandering = {"stand", "walk"}
|
||||||
|
|
||||||
local land_state_switch = function(self, dtime)
|
local function land_state_switch(self, dtime)
|
||||||
|
|
||||||
--do math before sure not attacking, following, or running away so continue
|
--do math before sure not attacking, following, or running away so continue
|
||||||
--doing random walking for mobs if all states are not met
|
--doing random walking for mobs if all states are not met
|
||||||
@ -93,8 +87,8 @@ local land_state_switch = function(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--ignore everything else if following
|
--ignore everything else if following
|
||||||
if mobs.check_following(self) and
|
if mobs.check_following(self) and
|
||||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||||
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
||||||
self.state = "follow"
|
self.state = "follow"
|
||||||
return
|
return
|
||||||
@ -120,7 +114,7 @@ local land_state_switch = function(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- states are executed here
|
-- states are executed here
|
||||||
local land_state_execution = function(self,dtime)
|
local function land_state_execution(self, dtime)
|
||||||
|
|
||||||
--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
|
--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
|
||||||
print(self.breed_timer)
|
print(self.breed_timer)
|
||||||
@ -136,7 +130,6 @@ local land_state_execution = function(self,dtime)
|
|||||||
if not self.object:get_properties() then
|
if not self.object:get_properties() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--timer to time out looking for mate
|
--timer to time out looking for mate
|
||||||
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
|
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
|
||||||
@ -176,12 +169,12 @@ local land_state_execution = function(self,dtime)
|
|||||||
if velocity.y < 0 then
|
if velocity.y < 0 then
|
||||||
--lua is acting really weird so we have to help it
|
--lua is acting really weird so we have to help it
|
||||||
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
|
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
mobs.mob_fall_slow(self)
|
mobs.mob_fall_slow(self)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if round2(self.object:get_acceleration().y, 1) == 0 then
|
if round2(self.object:get_acceleration().y, 1) == 0 then
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -206,15 +199,13 @@ local land_state_execution = function(self,dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
mobs.lock_yaw(self)
|
mobs.lock_yaw(self)
|
||||||
elseif self.state == "follow" then
|
elseif self.state == "follow" then
|
||||||
|
|
||||||
--always look at players
|
--always look at players
|
||||||
mobs.set_yaw_while_following(self)
|
mobs.set_yaw_while_following(self)
|
||||||
|
|
||||||
--check distance
|
--check distance
|
||||||
local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
|
local distance_from_follow_person = vector.distance(self.object:get_pos(), self.following_person:get_pos())
|
||||||
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
|
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
|
||||||
|
|
||||||
--don't push the player if too close
|
--don't push the player if too close
|
||||||
--don't spin around randomly
|
--don't spin around randomly
|
||||||
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
|
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
|
||||||
@ -240,7 +231,7 @@ local land_state_execution = function(self,dtime)
|
|||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
@ -253,15 +244,13 @@ local land_state_execution = function(self,dtime)
|
|||||||
local node_in_front_of = mobs.jump_check(self)
|
local node_in_front_of = mobs.jump_check(self)
|
||||||
|
|
||||||
if node_in_front_of == 1 then
|
if node_in_front_of == 1 then
|
||||||
|
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
|
--turn if on the edge of cliff
|
||||||
--turn if on the edge of cliff
|
--(this is written like this because unlike
|
||||||
--(this is written like this because unlike
|
--jump_check which simply tells the mob to jump
|
||||||
--jump_check which simply tells the mob to jump
|
--this requires a mob to turn, removing the
|
||||||
--this requires a mob to turn, removing the
|
--ease of a full implementation for it in a single
|
||||||
--ease of a full implementation for it in a single
|
--function)
|
||||||
--function)
|
|
||||||
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
||||||
--turn 45 degrees if so
|
--turn 45 degrees if so
|
||||||
quick_rotate(self,dtime)
|
quick_rotate(self,dtime)
|
||||||
@ -292,9 +281,7 @@ local land_state_execution = function(self,dtime)
|
|||||||
local node_in_front_of = mobs.jump_check(self)
|
local node_in_front_of = mobs.jump_check(self)
|
||||||
|
|
||||||
if node_in_front_of == 1 then
|
if node_in_front_of == 1 then
|
||||||
|
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
|
|
||||||
--turn if on the edge of cliff
|
--turn if on the edge of cliff
|
||||||
--(this is written like this because unlike
|
--(this is written like this because unlike
|
||||||
--jump_check which simply tells the mob to jump
|
--jump_check which simply tells the mob to jump
|
||||||
@ -342,7 +329,7 @@ local land_state_execution = function(self,dtime)
|
|||||||
mobs.set_velocity(self, self.walk_velocity)
|
mobs.set_velocity(self, self.walk_velocity)
|
||||||
|
|
||||||
--smoosh together basically
|
--smoosh together basically
|
||||||
if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
if vector.distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
||||||
mobs.set_mob_animation(self, "stand")
|
mobs.set_mob_animation(self, "stand")
|
||||||
if self.special_breed_timer == 0 then
|
if self.special_breed_timer == 0 then
|
||||||
self.special_breed_timer = 2 --breeding takes 2 seconds
|
self.special_breed_timer = 2 --breeding takes 2 seconds
|
||||||
@ -353,7 +340,7 @@ local land_state_execution = function(self,dtime)
|
|||||||
|
|
||||||
--pop a baby out, it's a miracle!
|
--pop a baby out, it's a miracle!
|
||||||
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
|
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
|
||||||
local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
minetest.add_entity(baby_pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
||||||
|
|
||||||
mobs.play_sound_specific(self,"item_drop_pickup")
|
mobs.play_sound_specific(self,"item_drop_pickup")
|
||||||
|
|
||||||
@ -375,14 +362,13 @@ local land_state_execution = function(self,dtime)
|
|||||||
mobs.set_velocity(self,0)
|
mobs.set_velocity(self,0)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if float_now then
|
if float_now then
|
||||||
mobs.float(self)
|
mobs.float(self)
|
||||||
else
|
else
|
||||||
local acceleration = self.object:get_acceleration()
|
local acceleration = self.object:get_acceleration()
|
||||||
if acceleration and acceleration.y == 0 then
|
if acceleration and acceleration.y == 0 then
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -391,10 +377,10 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_____ _
|
_____ _
|
||||||
/ ___| (_)
|
/ ___| (_)
|
||||||
\ `--.__ ___ _ __ ___
|
\ `--.__ ___ _ __ ___
|
||||||
`--. \ \ /\ / / | '_ ` _ \
|
`--. \ \ /\ / / | '_ ` _ \
|
||||||
/\__/ /\ V V /| | | | | | |
|
/\__/ /\ V V /| | | | | | |
|
||||||
\____/ \_/\_/ |_|_| |_| |_|
|
\____/ \_/\_/ |_|_| |_| |_|
|
||||||
]]--
|
]]--
|
||||||
@ -404,7 +390,7 @@ end
|
|||||||
-- state switching logic (stand, walk, run, attacks)
|
-- state switching logic (stand, walk, run, attacks)
|
||||||
local swim_state_list_wandering = {"stand", "swim"}
|
local swim_state_list_wandering = {"stand", "swim"}
|
||||||
|
|
||||||
local swim_state_switch = function(self, dtime)
|
local function swim_state_switch(self, dtime)
|
||||||
self.state_timer = self.state_timer - dtime
|
self.state_timer = self.state_timer - dtime
|
||||||
if self.state_timer <= 0 then
|
if self.state_timer <= 0 then
|
||||||
self.state_timer = math.random(4,10) + math.random()
|
self.state_timer = math.random(4,10) + math.random()
|
||||||
@ -414,41 +400,40 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--check if a mob needs to turn while swimming
|
--check if a mob needs to turn while swimming
|
||||||
local swim_turn_check = function(self,dtime)
|
local function swim_turn_check(self,dtime)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.1
|
pos.y = pos.y + 0.1
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
vector.multiply(dir, radius)
|
||||||
|
|
||||||
local test_dir = vector.add(pos,dir)
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
return(green_flag_1)
|
return green_flag_1
|
||||||
end
|
end
|
||||||
|
|
||||||
--this is to swap the built in engine acceleration modifier
|
--this is to swap the built in engine acceleration modifier
|
||||||
local swim_physics_swapper = function(self,inside_swim_node)
|
local function swim_physics_swapper(self, inside_swim_node)
|
||||||
|
|
||||||
--should be swimming, gravity is applied, switch to floating
|
--should be swimming, gravity is applied, switch to floating
|
||||||
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
--not be swim, gravity isn't applied, switch to falling
|
--not be swim, gravity isn't applied, switch to falling
|
||||||
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
||||||
self.pitch = 0
|
self.pitch = 0
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local random_pitch_multiplier = {-1,1}
|
local random_pitch_multiplier = {-1,1}
|
||||||
-- states are executed here
|
-- states are executed here
|
||||||
local swim_state_execution = function(self,dtime)
|
local function swim_state_execution(self, dtime)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
@ -465,7 +450,7 @@ local swim_state_execution = function(self,dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--turn gravity on or off
|
--turn gravity on or off
|
||||||
swim_physics_swapper(self,inside_swim_node)
|
swim_physics_swapper(self, inside_swim_node)
|
||||||
|
|
||||||
--swim properly if inside swim node
|
--swim properly if inside swim node
|
||||||
if inside_swim_node then
|
if inside_swim_node then
|
||||||
@ -482,22 +467,17 @@ local swim_state_execution = function(self,dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
mobs.lock_yaw(self)
|
mobs.lock_yaw(self)
|
||||||
|
|
||||||
elseif self.state == "swim" then
|
elseif self.state == "swim" then
|
||||||
|
|
||||||
self.walk_timer = self.walk_timer - dtime
|
self.walk_timer = self.walk_timer - dtime
|
||||||
|
|
||||||
--reset the walk timer
|
--reset the walk timer
|
||||||
if self.walk_timer <= 0 then
|
if self.walk_timer <= 0 then
|
||||||
|
|
||||||
--re-randomize the walk timer
|
--re-randomize the walk timer
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
|
|
||||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
@ -535,20 +515,20 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
______ _
|
______ _
|
||||||
| ___| |
|
| ___| |
|
||||||
| |_ | |_ _
|
| |_ | |_ _
|
||||||
| _| | | | | |
|
| _| | | | | |
|
||||||
| | | | |_| |
|
| | | | |_| |
|
||||||
\_| |_|\__, |
|
\_| |_|\__, |
|
||||||
__/ |
|
__/ |
|
||||||
|___/
|
|___/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
-- state switching logic (stand, walk, run, attacks)
|
-- state switching logic (stand, walk, run, attacks)
|
||||||
local fly_state_list_wandering = {"stand", "fly"}
|
local fly_state_list_wandering = {"stand", "fly"}
|
||||||
|
|
||||||
local fly_state_switch = function(self, dtime)
|
local function fly_state_switch(self, dtime)
|
||||||
|
|
||||||
if self.hostile and self.attacking then
|
if self.hostile and self.attacking then
|
||||||
self.state = "attack"
|
self.state = "attack"
|
||||||
@ -564,41 +544,41 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--check if a mob needs to turn while flying
|
--check if a mob needs to turn while flying
|
||||||
local fly_turn_check = function(self,dtime)
|
local function fly_turn_check(self, dtime)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.1
|
pos.y = pos.y + 0.1
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
vector.multiply(dir, radius)
|
||||||
|
|
||||||
local test_dir = vector.add(pos,dir)
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
return(green_flag_1)
|
return green_flag_1
|
||||||
end
|
end
|
||||||
|
|
||||||
--this is to swap the built in engine acceleration modifier
|
--this is to swap the built in engine acceleration modifier
|
||||||
local fly_physics_swapper = function(self,inside_fly_node)
|
local function fly_physics_swapper(self, inside_fly_node)
|
||||||
|
|
||||||
--should be flyming, gravity is applied, switch to floating
|
--should be flyming, gravity is applied, switch to floating
|
||||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
--not be fly, gravity isn't applied, switch to falling
|
--not be fly, gravity isn't applied, switch to falling
|
||||||
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
||||||
self.pitch = 0
|
self.pitch = 0
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local random_pitch_multiplier = {-1,1}
|
local random_pitch_multiplier = {-1,1}
|
||||||
-- states are executed here
|
-- states are executed here
|
||||||
local fly_state_execution = function(self,dtime)
|
local function fly_state_execution(self, dtime)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = pos.y + 0.1
|
pos.y = pos.y + 0.1
|
||||||
local current_node = minetest_get_node(pos).name
|
local current_node = minetest_get_node(pos).name
|
||||||
@ -635,15 +615,13 @@ local fly_state_execution = function(self,dtime)
|
|||||||
|
|
||||||
--reset the walk timer
|
--reset the walk timer
|
||||||
if self.walk_timer <= 0 then
|
if self.walk_timer <= 0 then
|
||||||
|
|
||||||
--re-randomize the walk timer
|
--re-randomize the walk timer
|
||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
|
|
||||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
@ -663,9 +641,7 @@ local fly_state_execution = function(self,dtime)
|
|||||||
|
|
||||||
--enable rotation locking
|
--enable rotation locking
|
||||||
mobs.movement_rotation_lock(self)
|
mobs.movement_rotation_lock(self)
|
||||||
|
|
||||||
elseif self.state == "attack" then
|
elseif self.state == "attack" then
|
||||||
|
|
||||||
--execute mob attack type
|
--execute mob attack type
|
||||||
--if self.attack_type == "explode" then
|
--if self.attack_type == "explode" then
|
||||||
|
|
||||||
@ -697,40 +673,39 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
___
|
___
|
||||||
|_ |
|
|_ |
|
||||||
| |_ _ _ __ ___ _ __
|
| |_ _ _ __ ___ _ __
|
||||||
| | | | | '_ ` _ \| '_ \
|
| | | | | '_ ` _ \| '_ \
|
||||||
/\__/ / |_| | | | | | | |_) |
|
/\__/ / |_| | | | | | | |_) |
|
||||||
\____/ \__,_|_| |_| |_| .__/
|
\____/ \__,_|_| |_| |_| .__/
|
||||||
| |
|
| |
|
||||||
|_|
|
|_|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
|
||||||
--check if a mob needs to turn while jumping
|
--check if a mob needs to turn while jumping
|
||||||
local jump_turn_check = function(self,dtime)
|
--[[local function jump_turn_check(self, dtime)
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
pos.y = pos.y + 0.1
|
||||||
|
local dir = minetest_yaw_to_dir(self.yaw)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
pos.y = pos.y + 0.1
|
|
||||||
local dir = minetest_yaw_to_dir(self.yaw)
|
|
||||||
|
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
|
||||||
local radius = collisionbox[4] + 0.5
|
local radius = collisionbox[4] + 0.5
|
||||||
|
|
||||||
vector_multiply(dir, radius)
|
vector.multiply(dir, radius)
|
||||||
|
|
||||||
local test_dir = vector.add(pos,dir)
|
local test_dir = vector.add(pos,dir)
|
||||||
|
|
||||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||||
|
|
||||||
return(green_flag_1)
|
return green_flag_1
|
||||||
end
|
end]]
|
||||||
|
|
||||||
-- state switching logic (stand, jump, run, attacks)
|
-- state switching logic (stand, jump, run, attacks)
|
||||||
local jump_state_list_wandering = {"stand", "jump"}
|
local jump_state_list_wandering = {"stand", "jump"}
|
||||||
|
|
||||||
local jump_state_switch = function(self, dtime)
|
local function jump_state_switch(self, dtime)
|
||||||
self.state_timer = self.state_timer - dtime
|
self.state_timer = self.state_timer - dtime
|
||||||
if self.state_timer <= 0 then
|
if self.state_timer <= 0 then
|
||||||
self.state_timer = math.random(4,10) + math.random()
|
self.state_timer = math.random(4,10) + math.random()
|
||||||
@ -739,8 +714,8 @@ local jump_state_switch = function(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- states are executed here
|
-- states are executed here
|
||||||
local jump_state_execution = function(self,dtime)
|
local function jump_state_execution(self, dtime)
|
||||||
|
local node_in_front_of = mobs.jump_check(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
--get the center of the mob
|
--get the center of the mob
|
||||||
@ -775,7 +750,7 @@ local jump_state_execution = function(self,dtime)
|
|||||||
self.walk_timer = math.random(1,6) + math.random()
|
self.walk_timer = math.random(1,6) + math.random()
|
||||||
|
|
||||||
--set the mob into a random direction
|
--set the mob into a random direction
|
||||||
self.yaw = (math_random() * (math.pi * 2))
|
self.yaw = (math.random() * (math.pi * 2))
|
||||||
end
|
end
|
||||||
|
|
||||||
--do animation
|
--do animation
|
||||||
@ -793,15 +768,10 @@ local jump_state_execution = function(self,dtime)
|
|||||||
mobs.jump_move(self,self.walk_velocity)
|
mobs.jump_move(self,self.walk_velocity)
|
||||||
|
|
||||||
elseif self.state == "run" then
|
elseif self.state == "run" then
|
||||||
|
|
||||||
print("run")
|
print("run")
|
||||||
|
|
||||||
elseif self.state == "attack" then
|
elseif self.state == "attack" then
|
||||||
|
|
||||||
print("attack")
|
print("attack")
|
||||||
|
end
|
||||||
end
|
|
||||||
|
|
||||||
if float_now then
|
if float_now then
|
||||||
mobs.float(self)
|
mobs.float(self)
|
||||||
end
|
end
|
||||||
@ -811,18 +781,18 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
___ ___ _ _ _
|
___ ___ _ _ _
|
||||||
| \/ | (_) | | (_)
|
| \/ | (_) | | (_)
|
||||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||||
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
||||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||||
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
||||||
__/ |
|
__/ |
|
||||||
|___/
|
|___/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
--the main loop
|
--the main loop
|
||||||
mobs.mob_step = function(self, dtime)
|
function mobs.mob_step(self, dtime)
|
||||||
|
|
||||||
--do not continue if non-existent
|
--do not continue if non-existent
|
||||||
if not self or not self.object or not self.object:get_luaentity() then
|
if not self or not self.object or not self.object:get_luaentity() then
|
||||||
@ -859,13 +829,13 @@ mobs.mob_step = function(self, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--color modifier which coincides with the pause_timer
|
--color modifier which coincides with the pause_timer
|
||||||
if self.old_health and self.health < self.old_health then
|
if self.old_health and self.health < self.old_health then
|
||||||
self.object:set_texture_mod("^[colorize:red:120")
|
self.object:set_texture_mod("^[colorize:red:120")
|
||||||
--fix double death sound
|
--fix double death sound
|
||||||
if self.health > 0 then
|
if self.health > 0 then
|
||||||
mobs.play_sound(self,"damage")
|
mobs.play_sound(self,"damage")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.old_health = self.health
|
self.old_health = self.health
|
||||||
|
|
||||||
--do death logic (animation, poof, explosion, etc)
|
--do death logic (animation, poof, explosion, etc)
|
||||||
@ -916,7 +886,6 @@ mobs.mob_step = function(self, dtime)
|
|||||||
|
|
||||||
elseif self.breath < self.breath_max then
|
elseif self.breath < self.breath_max then
|
||||||
self.breath = self.breath + dtime
|
self.breath = self.breath + dtime
|
||||||
|
|
||||||
--clean timer reset
|
--clean timer reset
|
||||||
if self.breath > self.breath_max then
|
if self.breath > self.breath_max then
|
||||||
self.breath = self.breath_max
|
self.breath = self.breath_max
|
||||||
@ -948,10 +917,6 @@ mobs.mob_step = function(self, dtime)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--baby grows up
|
--baby grows up
|
||||||
if self.baby then
|
if self.baby then
|
||||||
--print(self.grow_up_timer)
|
--print(self.grow_up_timer)
|
||||||
@ -968,8 +933,6 @@ mobs.mob_step = function(self, dtime)
|
|||||||
mobs.baby_grow_up(self)
|
mobs.baby_grow_up(self)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--do custom mob instructions
|
--do custom mob instructions
|
||||||
if self.do_custom then
|
if self.do_custom then
|
||||||
@ -1015,7 +978,7 @@ mobs.mob_step = function(self, dtime)
|
|||||||
self.memory = self.memory - dtime
|
self.memory = self.memory - dtime
|
||||||
--get if memory player is within viewing range
|
--get if memory player is within viewing range
|
||||||
if self.attacking and self.attacking:is_player() then
|
if self.attacking and self.attacking:is_player() then
|
||||||
local distance = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
local distance = vector.distance(self.object:get_pos(), self.attacking:get_pos())
|
||||||
if distance > self.view_range then
|
if distance > self.view_range then
|
||||||
self.memory = 0
|
self.memory = 0
|
||||||
end
|
end
|
||||||
@ -1090,7 +1053,7 @@ mobs.mob_step = function(self, dtime)
|
|||||||
--jump only (like slimes)
|
--jump only (like slimes)
|
||||||
if self.jump_only then
|
if self.jump_only then
|
||||||
jump_state_switch(self, dtime)
|
jump_state_switch(self, dtime)
|
||||||
jump_state_execution(self, dtime)
|
jump_state_execution(self, dtime)
|
||||||
--swimming
|
--swimming
|
||||||
elseif self.swim then
|
elseif self.swim then
|
||||||
swim_state_switch(self, dtime)
|
swim_state_switch(self, dtime)
|
||||||
@ -1124,28 +1087,22 @@ mobs.mob_step = function(self, dtime)
|
|||||||
--overrides absolutely everything
|
--overrides absolutely everything
|
||||||
--mobs get stuck in cobwebs like players
|
--mobs get stuck in cobwebs like players
|
||||||
if not self.ignores_cobwebs then
|
if not self.ignores_cobwebs then
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local node = pos and minetest_get_node(pos).name
|
local node = pos and minetest_get_node(pos).name
|
||||||
|
|
||||||
if node == "mcl_core:cobweb" then
|
if node == "mcl_core:cobweb" then
|
||||||
|
|
||||||
--fight the rest of the api
|
--fight the rest of the api
|
||||||
if self.object:get_acceleration().y ~= 0 then
|
if self.object:get_acceleration().y ~= 0 then
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
mobs.stick_in_cobweb(self)
|
mobs.stick_in_cobweb(self)
|
||||||
|
|
||||||
self.was_stuck_in_cobweb = true
|
self.was_stuck_in_cobweb = true
|
||||||
|
|
||||||
else
|
else
|
||||||
--do not override other functions
|
--do not override other functions
|
||||||
if self.was_stuck_in_cobweb == true then
|
if self.was_stuck_in_cobweb == true then
|
||||||
--return the mob back to normal
|
--return the mob back to normal
|
||||||
self.was_stuck_in_cobweb = nil
|
self.was_stuck_in_cobweb = nil
|
||||||
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
|
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
|
||||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
local math_pi = math.pi
|
local math = math
|
||||||
local math_floor = math.floor
|
local vector = vector
|
||||||
local math_random = math.random
|
|
||||||
local HALF_PI = math_pi/2
|
local HALF_PI = math.pi/2
|
||||||
|
|
||||||
|
|
||||||
local vector_direction = vector.direction
|
local vector_direction = vector.direction
|
||||||
@ -48,8 +48,7 @@ mobs.set_mob_animation = function(self, anim, fixed_frame)
|
|||||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||||
0, self.animation[anim .. "_loop"] ~= false)
|
0, self.animation[anim .. "_loop"] ~= false)
|
||||||
|
|
||||||
|
self.current_animation = anim
|
||||||
self.current_animation = anim
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -65,14 +64,14 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|||||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||||
end
|
end
|
||||||
if rotate then
|
if rotate then
|
||||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||||
min, max = vector.sort(min, max)
|
min, max = vector.sort(min, max)
|
||||||
min = vector.multiply(min, 0.5)
|
min = vector.multiply(min, 0.5)
|
||||||
max = vector.multiply(max, 0.5)
|
max = vector.multiply(max, 0.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest_add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = 50,
|
amount = 50,
|
||||||
time = 0.001,
|
time = 0.001,
|
||||||
minpos = vector.add(pos, min),
|
minpos = vector.add(pos, min),
|
||||||
@ -88,7 +87,7 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|||||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||||
pos = pos,
|
pos = pos,
|
||||||
gain = 1.0,
|
gain = 1.0,
|
||||||
max_hear_distance = 8,
|
max_hear_distance = 8,
|
||||||
@ -99,7 +98,6 @@ end
|
|||||||
--this allows auto facedir rotation while making it so mobs
|
--this allows auto facedir rotation while making it so mobs
|
||||||
--don't look like wet noodles flopping around
|
--don't look like wet noodles flopping around
|
||||||
mobs.movement_rotation_lock = function(self)
|
mobs.movement_rotation_lock = function(self)
|
||||||
|
|
||||||
local current_engine_yaw = self.object:get_yaw()
|
local current_engine_yaw = self.object:get_yaw()
|
||||||
local current_lua_yaw = self.yaw
|
local current_lua_yaw = self.yaw
|
||||||
|
|
||||||
@ -159,7 +157,7 @@ local calculate_pitch = function(self)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
||||||
end
|
end
|
||||||
|
|
||||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
local vector_direction = vector.direction
|
local vector_direction = vector.direction
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
local vector_distance = vector.distance
|
local vector_distance = vector.distance
|
||||||
local vector_multiply = vector.multiply
|
local vector_multiply = vector.multiply
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_ _ _ _
|
_ _ _ _
|
||||||
| | | | | | | |
|
| | | | | | | |
|
||||||
| | | | __ _ _ __ __| | | |
|
| | | | __ _ _ __ __| | | |
|
||||||
| | | | / _` | '_ \ / _` | | |
|
| | | | / _` | '_ \ / _` | | |
|
||||||
@ -16,14 +16,14 @@ local math_random = math.random
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_____ _ _
|
_____ _ _
|
||||||
| ___| | | | |
|
| ___| | | | |
|
||||||
| |____ ___ __ | | ___ __| | ___
|
| |____ ___ __ | | ___ __| | ___
|
||||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||||
| |___> <| |_) | | (_) | (_| | __/
|
| |___> <| |_) | | (_) | (_| | __/
|
||||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||||
| |
|
| |
|
||||||
|_|
|
|_|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
mobs.explode_attack_walk = function(self,dtime)
|
mobs.explode_attack_walk = function(self,dtime)
|
||||||
@ -74,7 +74,6 @@ mobs.explode_attack_walk = function(self,dtime)
|
|||||||
if node_in_front_of == 1 then
|
if node_in_front_of == 1 then
|
||||||
mobs.jump(self)
|
mobs.jump(self)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--do biggening explosion thing
|
--do biggening explosion thing
|
||||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||||
@ -102,10 +101,10 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
______ _
|
______ _
|
||||||
| ___ \ | |
|
| ___ \ | |
|
||||||
| |_/ / _ _ __ ___| |__
|
| |_/ / _ _ __ ___| |__
|
||||||
| __/ | | | '_ \ / __| '_ \
|
| __/ | | | '_ \ / __| '_ \
|
||||||
| | | |_| | | | | (__| | | |
|
| | | |_| | | | | (__| | | |
|
||||||
\_| \__,_|_| |_|\___|_| |_|
|
\_| \__,_|_| |_|\___|_| |_|
|
||||||
]]--
|
]]--
|
||||||
@ -113,7 +112,6 @@ ______ _
|
|||||||
|
|
||||||
|
|
||||||
mobs.punch_attack_walk = function(self,dtime)
|
mobs.punch_attack_walk = function(self,dtime)
|
||||||
|
|
||||||
--this needs an exception
|
--this needs an exception
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
if self.attacking == nil or not self.attacking:is_player() then
|
||||||
self.attacking = nil
|
self.attacking = nil
|
||||||
@ -187,14 +185,14 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
______ _ _ _ _
|
______ _ _ _ _
|
||||||
| ___ \ (_) | | (_) |
|
| ___ \ (_) | | (_) |
|
||||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||||
| | | | | (_) | | __/ (__| |_| | | __/
|
| | | | | (_) | | __/ (__| |_| | | __/
|
||||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||||
_/ |
|
_/ |
|
||||||
|__/
|
|__/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
|
||||||
@ -255,40 +253,39 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_ ______ _ _
|
_ ______ _ _
|
||||||
| | | ___| | | |
|
| | | ___| | | |
|
||||||
| | | |_ | |_ _ | |
|
| | | |_ | |_ _ | |
|
||||||
| | | _| | | | | | | |
|
| | | _| | | | | | | |
|
||||||
|_| | | | | |_| | |_|
|
|_| | | | | |_| | |_|
|
||||||
(_) \_| |_|\__, | (_)
|
(_) \_| |_|\__, | (_)
|
||||||
__/ |
|
__/ |
|
||||||
|___/
|
|___/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
______ _ _ _ _
|
______ _ _ _ _
|
||||||
| ___ \ (_) | | (_) |
|
| ___ \ (_) | | (_) |
|
||||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||||
| | | | | (_) | | __/ (__| |_| | | __/
|
| | | | | (_) | | __/ (__| |_| | | __/
|
||||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||||
_/ |
|
_/ |
|
||||||
|__/
|
|__/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
local random_pitch_multiplier = {-1,1}
|
local random_pitch_multiplier = {-1,1}
|
||||||
|
|
||||||
mobs.projectile_attack_fly = function(self, dtime)
|
mobs.projectile_attack_fly = function(self, dtime)
|
||||||
|
|
||||||
--this needs an exception
|
--this needs an exception
|
||||||
if self.attacking == nil or not self.attacking:is_player() then
|
if self.attacking == nil or not self.attacking:is_player() then
|
||||||
self.attacking = nil
|
self.attacking = nil
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
--this is specifically for random ghast movement
|
--this is specifically for random ghast movement
|
||||||
if self.fly_random_while_attack then
|
if self.fly_random_while_attack then
|
||||||
|
|
||||||
@ -315,7 +312,7 @@ mobs.projectile_attack_fly = function(self, dtime)
|
|||||||
|
|
||||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||||
|
|
||||||
if distance_from_attacking >= self.reach then
|
if distance_from_attacking >= self.reach then
|
||||||
mobs.set_pitch_while_attacking(self)
|
mobs.set_pitch_while_attacking(self)
|
||||||
mobs.set_fly_velocity(self, self.run_velocity)
|
mobs.set_fly_velocity(self, self.run_velocity)
|
||||||
mobs.set_mob_animation(self,"run")
|
mobs.set_mob_animation(self,"run")
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
|
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||||
if luaentity.physical_state == true or ignore_check == true then
|
if luaentity.physical_state == true or ignore_check == true then
|
||||||
luaentity.physical_state = false
|
luaentity.physical_state = false
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
@ -12,7 +15,7 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
|
|||||||
end
|
end
|
||||||
|
|
||||||
----For Water Flowing:
|
----For Water Flowing:
|
||||||
local enable_physics = function(object, luaentity, ignore_check)
|
local function enable_physics(object, luaentity, ignore_check)
|
||||||
if luaentity.physical_state == false or ignore_check == true then
|
if luaentity.physical_state == false or ignore_check == true then
|
||||||
luaentity.physical_state = true
|
luaentity.physical_state = true
|
||||||
object:set_properties({
|
object:set_properties({
|
||||||
@ -272,7 +275,7 @@ local falling = function(self, pos)
|
|||||||
|
|
||||||
self.object:set_acceleration({
|
self.object:set_acceleration({
|
||||||
x = 0,
|
x = 0,
|
||||||
y = -self.fall_speed / (math_max(1, v.y) ^ 2),
|
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
||||||
z = 0
|
z = 0
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
@ -503,9 +506,9 @@ local follow_flop = function(self)
|
|||||||
if sdef and sdef.walkable then
|
if sdef and sdef.walkable then
|
||||||
mob_sound(self, "flop")
|
mob_sound(self, "flop")
|
||||||
self.object:set_velocity({
|
self.object:set_velocity({
|
||||||
x = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||||
y = FLOP_HEIGHT,
|
y = FLOP_HEIGHT,
|
||||||
z = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -987,7 +990,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||||||
item_drop(self, cooked, looting)
|
item_drop(self, cooked, looting)
|
||||||
|
|
||||||
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
|
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
|
||||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
mcl_experience.throw_experience(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -1361,7 +1364,7 @@ local do_attack = function(self, player)
|
|||||||
self.state = "attack"
|
self.state = "attack"
|
||||||
|
|
||||||
-- TODO: Implement war_cry sound without being annoying
|
-- TODO: Implement war_cry sound without being annoying
|
||||||
--if math_random(0, 100) < 90 then
|
--if math.random(0, 100) < 90 then
|
||||||
--mob_sound(self, "war_cry", true)
|
--mob_sound(self, "war_cry", true)
|
||||||
--end
|
--end
|
||||||
end
|
end
|
||||||
@ -1396,7 +1399,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
|
|||||||
pitch = base_pitch
|
pitch = base_pitch
|
||||||
end
|
end
|
||||||
-- randomize the pitch a bit
|
-- randomize the pitch a bit
|
||||||
pitch = pitch + math_random(-10, 10) * 0.005
|
pitch = pitch + math.random(-10, 10) * 0.005
|
||||||
end
|
end
|
||||||
minetest_sound_play(sound, {
|
minetest_sound_play(sound, {
|
||||||
object = self.object,
|
object = self.object,
|
||||||
@ -1699,7 +1702,7 @@ local do_env_damage = function(self)
|
|||||||
end
|
end
|
||||||
if drowning then
|
if drowning then
|
||||||
|
|
||||||
self.breath = math_max(0, self.breath - 1)
|
self.breath = math.max(0, self.breath - 1)
|
||||||
|
|
||||||
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
||||||
if self.breath <= 0 then
|
if self.breath <= 0 then
|
||||||
@ -2044,7 +2047,7 @@ local breed = function(self)
|
|||||||
|
|
||||||
-- Give XP
|
-- Give XP
|
||||||
if mod_experience then
|
if mod_experience then
|
||||||
mcl_experience.throw_experience(pos, math_random(1, 7))
|
mcl_experience.throw_experience(pos, math.random(1, 7))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- custom breed function
|
-- custom breed function
|
||||||
@ -2061,7 +2064,7 @@ local breed = function(self)
|
|||||||
|
|
||||||
|
|
||||||
-- Use texture of one of the parents
|
-- Use texture of one of the parents
|
||||||
local p = math_random(1, 2)
|
local p = math.random(1, 2)
|
||||||
if p == 1 then
|
if p == 1 then
|
||||||
ent_c.base_texture = parent1.base_texture
|
ent_c.base_texture = parent1.base_texture
|
||||||
else
|
else
|
||||||
@ -2091,7 +2094,7 @@ local replace = function(self, pos)
|
|||||||
or not self.replace_what
|
or not self.replace_what
|
||||||
or self.child == true
|
or self.child == true
|
||||||
or self.object:get_velocity().y ~= 0
|
or self.object:get_velocity().y ~= 0
|
||||||
or math_random(1, self.replace_rate) > 1 then
|
or math.random(1, self.replace_rate) > 1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -2099,7 +2102,7 @@ local replace = function(self, pos)
|
|||||||
|
|
||||||
if type(self.replace_what[1]) == "table" then
|
if type(self.replace_what[1]) == "table" then
|
||||||
|
|
||||||
local num = math_random(#self.replace_what)
|
local num = math.random(#self.replace_what)
|
||||||
|
|
||||||
what = self.replace_what[num][1] or ""
|
what = self.replace_what[num][1] or ""
|
||||||
with = self.replace_what[num][2] or ""
|
with = self.replace_what[num][2] or ""
|
||||||
@ -2163,7 +2166,7 @@ function do_states(self)
|
|||||||
|
|
||||||
if self.state == "stand" then
|
if self.state == "stand" then
|
||||||
|
|
||||||
if math_random(1, 4) == 1 then
|
if math.random(1, 4) == 1 then
|
||||||
|
|
||||||
local lp = nil
|
local lp = nil
|
||||||
local s = self.object:get_pos()
|
local s = self.object:get_pos()
|
||||||
@ -2189,7 +2192,7 @@ function do_states(self)
|
|||||||
|
|
||||||
if lp.x > s.x then yaw = yaw + math_pi end
|
if lp.x > s.x then yaw = yaw + math_pi end
|
||||||
else
|
else
|
||||||
yaw = yaw + math_random(-0.5, 0.5)
|
yaw = yaw + math.random(-0.5, 0.5)
|
||||||
end
|
end
|
||||||
|
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
@ -2204,7 +2207,7 @@ function do_states(self)
|
|||||||
|
|
||||||
if self.walk_chance ~= 0
|
if self.walk_chance ~= 0
|
||||||
and self.facing_fence ~= true
|
and self.facing_fence ~= true
|
||||||
and math_random(1, 100) <= self.walk_chance
|
and math.random(1, 100) <= self.walk_chance
|
||||||
and is_at_cliff_or_danger(self) == false then
|
and is_at_cliff_or_danger(self) == false then
|
||||||
|
|
||||||
set_velocity(self, self.walk_velocity)
|
set_velocity(self, self.walk_velocity)
|
||||||
@ -2254,7 +2257,7 @@ function do_states(self)
|
|||||||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||||
{"group:solid"})
|
{"group:solid"})
|
||||||
|
|
||||||
lp = #lp > 0 and lp[math_random(#lp)]
|
lp = #lp > 0 and lp[math.random(#lp)]
|
||||||
|
|
||||||
-- did we find land?
|
-- did we find land?
|
||||||
if lp then
|
if lp then
|
||||||
@ -2280,8 +2283,8 @@ function do_states(self)
|
|||||||
else
|
else
|
||||||
|
|
||||||
-- Randomly turn
|
-- Randomly turn
|
||||||
if math_random(1, 100) <= 30 then
|
if math.random(1, 100) <= 30 then
|
||||||
yaw = yaw + math_random(-0.5, 0.5)
|
yaw = yaw + math.random(-0.5, 0.5)
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -2289,9 +2292,9 @@ function do_states(self)
|
|||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
|
|
||||||
-- otherwise randomly turn
|
-- otherwise randomly turn
|
||||||
elseif math_random(1, 100) <= 30 then
|
elseif math.random(1, 100) <= 30 then
|
||||||
|
|
||||||
yaw = yaw + math_random(-0.5, 0.5)
|
yaw = yaw + math.random(-0.5, 0.5)
|
||||||
yaw = set_yaw(self, yaw, 8)
|
yaw = set_yaw(self, yaw, 8)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -2302,7 +2305,7 @@ function do_states(self)
|
|||||||
end
|
end
|
||||||
if self.facing_fence == true
|
if self.facing_fence == true
|
||||||
or cliff_or_danger
|
or cliff_or_danger
|
||||||
or math_random(1, 100) <= 30 then
|
or math.random(1, 100) <= 30 then
|
||||||
|
|
||||||
set_velocity(self, 0)
|
set_velocity(self, 0)
|
||||||
self.state = "stand"
|
self.state = "stand"
|
||||||
@ -2602,7 +2605,7 @@ function do_states(self)
|
|||||||
self.timer = 0
|
self.timer = 0
|
||||||
|
|
||||||
if self.double_melee_attack
|
if self.double_melee_attack
|
||||||
and math_random(1, 2) == 1 then
|
and math.random(1, 2) == 1 then
|
||||||
set_animation(self, "punch2")
|
set_animation(self, "punch2")
|
||||||
else
|
else
|
||||||
set_animation(self, "punch")
|
set_animation(self, "punch")
|
||||||
@ -2669,7 +2672,7 @@ function do_states(self)
|
|||||||
if self.shoot_interval
|
if self.shoot_interval
|
||||||
and self.timer > self.shoot_interval
|
and self.timer > self.shoot_interval
|
||||||
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
||||||
and math_random(1, 100) <= 60 then
|
and math.random(1, 100) <= 60 then
|
||||||
|
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
set_animation(self, "shoot")
|
set_animation(self, "shoot")
|
||||||
@ -2759,7 +2762,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
-- Code to execute before custom on_rightclick handling
|
-- Code to execute before custom on_rightclick handling
|
||||||
local on_rightclick_prefix = function(self, clicker)
|
local function on_rightclick_prefix(self, clicker)
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
|
|
||||||
-- Name mob with nametag
|
-- Name mob with nametag
|
||||||
@ -2785,17 +2788,17 @@ local on_rightclick_prefix = function(self, clicker)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local create_mob_on_rightclick = function(on_rightclick)
|
--[[local function create_mob_on_rightclick(on_rightclick)
|
||||||
return function(self, clicker)
|
return function(self, clicker)
|
||||||
local stop = on_rightclick_prefix(self, clicker)
|
local stop = on_rightclick_prefix(self, clicker)
|
||||||
if (not stop) and (on_rightclick) then
|
if (not stop) and (on_rightclick) then
|
||||||
on_rightclick(self, clicker)
|
on_rightclick(self, clicker)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end]]
|
||||||
|
|
||||||
-- set and return valid yaw
|
-- set and return valid yaw
|
||||||
local set_yaw = function(self, yaw, delay, dtime)
|
local function set_yaw(self, yaw, delay, dtime)
|
||||||
|
|
||||||
if not yaw or yaw ~= yaw then
|
if not yaw or yaw ~= yaw then
|
||||||
yaw = 0
|
yaw = 0
|
||||||
@ -2805,7 +2808,7 @@ local set_yaw = function(self, yaw, delay, dtime)
|
|||||||
|
|
||||||
if delay == 0 then
|
if delay == 0 then
|
||||||
if self.shaking and dtime then
|
if self.shaking and dtime then
|
||||||
yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
|
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||||
end
|
end
|
||||||
self.yaw(yaw)
|
self.yaw(yaw)
|
||||||
update_roll(self)
|
update_roll(self)
|
||||||
@ -2825,8 +2828,7 @@ function mobs:yaw(self, yaw, delay, dtime)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
mob_step = function()
|
--mob_step = function()
|
||||||
|
|
||||||
--if self.state == "die" then
|
--if self.state == "die" then
|
||||||
-- print("need custom die stop moving thing")
|
-- print("need custom die stop moving thing")
|
||||||
-- return
|
-- return
|
||||||
@ -2901,7 +2903,7 @@ mob_step = function()
|
|||||||
--end
|
--end
|
||||||
|
|
||||||
-- mob plays random sound at times
|
-- mob plays random sound at times
|
||||||
--if math_random(1, 70) == 1 then
|
--if math.random(1, 70) == 1 then
|
||||||
-- mob_sound(self, "random", true)
|
-- mob_sound(self, "random", true)
|
||||||
--end
|
--end
|
||||||
|
|
||||||
@ -2934,11 +2936,11 @@ mob_step = function()
|
|||||||
|
|
||||||
|
|
||||||
--if is_at_water_danger(self) and self.state ~= "attack" then
|
--if is_at_water_danger(self) and self.state ~= "attack" then
|
||||||
-- if math_random(1, 10) <= 6 then
|
-- if math.random(1, 10) <= 6 then
|
||||||
-- set_velocity(self, 0)
|
-- set_velocity(self, 0)
|
||||||
-- self.state = "stand"
|
-- self.state = "stand"
|
||||||
-- set_animation(self, "stand")
|
-- set_animation(self, "stand")
|
||||||
-- yaw = yaw + math_random(-0.5, 0.5)
|
-- yaw = yaw + math.random(-0.5, 0.5)
|
||||||
-- yaw = set_yaw(self, yaw, 8)
|
-- yaw = set_yaw(self, yaw, 8)
|
||||||
-- end
|
-- end
|
||||||
--end
|
--end
|
||||||
@ -2982,7 +2984,7 @@ mob_step = function()
|
|||||||
mcl_burning.extinguish(self.object)
|
mcl_burning.extinguish(self.object)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
elseif self.lifetimer <= 10 then
|
elseif self.lifetimer <= 10 then
|
||||||
if math_random(10) < 4 then
|
if math.random(10) < 4 then
|
||||||
self.despawn_immediately = true
|
self.despawn_immediately = true
|
||||||
else
|
else
|
||||||
self.lifetimer = 20
|
self.lifetimer = 20
|
||||||
@ -2991,4 +2993,4 @@ mob_step = function()
|
|||||||
end
|
end
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
end
|
--end
|
@ -1,14 +1,13 @@
|
|||||||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
|
|
||||||
local vector_distance = vector.distance
|
local vector = vector
|
||||||
|
|
||||||
--check to see if someone nearby has some tasty food
|
--check to see if someone nearby has some tasty food
|
||||||
mobs.check_following = function(self) -- returns true or false
|
mobs.check_following = function(self) -- returns true or false
|
||||||
|
|
||||||
--ignore
|
--ignore
|
||||||
if not self.follow then
|
if not self.follow then
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--hey look, this thing works for passive mobs too!
|
--hey look, this thing works for passive mobs too!
|
||||||
@ -20,20 +19,20 @@ mobs.check_following = function(self) -- returns true or false
|
|||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
local item_name = stack:get_name()
|
||||||
--all checks have passed, that guy has some good looking food
|
--all checks have passed, that guy has some good looking food
|
||||||
if item_name == self.follow then
|
if item_name == self.follow then
|
||||||
self.following_person = follower
|
self.following_person = follower
|
||||||
return(true)
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--everything failed
|
--everything failed
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--a function which attempts to make mobs enter
|
--a function which attempts to make mobs enter
|
||||||
@ -42,30 +41,30 @@ mobs.enter_breed_state = function(self,clicker)
|
|||||||
|
|
||||||
--do not breed if baby
|
--do not breed if baby
|
||||||
if self.baby then
|
if self.baby then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--do not do anything if looking for mate or
|
--do not do anything if looking for mate or
|
||||||
--if cooling off from breeding
|
--if cooling off from breeding
|
||||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
--if this is caught, that means something has gone
|
--if this is caught, that means something has gone
|
||||||
--seriously wrong
|
--seriously wrong
|
||||||
if not clicker or not clicker:is_player() then
|
if not clicker or not clicker:is_player() then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local stack = clicker:get_wielded_item()
|
local stack = clicker:get_wielded_item()
|
||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
local item_name = stack:get_name()
|
||||||
--all checks have passed, that guy has some good looking food
|
--all checks have passed, that guy has some good looking food
|
||||||
if item_name == self.follow then
|
if item_name == self.follow then
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
stack:take_item()
|
stack:take_item()
|
||||||
clicker:set_wielded_item(stack)
|
clicker:set_wielded_item(stack)
|
||||||
@ -73,11 +72,11 @@ mobs.enter_breed_state = function(self,clicker)
|
|||||||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||||
self.bred = true
|
self.bred = true
|
||||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||||
return(true)
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--everything failed
|
--everything failed
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -96,23 +95,23 @@ mobs.look_for_mate = function(self)
|
|||||||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||||
|
|
||||||
--look for a breeding mate
|
--look for a breeding mate
|
||||||
if mate and mate:get_luaentity()
|
if mate and mate:get_luaentity()
|
||||||
and mate:get_luaentity()._cmi_is_mob
|
and mate:get_luaentity()._cmi_is_mob
|
||||||
and mate:get_luaentity().name == self.name
|
and mate:get_luaentity().name == self.name
|
||||||
and mate:get_luaentity().breed_lookout_timer > 0
|
and mate:get_luaentity().breed_lookout_timer > 0
|
||||||
and mate:get_luaentity() ~= self then
|
and mate:get_luaentity() ~= self then
|
||||||
|
|
||||||
local pos2 = mate:get_pos()
|
local pos2 = mate:get_pos()
|
||||||
|
|
||||||
local distance = vector_distance(pos1,pos2)
|
local distance = vector.distance(pos1,pos2)
|
||||||
|
|
||||||
if distance <= radius then
|
if distance <= radius then
|
||||||
if line_of_sight then
|
if minetest.line_of_sight then
|
||||||
--must add eye height or stuff breaks randomly because of
|
--must add eye height or stuff breaks randomly because of
|
||||||
--seethrough nodes being a blocker (like grass)
|
--seethrough nodes being a blocker (like grass)
|
||||||
if minetest_line_of_sight(
|
if minetest.line_of_sight(
|
||||||
vector_new(pos1.x, pos1.y, pos1.z),
|
vector.new(pos1.x, pos1.y, pos1.z),
|
||||||
vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||||
) then
|
) then
|
||||||
mates_detected = mates_detected + 1
|
mates_detected = mates_detected + 1
|
||||||
mates_in_area[mate] = distance
|
mates_in_area[mate] = distance
|
||||||
@ -141,9 +140,7 @@ mobs.look_for_mate = function(self)
|
|||||||
winner_mate = mate
|
winner_mate = mate
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return winner_mate
|
||||||
return(winner_mate)
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--make the baby grow up
|
--make the baby grow up
|
||||||
@ -160,14 +157,14 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
|||||||
if clicker and clicker:is_player() then
|
if clicker and clicker:is_player() then
|
||||||
local stack = clicker:get_wielded_item()
|
local stack = clicker:get_wielded_item()
|
||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local item_name = stack:get_name()
|
local item_name = stack:get_name()
|
||||||
--all checks have passed, that guy has some good looking food
|
--all checks have passed, that guy has some good looking food
|
||||||
if item_name == self.follow then
|
if item_name == self.follow then
|
||||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
stack:take_item()
|
stack:take_item()
|
||||||
@ -175,10 +172,8 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
|||||||
end
|
end
|
||||||
|
|
||||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||||
|
return true
|
||||||
return(true)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return false
|
||||||
return(false)
|
|
||||||
end
|
end
|
@ -8,10 +8,8 @@ local vector_direction = vector.direction
|
|||||||
local integer_test = {-1,1}
|
local integer_test = {-1,1}
|
||||||
|
|
||||||
mobs.collision = function(self)
|
mobs.collision = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
|
||||||
if not self or not self.object or not self.object:get_luaentity() then
|
if not self or not self.object or not self.object:get_luaentity() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -20,7 +18,7 @@ mobs.collision = function(self)
|
|||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
pos.y = pos.y + collisionbox[2]
|
pos.y = pos.y + collisionbox[2]
|
||||||
|
|
||||||
local collision_boundary = collisionbox[4]
|
local collision_boundary = collisionbox[4]
|
||||||
|
|
||||||
local radius = collision_boundary
|
local radius = collision_boundary
|
||||||
@ -41,7 +39,7 @@ mobs.collision = function(self)
|
|||||||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||||
--don't collide with rider, rider don't collide with thing
|
--don't collide with rider, rider don't collide with thing
|
||||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||||
--stop infinite loop
|
--stop infinite loop
|
||||||
collision_count = collision_count + 1
|
collision_count = collision_count + 1
|
||||||
@ -52,7 +50,7 @@ mobs.collision = function(self)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local pos2 = object:get_pos()
|
local pos2 = object:get_pos()
|
||||||
|
|
||||||
local object_collisionbox = object:get_properties().collisionbox
|
local object_collisionbox = object:get_properties().collisionbox
|
||||||
|
|
||||||
pos2.y = pos2.y + object_collisionbox[2]
|
pos2.y = pos2.y + object_collisionbox[2]
|
||||||
@ -74,7 +72,7 @@ mobs.collision = function(self)
|
|||||||
local dir = vector.direction(pos,pos2)
|
local dir = vector.direction(pos,pos2)
|
||||||
|
|
||||||
dir.y = 0
|
dir.y = 0
|
||||||
|
|
||||||
--eliminate mob being stuck in corners
|
--eliminate mob being stuck in corners
|
||||||
if dir.x == 0 and dir.z == 0 then
|
if dir.x == 0 and dir.z == 0 then
|
||||||
--slightly adjust mob position to prevent equal length
|
--slightly adjust mob position to prevent equal length
|
||||||
@ -84,7 +82,7 @@ mobs.collision = function(self)
|
|||||||
end
|
end
|
||||||
|
|
||||||
local velocity = dir
|
local velocity = dir
|
||||||
|
|
||||||
--0.5 is the max force multiplier
|
--0.5 is the max force multiplier
|
||||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||||
|
|
||||||
@ -104,11 +102,9 @@ mobs.collision = function(self)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self.object:add_velocity(vel1)
|
self.object:add_velocity(vel1)
|
||||||
object:add_velocity(vel2)
|
object:add_velocity(vel2)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -116,7 +112,6 @@ end
|
|||||||
|
|
||||||
--this is used for arrow collisions
|
--this is used for arrow collisions
|
||||||
mobs.arrow_hit = function(self, player)
|
mobs.arrow_hit = function(self, player)
|
||||||
|
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self._damage}
|
damage_groups = {fleshy = self._damage}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
local minetest_add_item = minetest.add_item
|
local minetest_add_item = minetest.add_item
|
||||||
local minetest_sound_play = minetest.sound_play
|
--local minetest_sound_play = minetest.sound_play
|
||||||
|
|
||||||
local math_pi = math.pi
|
local math_pi = math.pi
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
@ -19,7 +19,7 @@ local item_drop = function(self, cooked, looting_level)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local obj, item, num
|
local obj, item
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
self.drops = self.drops or {} -- nil check
|
self.drops = self.drops or {} -- nil check
|
||||||
@ -56,8 +56,11 @@ local item_drop = function(self, cooked, looting_level)
|
|||||||
-- cook items when true
|
-- cook items when true
|
||||||
if cooked then
|
if cooked then
|
||||||
|
|
||||||
local output = minetest_get_craft_result({
|
local output = minetest.get_craft_result({
|
||||||
method = "cooking", width = 1, items = {item}})
|
method = "cooking",
|
||||||
|
width = 1,
|
||||||
|
items = {item},
|
||||||
|
})
|
||||||
|
|
||||||
if output and output.item and not output.item:is_empty() then
|
if output and output.item and not output.item:is_empty() then
|
||||||
item = output.item:get_name()
|
item = output.item:get_name()
|
||||||
@ -117,15 +120,10 @@ mobs.death_logic = function(self, dtime)
|
|||||||
|
|
||||||
--the final POOF of a mob despawning
|
--the final POOF of a mob despawning
|
||||||
if self.death_animation_timer >= 1.25 then
|
if self.death_animation_timer >= 1.25 then
|
||||||
|
|
||||||
item_drop(self,false,1)
|
item_drop(self,false,1)
|
||||||
|
|
||||||
mobs.death_effect(self)
|
mobs.death_effect(self)
|
||||||
|
|
||||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||||
|
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
local minetest_line_of_sight = minetest.line_of_sight
|
local minetest_line_of_sight = minetest.line_of_sight
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||||
local minetest_get_node = minetest.get_node
|
local minetest_get_node = minetest.get_node
|
||||||
local minetest_get_item_group = minetest.get_item_group
|
local minetest_get_item_group = minetest.get_item_group
|
||||||
@ -18,19 +18,16 @@ local table_copy = table.copy
|
|||||||
local math_abs = math.abs
|
local math_abs = math.abs
|
||||||
|
|
||||||
-- default function when mobs are blown up with TNT
|
-- default function when mobs are blown up with TNT
|
||||||
local do_tnt = function(obj, damage)
|
--[[local function do_tnt(obj, damage)
|
||||||
|
|
||||||
obj.object:punch(obj.object, 1.0, {
|
obj.object:punch(obj.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = damage},
|
damage_groups = {fleshy = damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
|
|
||||||
return false, true, {}
|
return false, true, {}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
--a fast function to be able to detect only players without using objects_in_radius
|
--a fast function to be able to detect only players without using objects_in_radius
|
||||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||||
|
|
||||||
local pos1 = self.object:get_pos()
|
local pos1 = self.object:get_pos()
|
||||||
local players_in_area = {}
|
local players_in_area = {}
|
||||||
local winner_player = nil
|
local winner_player = nil
|
||||||
@ -49,7 +46,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||||||
--must add eye height or stuff breaks randomly because of
|
--must add eye height or stuff breaks randomly because of
|
||||||
--seethrough nodes being a blocker (like grass)
|
--seethrough nodes being a blocker (like grass)
|
||||||
if minetest_line_of_sight(
|
if minetest_line_of_sight(
|
||||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||||
) then
|
) then
|
||||||
players_detected = players_detected + 1
|
players_detected = players_detected + 1
|
||||||
@ -79,8 +76,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||||||
winner_player = player
|
winner_player = player
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
return winner_player
|
||||||
return(winner_player)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -107,14 +103,13 @@ mobs.jump_check = function(self,dtime)
|
|||||||
|
|
||||||
if green_flag_1 and green_flag_2 then
|
if green_flag_1 and green_flag_2 then
|
||||||
--can jump over node
|
--can jump over node
|
||||||
return(1)
|
return 1
|
||||||
elseif green_flag_1 and not green_flag_2 then
|
elseif green_flag_1 and not green_flag_2 then
|
||||||
--wall in front of mob
|
--wall in front of mob
|
||||||
return(2)
|
return 2
|
||||||
end
|
end
|
||||||
|
|
||||||
--nothing to jump over
|
--nothing to jump over
|
||||||
return(0)
|
return 0
|
||||||
end
|
end
|
||||||
|
|
||||||
-- a helper function to quickly turn neutral passive mobs hostile
|
-- a helper function to quickly turn neutral passive mobs hostile
|
||||||
@ -180,15 +175,10 @@ end
|
|||||||
-- check if within physical map limits (-30911 to 30927)
|
-- check if within physical map limits (-30911 to 30927)
|
||||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||||
mobs.within_limits = function(pos, radius)
|
mobs.within_limits = function(pos, radius)
|
||||||
|
local wmin, wmax
|
||||||
if mcl_vars then
|
if mcl_vars then
|
||||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||||
within_limits = function(pos, radius)
|
|
||||||
return pos
|
|
||||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
|
||||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
|
||||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return pos
|
return pos
|
||||||
@ -231,12 +221,12 @@ mobs.check_for_player_within_area = function(self, radius)
|
|||||||
local distance = vector_distance(pos1,pos2)
|
local distance = vector_distance(pos1,pos2)
|
||||||
if distance < radius then
|
if distance < radius then
|
||||||
--found a player
|
--found a player
|
||||||
return(true)
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--did not find a player
|
--did not find a player
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -244,7 +234,7 @@ end
|
|||||||
mobs.get_2d_distance = function(pos1,pos2)
|
mobs.get_2d_distance = function(pos1,pos2)
|
||||||
pos1.y = 0
|
pos1.y = 0
|
||||||
pos2.y = 0
|
pos2.y = 0
|
||||||
return(vector_distance(pos1, pos2))
|
return vector_distance(pos1, pos2)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- fall damage onto solid ground
|
-- fall damage onto solid ground
|
||||||
|
@ -1,112 +1,98 @@
|
|||||||
local vector_new = vector.new
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
--converts yaw to degrees
|
--converts yaw to degrees
|
||||||
local degrees = function(yaw)
|
local degrees = function(yaw)
|
||||||
return(yaw*180.0/math.pi)
|
return yaw*180.0/math.pi
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
mobs.do_head_logic = function(self,dtime)
|
mobs.do_head_logic = function(self,dtime)
|
||||||
|
|
||||||
local player = minetest.get_player_by_name("singleplayer")
|
local player = minetest.get_player_by_name("singleplayer")
|
||||||
|
|
||||||
local look_at = player:get_pos()
|
local look_at = player:get_pos()
|
||||||
look_at.y = look_at.y + player:get_properties().eye_height
|
look_at.y = look_at.y + player:get_properties().eye_height
|
||||||
|
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
|
local body_yaw = self.object:get_yaw()
|
||||||
|
|
||||||
|
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||||
|
|
||||||
|
pos.y = pos.y + self.head_height_offset
|
||||||
|
|
||||||
|
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||||
|
|
||||||
|
pos = vector.add(pos, head_offset)
|
||||||
|
|
||||||
|
minetest.add_particle({
|
||||||
|
pos = pos,
|
||||||
|
velocity = {x=0, y=0, z=0},
|
||||||
|
acceleration = {x=0, y=0, z=0},
|
||||||
|
expirationtime = 0.2,
|
||||||
|
size = 1,
|
||||||
|
texture = "default_dirt.png",
|
||||||
|
})
|
||||||
|
|
||||||
|
local bone_pos = vector.new(0,0,0)
|
||||||
|
|
||||||
|
--(horizontal)
|
||||||
|
bone_pos.y = self.head_bone_pos_y
|
||||||
|
|
||||||
|
--(vertical)
|
||||||
|
bone_pos.z = self.head_bone_pos_z
|
||||||
|
|
||||||
|
--print(yaw)
|
||||||
|
|
||||||
|
--local _, bone_rot = self.object:get_bone_position("head")
|
||||||
|
|
||||||
|
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||||
|
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||||
|
|
||||||
|
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||||
|
|
||||||
|
if self.reverse_head_yaw then
|
||||||
|
head_yaw = head_yaw * -1
|
||||||
|
end
|
||||||
|
|
||||||
|
--over rotation protection
|
||||||
|
--stops radians from going out of spec
|
||||||
|
if head_yaw > math.pi then
|
||||||
|
head_yaw = head_yaw - (math.pi * 2)
|
||||||
|
elseif head_yaw < -math.pi then
|
||||||
|
head_yaw = head_yaw + (math.pi * 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local check_failed = false
|
||||||
|
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||||
|
if head_yaw > math.pi - (math.pi/2) then
|
||||||
|
head_yaw = 0
|
||||||
|
check_failed = true
|
||||||
|
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||||
|
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||||
|
head_yaw = 0
|
||||||
|
check_failed = true
|
||||||
|
end
|
||||||
|
|
||||||
|
local head_pitch = 0
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||||
|
--head_yaw = 0
|
||||||
|
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||||
|
|
||||||
local body_yaw = self.object:get_yaw()
|
if not check_failed then
|
||||||
|
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||||
|
end
|
||||||
|
|
||||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
if self.head_pitch_modifier then
|
||||||
|
head_pitch = head_pitch + self.head_pitch_modifier
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.swap_y_with_x then
|
||||||
pos.y = pos.y + self.head_height_offset
|
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||||
|
else
|
||||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||||
|
end
|
||||||
pos = vector.add(pos, head_offset)
|
--set_bone_position([bone, position, rotation])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
velocity = {x=0, y=0, z=0},
|
|
||||||
acceleration = {x=0, y=0, z=0},
|
|
||||||
expirationtime = 0.2,
|
|
||||||
size = 1,
|
|
||||||
texture = "default_dirt.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
local bone_pos = vector_new(0,0,0)
|
|
||||||
|
|
||||||
|
|
||||||
--(horizontal)
|
|
||||||
bone_pos.y = self.head_bone_pos_y
|
|
||||||
|
|
||||||
--(vertical)
|
|
||||||
bone_pos.z = self.head_bone_pos_z
|
|
||||||
|
|
||||||
--print(yaw)
|
|
||||||
|
|
||||||
--local _, bone_rot = self.object:get_bone_position("head")
|
|
||||||
|
|
||||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
|
||||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
|
||||||
|
|
||||||
|
|
||||||
local head_yaw
|
|
||||||
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
|
||||||
|
|
||||||
if self.reverse_head_yaw then
|
|
||||||
head_yaw = head_yaw * -1
|
|
||||||
end
|
|
||||||
|
|
||||||
--over rotation protection
|
|
||||||
--stops radians from going out of spec
|
|
||||||
if head_yaw > math.pi then
|
|
||||||
head_yaw = head_yaw - (math.pi * 2)
|
|
||||||
elseif head_yaw < -math.pi then
|
|
||||||
head_yaw = head_yaw + (math.pi * 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local check_failed = false
|
|
||||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
|
||||||
if head_yaw > math.pi - (math.pi/2) then
|
|
||||||
head_yaw = 0
|
|
||||||
check_failed = true
|
|
||||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
|
||||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
|
||||||
head_yaw = 0
|
|
||||||
check_failed = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local head_pitch = 0
|
|
||||||
|
|
||||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
|
||||||
--head_yaw = 0
|
|
||||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
|
||||||
|
|
||||||
if not check_failed then
|
|
||||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.head_pitch_modifier then
|
|
||||||
head_pitch = head_pitch + self.head_pitch_modifier
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.swap_y_with_x then
|
|
||||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
|
|
||||||
else
|
|
||||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--set_bone_position([bone, position, rotation])
|
|
||||||
end
|
end
|
@ -2,22 +2,19 @@ local minetest_after = minetest.after
|
|||||||
local minetest_sound_play = minetest.sound_play
|
local minetest_sound_play = minetest.sound_play
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
|
|
||||||
local math_floor = math.floor
|
local math = math
|
||||||
local math_min = math.min
|
local vector = vector
|
||||||
local math_random = math.random
|
|
||||||
|
|
||||||
local vector_direction = vector.direction
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
|
|
||||||
local MAX_MOB_NAME_LENGTH = 30
|
local MAX_MOB_NAME_LENGTH = 30
|
||||||
|
|
||||||
|
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
||||||
|
|
||||||
mobs.feed_tame = function(self)
|
mobs.feed_tame = function(self)
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Code to execute before custom on_rightclick handling
|
-- Code to execute before custom on_rightclick handling
|
||||||
local on_rightclick_prefix = function(self, clicker)
|
local function on_rightclick_prefix(self, clicker)
|
||||||
|
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
|
|
||||||
-- Name mob with nametag
|
-- Name mob with nametag
|
||||||
@ -60,7 +57,6 @@ end
|
|||||||
|
|
||||||
-- deal damage and effects when mob punched
|
-- deal damage and effects when mob punched
|
||||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||||
|
|
||||||
--don't do anything if the mob is already dead
|
--don't do anything if the mob is already dead
|
||||||
if self.health <= 0 then
|
if self.health <= 0 then
|
||||||
return
|
return
|
||||||
@ -94,14 +90,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
pos2.y = 0
|
pos2.y = 0
|
||||||
|
|
||||||
|
|
||||||
local dir = vector_direction(pos2,pos1)
|
local dir = vector.direction(pos2,pos1)
|
||||||
|
|
||||||
local yaw = minetest_dir_to_yaw(dir)
|
local yaw = minetest_dir_to_yaw(dir)
|
||||||
|
|
||||||
self.yaw = yaw
|
self.yaw = yaw
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- custom punch function
|
-- custom punch function
|
||||||
if self.do_punch then
|
if self.do_punch then
|
||||||
-- when false skip going any further
|
-- when false skip going any further
|
||||||
@ -113,23 +108,20 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
--don't do damage until pause timer resets
|
--don't do damage until pause timer resets
|
||||||
if self.pause_timer > 0 then
|
if self.pause_timer > 0 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- error checking when mod profiling is enabled
|
-- error checking when mod profiling is enabled
|
||||||
if not tool_capabilities then
|
if not tool_capabilities then
|
||||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local is_player = hitter:is_player()
|
local is_player = hitter:is_player()
|
||||||
|
|
||||||
|
|
||||||
-- punch interval
|
-- punch interval
|
||||||
local weapon = hitter:get_wielded_item()
|
local weapon = hitter:get_wielded_item()
|
||||||
|
|
||||||
local punch_interval = 1.4
|
--local punch_interval = 1.4
|
||||||
|
|
||||||
-- exhaust attacker
|
-- exhaust attacker
|
||||||
if mod_hunger and is_player then
|
if mod_hunger and is_player then
|
||||||
@ -139,7 +131,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
-- calculate mob damage
|
-- calculate mob damage
|
||||||
local damage = 0
|
local damage = 0
|
||||||
local armor = self.object:get_armor_groups() or {}
|
local armor = self.object:get_armor_groups() or {}
|
||||||
local tmp
|
|
||||||
|
|
||||||
--calculate damage groups
|
--calculate damage groups
|
||||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||||
@ -163,13 +154,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
|
|
||||||
-- healing
|
-- healing
|
||||||
if damage <= -1 then
|
if damage <= -1 then
|
||||||
self.health = self.health - math_floor(damage)
|
self.health = self.health - math.floor(damage)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if tool_capabilities then
|
--if tool_capabilities then
|
||||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||||
end
|
--end
|
||||||
|
|
||||||
-- add weapon wear manually
|
-- add weapon wear manually
|
||||||
-- Required because we have custom health handling ("health" property)
|
-- Required because we have custom health handling ("health" property)
|
||||||
@ -183,7 +174,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
local weapon = hitter:get_wielded_item(player)
|
local weapon = hitter:get_wielded_item(player)
|
||||||
local def = weapon:get_definition()
|
local def = weapon:get_definition()
|
||||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||||
weapon:add_wear(wear)
|
weapon:add_wear(wear)
|
||||||
hitter:set_wielded_item(weapon)
|
hitter:set_wielded_item(weapon)
|
||||||
end
|
end
|
||||||
@ -224,7 +215,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
|
|
||||||
-- knock back effect
|
-- knock back effect
|
||||||
local velocity = self.object:get_velocity()
|
local velocity = self.object:get_velocity()
|
||||||
|
|
||||||
--2d direction
|
--2d direction
|
||||||
local pos1 = self.object:get_pos()
|
local pos1 = self.object:get_pos()
|
||||||
pos1.y = 0
|
pos1.y = 0
|
||||||
@ -240,9 +231,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
up = 0
|
up = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||||
local multiplier = 0.75
|
local multiplier = 0.75
|
||||||
|
|
||||||
-- check if tool already has specific knockback value
|
-- check if tool already has specific knockback value
|
||||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||||
@ -254,21 +244,16 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||||||
--it's coming for you
|
--it's coming for you
|
||||||
if self.hostile then
|
if self.hostile then
|
||||||
multiplier = multiplier + 2
|
multiplier = multiplier + 2
|
||||||
end
|
end
|
||||||
|
dir = vector.multiply(dir,multiplier)
|
||||||
dir = vector_multiply(dir,multiplier)
|
|
||||||
|
|
||||||
dir.y = up
|
dir.y = up
|
||||||
|
|
||||||
--add the velocity
|
--add the velocity
|
||||||
self.object:add_velocity(dir)
|
self.object:add_velocity(dir)
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--do internal per mob projectile calculations
|
--do internal per mob projectile calculations
|
||||||
mobs.shoot_projectile = function(self)
|
mobs.shoot_projectile = function(self)
|
||||||
|
|
||||||
local pos1 = self.object:get_pos()
|
local pos1 = self.object:get_pos()
|
||||||
--add mob eye height
|
--add mob eye height
|
||||||
pos1.y = pos1.y + self.eye_height
|
pos1.y = pos1.y + self.eye_height
|
||||||
@ -278,7 +263,7 @@ mobs.shoot_projectile = function(self)
|
|||||||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||||
|
|
||||||
--get direction
|
--get direction
|
||||||
local dir = vector_direction(pos1,pos2)
|
local dir = vector.direction(pos1,pos2)
|
||||||
|
|
||||||
--call internal shoot_arrow function
|
--call internal shoot_arrow function
|
||||||
self.shoot_arrow(self,pos1,dir)
|
self.shoot_arrow(self,pos1,dir)
|
||||||
|
@ -1,9 +1,8 @@
|
|||||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||||
|
|
||||||
mobs.death_effect = function(self)
|
mobs.death_effect = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
@ -33,7 +32,7 @@ end
|
|||||||
mobs.critical_effect = function(self)
|
mobs.critical_effect = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
@ -62,9 +61,8 @@ end
|
|||||||
|
|
||||||
--when feeding a mob
|
--when feeding a mob
|
||||||
mobs.feed_effect = function(self)
|
mobs.feed_effect = function(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
@ -94,7 +92,7 @@ end
|
|||||||
--hearts when tamed
|
--hearts when tamed
|
||||||
mobs.tamed_effect = function(self)
|
mobs.tamed_effect = function(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
@ -124,7 +122,7 @@ end
|
|||||||
--hearts when breeding
|
--hearts when breeding
|
||||||
mobs.breeding_effect = function(self)
|
mobs.breeding_effect = function(self)
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
local yaw = self.object:get_yaw()
|
--local yaw = self.object:get_yaw()
|
||||||
local collisionbox = self.object:get_properties().collisionbox
|
local collisionbox = self.object:get_properties().collisionbox
|
||||||
|
|
||||||
local min, max
|
local min, max
|
||||||
|
@ -1,16 +1,10 @@
|
|||||||
local math_pi = math.pi
|
-- localize math functions
|
||||||
local math_sin = math.sin
|
local math = math
|
||||||
local math_cos = math.cos
|
local HALF_PI = math.pi / 2
|
||||||
local math_random = math.random
|
local DOUBLE_PI = math.pi * 2
|
||||||
local HALF_PI = math_pi / 2
|
|
||||||
local DOUBLE_PI = math_pi * 2
|
|
||||||
|
|
||||||
-- localize vector functions
|
-- localize vector functions
|
||||||
local vector_new = vector.new
|
local vector = vector
|
||||||
local vector_length = vector.length
|
|
||||||
local vector_multiply = vector.multiply
|
|
||||||
local vector_distance = vector.distance
|
|
||||||
local vector_normalize = vector.normalize
|
|
||||||
|
|
||||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||||
@ -19,18 +13,17 @@ local DEFAULT_JUMP_HEIGHT = 5
|
|||||||
local DEFAULT_FLOAT_SPEED = 4
|
local DEFAULT_FLOAT_SPEED = 4
|
||||||
local DEFAULT_CLIMB_SPEED = 3
|
local DEFAULT_CLIMB_SPEED = 3
|
||||||
|
|
||||||
|
|
||||||
mobs.stick_in_cobweb = function(self)
|
mobs.stick_in_cobweb = function(self)
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
|
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
|
||||||
|
|
||||||
goal_velocity.y = -0.5
|
goal_velocity.y = -0.5
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -38,8 +31,11 @@ end
|
|||||||
--this is a generic float function
|
--this is a generic float function
|
||||||
mobs.float = function(self)
|
mobs.float = function(self)
|
||||||
|
|
||||||
if self.object:get_acceleration().y ~= 0 then
|
local acceleration = self.object:get_acceleration()
|
||||||
self.object:set_acceleration(vector_new(0,0,0))
|
if acceleration and acceleration.y ~= 0 then
|
||||||
|
self.object:set_acceleration(vector.new(0,0,0))
|
||||||
|
else
|
||||||
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
@ -56,7 +52,7 @@ mobs.float = function(self)
|
|||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -78,7 +74,7 @@ mobs.climb = function(self)
|
|||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -86,10 +82,10 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_ _
|
_ _
|
||||||
| | | |
|
| | | |
|
||||||
| | __ _ _ __ __| |
|
| | __ _ _ __ __| |
|
||||||
| | / _` | '_ \ / _` |
|
| | / _` | '_ \ / _` |
|
||||||
| |___| (_| | | | | (_| |
|
| |___| (_| | | | | (_| |
|
||||||
\_____/\__,_|_| |_|\__,_|
|
\_____/\__,_|_| |_|\__,_|
|
||||||
]]
|
]]
|
||||||
@ -100,28 +96,28 @@ end
|
|||||||
--internal = lua (self.yaw)
|
--internal = lua (self.yaw)
|
||||||
--engine = c++ (self.object:get_yaw())
|
--engine = c++ (self.object:get_yaw())
|
||||||
mobs.set_velocity = function(self, v)
|
mobs.set_velocity = function(self, v)
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
local yaw = (self.yaw or 0)
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -v),
|
x = (math.sin(yaw) * -v),
|
||||||
y = 0,
|
y = 0,
|
||||||
z = (math_cos(yaw) * v),
|
z = (math.cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
new_velocity_addition.y = 0
|
new_velocity_addition.y = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -136,7 +132,7 @@ mobs.get_velocity = function(self)
|
|||||||
v.y = 0
|
v.y = 0
|
||||||
|
|
||||||
if v then
|
if v then
|
||||||
return vector_length(v)
|
return vector.length(v)
|
||||||
end
|
end
|
||||||
|
|
||||||
return 0
|
return 0
|
||||||
@ -152,7 +148,7 @@ mobs.jump = function(self, velocity)
|
|||||||
--fallback velocity to allow modularity
|
--fallback velocity to allow modularity
|
||||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||||
|
|
||||||
self.object:add_velocity(vector_new(0,velocity,0))
|
self.object:add_velocity(vector.new(0,velocity,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
--make mobs fall slowly
|
--make mobs fall slowly
|
||||||
@ -172,15 +168,15 @@ mobs.mob_fall_slow = function(self)
|
|||||||
new_velocity_addition.x = 0
|
new_velocity_addition.x = 0
|
||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
new_velocity_addition.x = 0
|
new_velocity_addition.x = 0
|
||||||
new_velocity_addition.z = 0
|
new_velocity_addition.z = 0
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -188,10 +184,10 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
_____ _
|
_____ _
|
||||||
/ ___| (_)
|
/ ___| (_)
|
||||||
\ `--.__ ___ _ __ ___
|
\ `--.__ ___ _ __ ___
|
||||||
`--. \ \ /\ / / | '_ ` _ \
|
`--. \ \ /\ / / | '_ ` _ \
|
||||||
/\__/ /\ V V /| | | | | | |
|
/\__/ /\ V V /| | | | | | |
|
||||||
\____/ \_/\_/ |_|_| |_| |_|
|
\____/ \_/\_/ |_|_| |_| |_|
|
||||||
]]--
|
]]--
|
||||||
@ -212,16 +208,16 @@ mobs.flop = function(self, velocity)
|
|||||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||||
|
|
||||||
--create a random direction (2d yaw)
|
--create a random direction (2d yaw)
|
||||||
local dir = DOUBLE_PI * math_random()
|
local dir = DOUBLE_PI * math.random()
|
||||||
|
|
||||||
--create a random force value
|
--create a random force value
|
||||||
local force = math_random(0,3) + math_random()
|
local force = math.random(0,3) + math.random()
|
||||||
|
|
||||||
--convert the yaw to a direction vector then multiply it times the force
|
--convert the yaw to a direction vector then multiply it times the force
|
||||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
|
||||||
|
|
||||||
--place in the "flop" velocity to make the mob flop
|
--place in the "flop" velocity to make the mob flop
|
||||||
final_additional_force.y = velocity
|
final_additional_force.y = velocity
|
||||||
|
|
||||||
self.object:add_velocity(final_additional_force)
|
self.object:add_velocity(final_additional_force)
|
||||||
|
|
||||||
@ -235,7 +231,7 @@ end
|
|||||||
--internal = lua (self.yaw)
|
--internal = lua (self.yaw)
|
||||||
--engine = c++ (self.object:get_yaw())
|
--engine = c++ (self.object:get_yaw())
|
||||||
mobs.set_swim_velocity = function(self, v)
|
mobs.set_swim_velocity = function(self, v)
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
local yaw = (self.yaw or 0)
|
||||||
local pitch = (self.pitch or 0)
|
local pitch = (self.pitch or 0)
|
||||||
|
|
||||||
@ -246,33 +242,33 @@ mobs.set_swim_velocity = function(self, v)
|
|||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -v),
|
x = (math.sin(yaw) * -v),
|
||||||
y = pitch,
|
y = pitch,
|
||||||
z = (math_cos(yaw) * v),
|
z = (math.cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
______ _
|
______ _
|
||||||
| ___| |
|
| ___| |
|
||||||
| |_ | |_ _
|
| |_ | |_ _
|
||||||
| _| | | | | |
|
| _| | | | | |
|
||||||
| | | | |_| |
|
| | | | |_| |
|
||||||
\_| |_|\__, |
|
\_| |_|\__, |
|
||||||
__/ |
|
__/ |
|
||||||
|___/
|
|___/
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
-- move mob in facing direction
|
-- move mob in facing direction
|
||||||
@ -280,7 +276,7 @@ ______ _
|
|||||||
--internal = lua (self.yaw)
|
--internal = lua (self.yaw)
|
||||||
--engine = c++ (self.object:get_yaw())
|
--engine = c++ (self.object:get_yaw())
|
||||||
mobs.set_fly_velocity = function(self, v)
|
mobs.set_fly_velocity = function(self, v)
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
local yaw = (self.yaw or 0)
|
||||||
local pitch = (self.pitch or 0)
|
local pitch = (self.pitch or 0)
|
||||||
|
|
||||||
@ -291,20 +287,20 @@ mobs.set_fly_velocity = function(self, v)
|
|||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -v),
|
x = (math.sin(yaw) * -v),
|
||||||
y = pitch,
|
y = pitch,
|
||||||
z = (math_cos(yaw) * v),
|
z = (math.cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -316,7 +312,7 @@ mobs.calculate_pitch = function(pos1, pos2)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
|
||||||
end
|
end
|
||||||
|
|
||||||
--make mobs fly up or down based on their y difference
|
--make mobs fly up or down based on their y difference
|
||||||
@ -332,14 +328,14 @@ end
|
|||||||
|
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
___
|
___
|
||||||
|_ |
|
|_ |
|
||||||
| |_ _ _ __ ___ _ __
|
| |_ _ _ __ ___ _ __
|
||||||
| | | | | '_ ` _ \| '_ \
|
| | | | | '_ ` _ \| '_ \
|
||||||
/\__/ / |_| | | | | | | |_) |
|
/\__/ / |_| | | | | | | |_) |
|
||||||
\____/ \__,_|_| |_| |_| .__/
|
\____/ \__,_|_| |_| |_| .__/
|
||||||
| |
|
| |
|
||||||
|_|
|
|_|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
--special mob jump movement
|
--special mob jump movement
|
||||||
@ -353,27 +349,27 @@ mobs.jump_move = function(self, velocity)
|
|||||||
mobs.set_velocity(self,0)
|
mobs.set_velocity(self,0)
|
||||||
|
|
||||||
--fallback velocity to allow modularity
|
--fallback velocity to allow modularity
|
||||||
jump_height = DEFAULT_JUMP_HEIGHT
|
local jump_height = DEFAULT_JUMP_HEIGHT
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
local yaw = (self.yaw or 0)
|
||||||
|
|
||||||
local current_velocity = self.object:get_velocity()
|
local current_velocity = self.object:get_velocity()
|
||||||
|
|
||||||
local goal_velocity = {
|
local goal_velocity = {
|
||||||
x = (math_sin(yaw) * -velocity),
|
x = (math.sin(yaw) * -velocity),
|
||||||
y = jump_height,
|
y = jump_height,
|
||||||
z = (math_cos(yaw) * velocity),
|
z = (math.cos(yaw) * velocity),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||||
end
|
end
|
||||||
|
|
||||||
--smooths out mobs a bit
|
--smooths out mobs a bit
|
||||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -388,4 +384,4 @@ mobs.swap_auto_step_height_adjust = function(self)
|
|||||||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
||||||
self.stepheight = 0
|
self.stepheight = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
|
|
||||||
local minetest_settings = minetest.settings
|
local minetest_settings = minetest.settings
|
||||||
|
|
||||||
|
-- CMI support check
|
||||||
|
local use_cmi = minetest.global_exists("cmi")
|
||||||
|
|
||||||
-- get entity staticdata
|
-- get entity staticdata
|
||||||
mobs.mob_staticdata = function(self)
|
mobs.mob_staticdata = function(self)
|
||||||
|
|
||||||
--despawn mechanism
|
--despawn mechanism
|
||||||
--don't despawned tamed or bred mobs
|
--don't despawned tamed or bred mobs
|
||||||
if not self.tamed and not self.bred then
|
if not self.tamed and not self.bred then
|
||||||
@ -142,8 +144,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||||||
self.health = math_random (self.hp_min, self.hp_max)
|
self.health = math_random (self.hp_min, self.hp_max)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if not self.random_sound_timer then
|
if not self.random_sound_timer then
|
||||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||||
end
|
end
|
||||||
@ -185,7 +185,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||||||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||||
|
|
||||||
self.texture_mods = {}
|
self.texture_mods = {}
|
||||||
|
|
||||||
|
|
||||||
self.v_start = false
|
self.v_start = false
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
@ -199,7 +198,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||||||
else
|
else
|
||||||
self.object:set_texture_mod("")
|
self.object:set_texture_mod("")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- set anything changed above
|
-- set anything changed above
|
||||||
self.object:set_properties(self)
|
self.object:set_properties(self)
|
||||||
|
@ -1,8 +1,11 @@
|
|||||||
|
|
||||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||||
|
|
||||||
local enable_crash = false
|
--local enable_crash = false
|
||||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
--local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
local vector = vector
|
||||||
|
|
||||||
------------------------------------------------------------------------------
|
------------------------------------------------------------------------------
|
||||||
|
|
||||||
@ -10,7 +13,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
|
|
||||||
local node_ok = function(pos, fallback)
|
--[[local function node_ok(pos, fallback)
|
||||||
|
|
||||||
fallback = fallback or mobs.fallback_node
|
fallback = fallback or mobs.fallback_node
|
||||||
|
|
||||||
@ -21,10 +24,10 @@ local node_ok = function(pos, fallback)
|
|||||||
end
|
end
|
||||||
|
|
||||||
return {name = fallback}
|
return {name = fallback}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
local function node_is(pos)
|
--[[local function node_is(pos)
|
||||||
|
|
||||||
local node = node_ok(pos)
|
local node = node_ok(pos)
|
||||||
|
|
||||||
@ -45,7 +48,7 @@ local function node_is(pos)
|
|||||||
end
|
end
|
||||||
|
|
||||||
return "other"
|
return "other"
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
local function get_sign(i)
|
||||||
@ -60,13 +63,11 @@ local function get_sign(i)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
--[[local function get_velocity(v, yaw, y)
|
||||||
|
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
|
|
||||||
return {x = x, y = y, z = z}
|
return {x = x, y = y, z = z}
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
local function get_v(v)
|
local function get_v(v)
|
||||||
@ -172,7 +173,7 @@ function mobs.detach(player, offset)
|
|||||||
|
|
||||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||||
|
|
||||||
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
minetest.after(0.1, function(name, pos)
|
minetest.after(0.1, function(name, pos)
|
||||||
@ -187,13 +188,13 @@ end
|
|||||||
|
|
||||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||||
|
|
||||||
local rot_view = 0
|
--local rot_view = 0
|
||||||
|
|
||||||
if entity.player_rotation.y == 90 then
|
--if entity.player_rotation.y == 90 then
|
||||||
rot_view = math.pi/2
|
-- rot_view = math.pi/2
|
||||||
end
|
--end
|
||||||
|
|
||||||
local acce_y = 0
|
--local acce_y = 0
|
||||||
local velo = entity.object:get_velocity()
|
local velo = entity.object:get_velocity()
|
||||||
|
|
||||||
entity.v = get_v(velo) * get_sign(entity.v)
|
entity.v = get_v(velo) * get_sign(entity.v)
|
||||||
@ -388,7 +389,6 @@ end
|
|||||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||||
|
|
||||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||||
|
|
||||||
if true then
|
if true then
|
||||||
print("succ")
|
print("succ")
|
||||||
return
|
return
|
||||||
|
@ -9,9 +9,9 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||||||
|
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
local math_floor = math.floor
|
local math_floor = math.floor
|
||||||
local max = math.max
|
--local max = math.max
|
||||||
|
|
||||||
local vector_distance = vector.distance
|
--local vector_distance = vector.distance
|
||||||
local vector_new = vector.new
|
local vector_new = vector.new
|
||||||
local vector_floor = vector.floor
|
local vector_floor = vector.floor
|
||||||
|
|
||||||
@ -167,7 +167,7 @@ Overworld regular:
|
|||||||
|
|
||||||
|
|
||||||
-- count how many mobs are in an area
|
-- count how many mobs are in an area
|
||||||
local count_mobs = function(pos)
|
local function count_mobs(pos)
|
||||||
local num = 0
|
local num = 0
|
||||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||||
@ -242,8 +242,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
local spawn_action
|
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
|
||||||
|
|
||||||
local orig_pos = table.copy(pos)
|
local orig_pos = table.copy(pos)
|
||||||
-- is mob actually registered?
|
-- is mob actually registered?
|
||||||
@ -486,7 +485,8 @@ local axis
|
|||||||
local inner = 15
|
local inner = 15
|
||||||
local outer = 64
|
local outer = 64
|
||||||
local int = {-1,1}
|
local int = {-1,1}
|
||||||
local position_calculation = function(pos)
|
|
||||||
|
local function position_calculation(pos)
|
||||||
|
|
||||||
pos = vector_floor(pos)
|
pos = vector_floor(pos)
|
||||||
|
|
||||||
@ -501,7 +501,7 @@ local position_calculation = function(pos)
|
|||||||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||||
pos.x = pos.x + math_random(-outer,outer)
|
pos.x = pos.x + math_random(-outer,outer)
|
||||||
end
|
end
|
||||||
return(pos)
|
return pos
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
@ -573,10 +573,10 @@ if mobs_spawn then
|
|||||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||||
|
|
||||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
--hard code mob limit in area to 5 for now
|
--hard code mob limit in area to 5 for now
|
||||||
if count_mobs(spawning_position) >= 5 then
|
if count_mobs(spawning_position) >= 5 then
|
||||||
break
|
break
|
||||||
@ -606,7 +606,7 @@ if mobs_spawn then
|
|||||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||||
|
|
||||||
local mob_def = nil
|
local mob_def = nil
|
||||||
|
|
||||||
--create a disconnected clone of the spawn dictionary
|
--create a disconnected clone of the spawn dictionary
|
||||||
--prevents memory leak
|
--prevents memory leak
|
||||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||||
|
@ -2,4 +2,4 @@ name = mcl_mobs
|
|||||||
author = PilzAdam
|
author = PilzAdam
|
||||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||||
depends = mcl_particles
|
depends = mcl_particles
|
||||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||||
|
@ -4,9 +4,11 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/paintings.lua")
|
|||||||
|
|
||||||
local S = minetest.get_translator("mcl_paintings")
|
local S = minetest.get_translator("mcl_paintings")
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
|
||||||
local wood = "[combine:16x16:-192,0=mcl_paintings_paintings.png"
|
local wood = "[combine:16x16:-192,0=mcl_paintings_paintings.png"
|
||||||
|
|
||||||
local is_protected = function(pos, name)
|
local function is_protected(pos, name)
|
||||||
if minetest.is_protected(pos, name) then
|
if minetest.is_protected(pos, name) then
|
||||||
minetest.record_protection_violation(pos, name)
|
minetest.record_protection_violation(pos, name)
|
||||||
return true
|
return true
|
||||||
@ -17,7 +19,7 @@ end
|
|||||||
-- Check if there's a painting for provided painting size.
|
-- Check if there's a painting for provided painting size.
|
||||||
-- If yes, returns the arguments.
|
-- If yes, returns the arguments.
|
||||||
-- If not, returns the next smaller available painting.
|
-- If not, returns the next smaller available painting.
|
||||||
local shrink_painting = function(x, y)
|
local function shrink_painting(x, y)
|
||||||
if x > 4 or y > 4 then
|
if x > 4 or y > 4 then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@ -43,7 +45,7 @@ local shrink_painting = function(x, y)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local get_painting = function(x, y, motive)
|
local function get_painting(x, y, motive)
|
||||||
local painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x] and mcl_paintings.paintings[y][x][motive]
|
local painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x] and mcl_paintings.paintings[y][x][motive]
|
||||||
if not painting then
|
if not painting then
|
||||||
return nil
|
return nil
|
||||||
@ -53,7 +55,7 @@ local get_painting = function(x, y, motive)
|
|||||||
return "[combine:"..sx.."x"..sy..":"..px..","..py.."=mcl_paintings_paintings.png"
|
return "[combine:"..sx.."x"..sy..":"..px..","..py.."=mcl_paintings_paintings.png"
|
||||||
end
|
end
|
||||||
|
|
||||||
local get_random_painting = function(x, y)
|
local function get_random_painting(x, y)
|
||||||
if not mcl_paintings.paintings[y] or not mcl_paintings.paintings[y][x] then
|
if not mcl_paintings.paintings[y] or not mcl_paintings.paintings[y][x] then
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
@ -65,7 +67,7 @@ local get_random_painting = function(x, y)
|
|||||||
return get_painting(x, y, r), r
|
return get_painting(x, y, r), r
|
||||||
end
|
end
|
||||||
|
|
||||||
local size_to_minmax = function(size)
|
--[[local function size_to_minmax(size)
|
||||||
local min, max
|
local min, max
|
||||||
if size == 2 then
|
if size == 2 then
|
||||||
min = -0.5
|
min = -0.5
|
||||||
@ -81,13 +83,13 @@ local size_to_minmax = function(size)
|
|||||||
max = 0.5
|
max = 0.5
|
||||||
end
|
end
|
||||||
return min, max
|
return min, max
|
||||||
end
|
end]]
|
||||||
|
|
||||||
local size_to_minmax_entity = function(size)
|
local function size_to_minmax_entity(size)
|
||||||
return -size/2, size/2
|
return -size/2, size/2
|
||||||
end
|
end
|
||||||
|
|
||||||
local set_entity = function(object)
|
local function set_entity(object)
|
||||||
local ent = object:get_luaentity()
|
local ent = object:get_luaentity()
|
||||||
local wallm = ent._facing
|
local wallm = ent._facing
|
||||||
local xsize = ent._xsize
|
local xsize = ent._xsize
|
||||||
@ -169,7 +171,7 @@ minetest.register_entity("mcl_paintings:painting", {
|
|||||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||||
-- Drop as item on punch
|
-- Drop as item on punch
|
||||||
if puncher and puncher:is_player() then
|
if puncher and puncher:is_player() then
|
||||||
kname = puncher:get_player_name()
|
local kname = puncher:get_player_name()
|
||||||
local pos = self._pos
|
local pos = self._pos
|
||||||
if not pos then
|
if not pos then
|
||||||
pos = self.object:get_pos()
|
pos = self.object:get_pos()
|
||||||
|
@ -3,7 +3,7 @@ local TS = 16 -- texture size
|
|||||||
mcl_paintings.paintings = {
|
mcl_paintings.paintings = {
|
||||||
[1] = {
|
[1] = {
|
||||||
[1] = {
|
[1] = {
|
||||||
{ cx = 0, cy = 0 },
|
{ cx = 0, cy = 0 },
|
||||||
{ cx = TS, cy = 0 },
|
{ cx = TS, cy = 0 },
|
||||||
{ cx = 2*TS, cy = 0 },
|
{ cx = 2*TS, cy = 0 },
|
||||||
{ cx = 3*TS, cy = 0 },
|
{ cx = 3*TS, cy = 0 },
|
||||||
@ -26,7 +26,7 @@ mcl_paintings.paintings = {
|
|||||||
{ cx = 0, cy = 4*TS },
|
{ cx = 0, cy = 4*TS },
|
||||||
{ cx = TS, cy = 4*TS },
|
{ cx = TS, cy = 4*TS },
|
||||||
},
|
},
|
||||||
[2] = {
|
[2] = {
|
||||||
{ cx = 0, cy = 8*TS },
|
{ cx = 0, cy = 8*TS },
|
||||||
{ cx = 2*TS, cy = 8*TS },
|
{ cx = 2*TS, cy = 8*TS },
|
||||||
{ cx = 4*TS, cy = 8*TS },
|
{ cx = 4*TS, cy = 8*TS },
|
||||||
@ -35,7 +35,7 @@ mcl_paintings.paintings = {
|
|||||||
{ cx = 10*TS, cy = 8*TS },
|
{ cx = 10*TS, cy = 8*TS },
|
||||||
},
|
},
|
||||||
[3] = 2,
|
[3] = 2,
|
||||||
[4] = {
|
[4] = {
|
||||||
{ cx = 0, cy = 6*TS },
|
{ cx = 0, cy = 6*TS },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -83,7 +83,7 @@ mobs_mc.items = {
|
|||||||
water_source = "default:water_source",
|
water_source = "default:water_source",
|
||||||
water_flowing = "default:water_flowing",
|
water_flowing = "default:water_flowing",
|
||||||
river_water_source = "default:river_water_source",
|
river_water_source = "default:river_water_source",
|
||||||
water_flowing = "default:river_water_flowing",
|
--water_flowing = "default:river_water_flowing",
|
||||||
black_dye = "dye:black",
|
black_dye = "dye:black",
|
||||||
poppy = "flowers:rose",
|
poppy = "flowers:rose",
|
||||||
dandelion = "flowers:dandelion_yellow",
|
dandelion = "flowers:dandelion_yellow",
|
||||||
@ -128,7 +128,6 @@ mobs_mc.items = {
|
|||||||
|
|
||||||
nether_portal = "nether:portal",
|
nether_portal = "nether:portal",
|
||||||
netherrack = "nether:rack",
|
netherrack = "nether:rack",
|
||||||
nether_brick_block = "nether:brick",
|
|
||||||
|
|
||||||
-- Wool (Minecraft color scheme)
|
-- Wool (Minecraft color scheme)
|
||||||
wool_white = "wool:white",
|
wool_white = "wool:white",
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
--local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
--maikerumines throwing code
|
--maikerumines throwing code
|
||||||
--arrow (weapon)
|
--arrow (weapon)
|
||||||
|
@ -3,8 +3,9 @@
|
|||||||
|
|
||||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||||
|
-- TODO: Add translation.
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
--local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
-- Heads system
|
-- Heads system
|
||||||
|
|
||||||
|
@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||||||
xp_max = 10,
|
xp_max = 10,
|
||||||
tilt_fly = false,
|
tilt_fly = false,
|
||||||
hostile = true,
|
hostile = true,
|
||||||
rotate = 270,
|
--rotate = 270,
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||||
rotate = -180,
|
rotate = -180,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
|
@ -89,7 +89,7 @@ local cow_def = {
|
|||||||
--head code
|
--head code
|
||||||
has_head = true,
|
has_head = true,
|
||||||
head_bone = "head",
|
head_bone = "head",
|
||||||
|
|
||||||
swap_y_with_x = false,
|
swap_y_with_x = false,
|
||||||
reverse_head_yaw = false,
|
reverse_head_yaw = false,
|
||||||
|
|
||||||
@ -168,7 +168,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||||||
pos.y = pos.y + 0.5
|
pos.y = pos.y + 0.5
|
||||||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
shoot_arrow = function(self, pos, dir)
|
shoot_arrow = function(self, pos, dir)
|
||||||
-- 2-4 damage per arrow
|
-- 2-4 damage per arrow
|
||||||
local dmg = math.random(2,4)
|
local dmg = math.random(2,4)
|
||||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||||
end,
|
end,
|
||||||
hp_max = 200,
|
hp_max = 200,
|
||||||
hp_min = 200,
|
hp_min = 200,
|
||||||
@ -24,7 +24,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
xp_max = 500,
|
xp_max = 500,
|
||||||
collisionbox = {-2, 0, -2, 2, 2, 2},
|
collisionbox = {-2, 0, -2, 2, 2, 2},
|
||||||
eye_height = 1,
|
eye_height = 1,
|
||||||
physical = false,
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_dragon.b3d",
|
mesh = "mobs_mc_dragon.b3d",
|
||||||
textures = {
|
textures = {
|
||||||
@ -60,8 +59,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
arrow = "mobs_mc:dragon_fireball",
|
arrow = "mobs_mc:dragon_fireball",
|
||||||
shoot_interval = 0.5,
|
shoot_interval = 0.5,
|
||||||
shoot_offset = -1.0,
|
shoot_offset = -1.0,
|
||||||
xp_min = 500,
|
|
||||||
xp_max = 500,
|
|
||||||
animation = {
|
animation = {
|
||||||
fly_speed = 8, stand_speed = 8,
|
fly_speed = 8, stand_speed = 8,
|
||||||
stand_start = 0, stand_end = 20,
|
stand_start = 0, stand_end = 20,
|
||||||
@ -114,8 +111,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||||||
fire_resistant = true,
|
fire_resistant = true,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
--TODO: replace this setting by a proper gamerules system
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
|
||||||
|
|
||||||
-- dragon fireball (projectile)
|
-- dragon fireball (projectile)
|
||||||
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||||
@ -143,7 +140,9 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||||||
-- node hit, explode
|
-- node hit, explode
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
--mobs:boom(self, pos, 2)
|
--mobs:boom(self, pos, 2)
|
||||||
mcl_explosions.explode(self.object:get_pos(), 2,{ drop_chance = 1.0 })
|
if mobs_griefing then
|
||||||
|
mcl_explosions.explode(self.object:get_pos(), 2, { drop_chance = 1.0 })
|
||||||
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -318,12 +318,12 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
local obj = objs[n]
|
local obj = objs[n]
|
||||||
if obj then
|
if obj then
|
||||||
if minetest.is_player(obj) then
|
--if minetest.is_player(obj) then
|
||||||
-- Warp from players during day.
|
-- Warp from players during day.
|
||||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||||
-- self:teleport(nil)
|
-- self:teleport(nil)
|
||||||
--end
|
--end
|
||||||
else
|
if not obj:is_player() then
|
||||||
local lua = obj:get_luaentity()
|
local lua = obj:get_luaentity()
|
||||||
if lua then
|
if lua then
|
||||||
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
|
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
|
||||||
|
@ -13,7 +13,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||||||
xp_min = 10,
|
xp_min = 10,
|
||||||
xp_max = 10,
|
xp_max = 10,
|
||||||
breath_max = -1,
|
breath_max = -1,
|
||||||
passive = false,
|
passive = false,
|
||||||
attack_type = "punch",
|
attack_type = "punch",
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
@ -94,7 +94,6 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||||
jump = false,
|
jump = false,
|
||||||
view_range = 16,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Spawning disabled due to size issues
|
-- Spawning disabled due to size issues
|
||||||
|
@ -104,7 +104,6 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||||||
makes_footstep_sound = false,
|
makes_footstep_sound = false,
|
||||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||||
jump = false,
|
jump = false,
|
||||||
view_range = 16,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||||
|
@ -38,9 +38,9 @@ end
|
|||||||
local can_equip_horse_armor = function(entity_id)
|
local can_equip_horse_armor = function(entity_id)
|
||||||
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
||||||
end
|
end
|
||||||
local can_equip_chest = function(entity_id)
|
--[[local can_equip_chest = function(entity_id)
|
||||||
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
||||||
end
|
end]]
|
||||||
local can_breed = function(entity_id)
|
local can_breed = function(entity_id)
|
||||||
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
||||||
end
|
end
|
||||||
@ -314,7 +314,7 @@ local horse = {
|
|||||||
-- Make sure tamed horse is mature and being clicked by owner only
|
-- Make sure tamed horse is mature and being clicked by owner only
|
||||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||||
|
|
||||||
local inv = clicker:get_inventory()
|
--local inv = clicker:get_inventory()
|
||||||
|
|
||||||
-- detatch player already riding horse
|
-- detatch player already riding horse
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
|
@ -18,7 +18,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||||||
passive = true,
|
passive = true,
|
||||||
rotate = 270,
|
rotate = 270,
|
||||||
hp_min = 100,
|
hp_min = 100,
|
||||||
hp_max = 100,
|
hp_max = 100,
|
||||||
protect = true,
|
protect = true,
|
||||||
neutral = true,
|
neutral = true,
|
||||||
breath_max = -1,
|
breath_max = -1,
|
||||||
|
@ -35,7 +35,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
shoot_arrow = function(self, pos, dir)
|
shoot_arrow = function(self, pos, dir)
|
||||||
-- 2-4 damage per arrow
|
-- 2-4 damage per arrow
|
||||||
local dmg = 1
|
local dmg = 1
|
||||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||||
end,
|
end,
|
||||||
hp_min = 15,
|
hp_min = 15,
|
||||||
hp_max = 30,
|
hp_max = 30,
|
||||||
@ -146,7 +146,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||||||
self.tamed = true
|
self.tamed = true
|
||||||
self.owner = clicker:get_player_name()
|
self.owner = clicker:get_player_name()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
--ignore other logic
|
--ignore other logic
|
||||||
--make baby grow faster
|
--make baby grow faster
|
||||||
@ -307,19 +307,19 @@ mobs:register_arrow("mobs_mc:spit", {
|
|||||||
tail_distance_divider = 4,
|
tail_distance_divider = 4,
|
||||||
|
|
||||||
hit_player = function(self, player)
|
hit_player = function(self, player)
|
||||||
if rawget(_G, "armor") and armor.last_damage_types then
|
--[[if rawget(_G, "armor") and armor.last_damage_types then
|
||||||
armor.last_damage_types[player:get_player_name()] = "spit"
|
armor.last_damage_types[player:get_player_name()] = "spit"
|
||||||
end
|
end]]
|
||||||
player:punch(self.object, 1.0, {
|
player:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = self._damage},
|
damage_groups = {fleshy = self._damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
hit_mob = function(self, mob)
|
hit_mob = function(self, mob)
|
||||||
mob:punch(self.object, 1.0, {
|
mob:punch(self.object, 1.0, {
|
||||||
full_punch_interval = 1.0,
|
full_punch_interval = 1.0,
|
||||||
damage_groups = {fleshy = _damage},
|
damage_groups = {fleshy = self._damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
@ -151,7 +151,7 @@ end
|
|||||||
|
|
||||||
mobs:register_mob("mobs_mc:cat", cat)
|
mobs:register_mob("mobs_mc:cat", cat)
|
||||||
|
|
||||||
local base_spawn_chance = 5000
|
--local base_spawn_chance = 5000
|
||||||
|
|
||||||
-- Spawn ocelot
|
-- Spawn ocelot
|
||||||
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
||||||
|
@ -44,7 +44,7 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||||||
max = 2,
|
max = 2,
|
||||||
looting = "common",},
|
looting = "common",},
|
||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
stand_speed = 50,
|
stand_speed = 50,
|
||||||
walk_speed = 50,
|
walk_speed = 50,
|
||||||
fly_speed = 50,
|
fly_speed = 50,
|
||||||
|
@ -130,7 +130,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
-- Put saddle on pig
|
-- Put saddle on pig
|
||||||
local item = clicker:get_wielded_item()
|
local item = clicker:get_wielded_item()
|
||||||
local wielditem = item
|
local wielditem = item
|
||||||
|
|
||||||
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
||||||
self.base_texture = {
|
self.base_texture = {
|
||||||
"blank.png", -- baby
|
"blank.png", -- baby
|
||||||
@ -163,7 +163,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Mount or detach player
|
-- Mount or detach player
|
||||||
local name = clicker:get_player_name()
|
--local name = clicker:get_player_name()
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and clicker == self.driver then
|
||||||
-- Detach if already attached
|
-- Detach if already attached
|
||||||
mobs.detach(clicker, {x=1, y=0, z=0})
|
mobs.detach(clicker, {x=1, y=0, z=0})
|
||||||
|
@ -79,11 +79,11 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 3,
|
run_velocity = 3,
|
||||||
|
|
||||||
--head code
|
--head code
|
||||||
has_head = true,
|
has_head = true,
|
||||||
head_bone = "head",
|
head_bone = "head",
|
||||||
|
|
||||||
swap_y_with_x = false,
|
swap_y_with_x = false,
|
||||||
reverse_head_yaw = false,
|
reverse_head_yaw = false,
|
||||||
|
|
||||||
@ -150,7 +150,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
if not self.initial_color_set then
|
if not self.initial_color_set then
|
||||||
local r = math.random(0,100000)
|
local r = math.random(0,100000)
|
||||||
local textures
|
|
||||||
if r <= 81836 then
|
if r <= 81836 then
|
||||||
-- 81.836%
|
-- 81.836%
|
||||||
self.color = "unicolor_white"
|
self.color = "unicolor_white"
|
||||||
|
@ -46,7 +46,6 @@ mobs:register_mob("mobs_mc:silverfish", {
|
|||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "punch",
|
attack_type = "punch",
|
||||||
damage = 1,
|
damage = 1,
|
||||||
reach = 1,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||||
|
@ -31,12 +31,8 @@ local skeleton = {
|
|||||||
group_attack = true,
|
group_attack = true,
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_mc_skeleton.b3d",
|
mesh = "mobs_mc_skeleton.b3d",
|
||||||
textures = { {
|
|
||||||
"mcl_bows_bow_0.png", -- bow
|
|
||||||
"mobs_mc_skeleton.png", -- skeleton
|
|
||||||
} },
|
|
||||||
|
|
||||||
--head code
|
--head code
|
||||||
has_head = false,
|
has_head = false,
|
||||||
head_bone = "head",
|
head_bone = "head",
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:vex", {
|
|||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
pathfinding = 1,
|
pathfinding = 1,
|
||||||
passive = false,
|
passive = false,
|
||||||
attack_type = "punch",
|
attack_type = "dogfight",
|
||||||
physical = false,
|
physical = false,
|
||||||
hp_min = 14,
|
hp_min = 14,
|
||||||
hp_max = 14,
|
hp_max = 14,
|
||||||
@ -36,7 +36,6 @@ mobs:register_mob("mobs_mc:vex", {
|
|||||||
view_range = 16,
|
view_range = 16,
|
||||||
walk_velocity = 3.2,
|
walk_velocity = 3.2,
|
||||||
run_velocity = 5.9,
|
run_velocity = 5.9,
|
||||||
attack_type = "dogfight",
|
|
||||||
sounds = {
|
sounds = {
|
||||||
-- TODO: random
|
-- TODO: random
|
||||||
death = "mobs_mc_vex_death",
|
death = "mobs_mc_vex_death",
|
||||||
|
@ -26,7 +26,6 @@ mobs:register_mob("mobs_mc:wither", {
|
|||||||
{"mobs_mc_wither.png"},
|
{"mobs_mc_wither.png"},
|
||||||
},
|
},
|
||||||
visual_size = {x=4, y=4},
|
visual_size = {x=4, y=4},
|
||||||
makes_footstep_sound = true,
|
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
walk_velocity = 2,
|
walk_velocity = 2,
|
||||||
@ -81,7 +80,7 @@ mobs:register_mob("mobs_mc:wither", {
|
|||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
--local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||||
|
|
||||||
mobs:register_arrow("mobs_mc:wither_skull", {
|
mobs:register_arrow("mobs_mc:wither_skull", {
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
|
@ -35,7 +35,7 @@ local wolf = {
|
|||||||
--head code
|
--head code
|
||||||
has_head = false,
|
has_head = false,
|
||||||
head_bone = "head",
|
head_bone = "head",
|
||||||
|
|
||||||
swap_y_with_x = false,
|
swap_y_with_x = false,
|
||||||
reverse_head_yaw = false,
|
reverse_head_yaw = false,
|
||||||
|
|
||||||
@ -186,7 +186,7 @@ dog.on_rightclick = function(self, clicker)
|
|||||||
if is_food(item:get_name()) then
|
if is_food(item:get_name()) then
|
||||||
-- Feed to increase health
|
-- Feed to increase health
|
||||||
local hp = self.health
|
local hp = self.health
|
||||||
local hp_add = 0
|
local hp_add
|
||||||
-- Use eatable group to determine health boost
|
-- Use eatable group to determine health boost
|
||||||
local eatable = minetest.get_item_group(item, "eatable")
|
local eatable = minetest.get_item_group(item, "eatable")
|
||||||
if eatable > 0 then
|
if eatable > 0 then
|
||||||
|
@ -200,14 +200,14 @@ end
|
|||||||
mobs_mc.override.enderman_block_texture_overrides = {
|
mobs_mc.override.enderman_block_texture_overrides = {
|
||||||
["mcl_core:cactus"] = ctable,
|
["mcl_core:cactus"] = ctable,
|
||||||
-- FIXME: replace colorize colors with colors from palette
|
-- FIXME: replace colorize colors with colors from palette
|
||||||
["mcl_core:dirt_with_grass"] =
|
["mcl_core:dirt_with_grass"] = {
|
||||||
{
|
"mcl_core_grass_block_top.png^[colorize:green:90",
|
||||||
"mcl_core_grass_block_top.png^[colorize:green:90",
|
"default_dirt.png",
|
||||||
"default_dirt.png",
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
|
||||||
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
-- List of nodes on which mobs can spawn
|
-- List of nodes on which mobs can spawn
|
||||||
|
@ -134,6 +134,7 @@ lightning.strike = function(pos)
|
|||||||
sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true)
|
sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true)
|
||||||
|
|
||||||
-- damage nearby objects, transform mobs
|
-- damage nearby objects, transform mobs
|
||||||
|
-- TODO: use an API insteed of hardcoding this behaviour
|
||||||
local objs = get_objects_inside_radius(pos2, 3.5)
|
local objs = get_objects_inside_radius(pos2, 3.5)
|
||||||
for o=1, #objs do
|
for o=1, #objs do
|
||||||
local obj = objs[o]
|
local obj = objs[o]
|
||||||
@ -153,7 +154,7 @@ lightning.strike = function(pos)
|
|||||||
end
|
end
|
||||||
obj:set_properties({textures = lua.base_texture})
|
obj:set_properties({textures = lua.base_texture})
|
||||||
-- villager → witch (no damage)
|
-- villager → witch (no damage)
|
||||||
elseif lua and lua.name == "mobs_mc:villager" then
|
--elseif lua and lua.name == "mobs_mc:villager" then
|
||||||
-- Witches are incomplete, this code is unused
|
-- Witches are incomplete, this code is unused
|
||||||
-- TODO: Enable this code when witches are working.
|
-- TODO: Enable this code when witches are working.
|
||||||
--[[
|
--[[
|
||||||
|
@ -4,18 +4,16 @@ local SHEET_W = 4
|
|||||||
local SHEET_H = 2
|
local SHEET_H = 2
|
||||||
|
|
||||||
-- Randomize initial moon phase, based on map seed
|
-- Randomize initial moon phase, based on map seed
|
||||||
local phase_offset
|
|
||||||
local mg_seed = minetest.get_mapgen_setting("seed")
|
local mg_seed = minetest.get_mapgen_setting("seed")
|
||||||
local rand = PseudoRandom(mg_seed)
|
local rand = PseudoRandom(mg_seed)
|
||||||
local phase_offset = rand:next(0, MOON_PHASES - 1)
|
local phase_offset = rand:next(0, MOON_PHASES - 1)
|
||||||
rand = nil
|
|
||||||
|
|
||||||
minetest.log("info", "[mcl_moon] Moon phase offset of this world: "..phase_offset)
|
minetest.log("info", "[mcl_moon] Moon phase offset of this world: "..phase_offset)
|
||||||
|
|
||||||
mcl_moon = {}
|
mcl_moon = {}
|
||||||
mcl_moon.MOON_PHASES = MOON_PHASES
|
mcl_moon.MOON_PHASES = MOON_PHASES
|
||||||
|
|
||||||
mcl_moon.get_moon_phase = function()
|
function mcl_moon.get_moon_phase()
|
||||||
local after_midday = 0
|
local after_midday = 0
|
||||||
-- Moon phase changes after midday
|
-- Moon phase changes after midday
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
@ -25,7 +23,7 @@ mcl_moon.get_moon_phase = function()
|
|||||||
return (minetest.get_day_count() + phase_offset + after_midday) % MOON_PHASES
|
return (minetest.get_day_count() + phase_offset + after_midday) % MOON_PHASES
|
||||||
end
|
end
|
||||||
|
|
||||||
local get_moon_texture = function()
|
local function get_moon_texture()
|
||||||
local phase = mcl_moon.get_moon_phase()
|
local phase = mcl_moon.get_moon_phase()
|
||||||
local x = phase % MOON_PHASES_HALF
|
local x = phase % MOON_PHASES_HALF
|
||||||
local y
|
local y
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
local S = minetest.get_translator("mcl_void_damage")
|
local S = minetest.get_translator("mcl_void_damage")
|
||||||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
--local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||||
|
|
||||||
local pos_to_dim = mcl_worlds.pos_to_dimension
|
local pos_to_dim = mcl_worlds.pos_to_dimension
|
||||||
local dim_change = mcl_worlds.dimension_change
|
local dim_change = mcl_worlds.dimension_change
|
||||||
@ -39,9 +39,9 @@ minetest.register_on_mods_loaded(function()
|
|||||||
end
|
end
|
||||||
self._void_timer = 0
|
self._void_timer = 0
|
||||||
|
|
||||||
local void, void_deadly = is_in_void(pos)
|
local _, void_deadly = is_in_void(pos)
|
||||||
if void_deadly then
|
if void_deadly then
|
||||||
local ent = obj:get_luaentity()
|
--local ent = obj:get_luaentity()
|
||||||
obj:remove()
|
obj:remove()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -61,7 +61,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
for p=1, #players do
|
for p=1, #players do
|
||||||
local player = players[p]
|
local player = players[p]
|
||||||
local pos = player:get_pos()
|
local pos = player:get_pos()
|
||||||
local void, void_deadly = is_in_void(pos)
|
local _, void_deadly = is_in_void(pos)
|
||||||
if void_deadly then
|
if void_deadly then
|
||||||
local immortal_val = player:get_armor_groups().immortal
|
local immortal_val = player:get_armor_groups().immortal
|
||||||
local is_immortal = false
|
local is_immortal = false
|
||||||
|
@ -20,7 +20,7 @@ mcl_weather.rain = {
|
|||||||
init_done = false,
|
init_done = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
mcl_weather.rain.sound_handler = function(player)
|
function mcl_weather.rain.sound_handler(player)
|
||||||
return minetest.sound_play("weather_rain", {
|
return minetest.sound_play("weather_rain", {
|
||||||
to_player = player:get_player_name(),
|
to_player = player:get_player_name(),
|
||||||
loop = true,
|
loop = true,
|
||||||
@ -28,7 +28,7 @@ mcl_weather.rain.sound_handler = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- set skybox based on time (uses skycolor api)
|
-- set skybox based on time (uses skycolor api)
|
||||||
mcl_weather.rain.set_sky_box = function()
|
function mcl_weather.rain.set_sky_box()
|
||||||
if mcl_weather.state == "rain" then
|
if mcl_weather.state == "rain" then
|
||||||
mcl_weather.skycolor.add_layer(
|
mcl_weather.skycolor.add_layer(
|
||||||
"weather-pack-rain-sky",
|
"weather-pack-rain-sky",
|
||||||
@ -46,8 +46,7 @@ end
|
|||||||
|
|
||||||
-- creating manually parctiles instead of particles spawner because of easier to control
|
-- creating manually parctiles instead of particles spawner because of easier to control
|
||||||
-- spawn position.
|
-- spawn position.
|
||||||
mcl_weather.rain.add_rain_particles = function(player)
|
function mcl_weather.rain.add_rain_particles(player)
|
||||||
|
|
||||||
mcl_weather.rain.last_rp_count = 0
|
mcl_weather.rain.last_rp_count = 0
|
||||||
for i=mcl_weather.rain.particles_count, 1,-1 do
|
for i=mcl_weather.rain.particles_count, 1,-1 do
|
||||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||||
@ -70,7 +69,7 @@ mcl_weather.rain.add_rain_particles = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Simple random texture getter
|
-- Simple random texture getter
|
||||||
mcl_weather.rain.get_texture = function()
|
function mcl_weather.rain.get_texture()
|
||||||
local texture_name
|
local texture_name
|
||||||
local random_number = math.random()
|
local random_number = math.random()
|
||||||
if random_number > 0.33 then
|
if random_number > 0.33 then
|
||||||
@ -85,7 +84,7 @@ end
|
|||||||
|
|
||||||
-- register player for rain weather.
|
-- register player for rain weather.
|
||||||
-- basically needs for origin sky reference and rain sound controls.
|
-- basically needs for origin sky reference and rain sound controls.
|
||||||
mcl_weather.rain.add_player = function(player)
|
function mcl_weather.rain.add_player(player)
|
||||||
if mcl_weather.players[player:get_player_name()] == nil then
|
if mcl_weather.players[player:get_player_name()] == nil then
|
||||||
local player_meta = {}
|
local player_meta = {}
|
||||||
player_meta.origin_sky = {player:get_sky()}
|
player_meta.origin_sky = {player:get_sky()}
|
||||||
@ -95,7 +94,7 @@ end
|
|||||||
|
|
||||||
-- remove player from player list effected by rain.
|
-- remove player from player list effected by rain.
|
||||||
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
|
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
|
||||||
mcl_weather.rain.remove_player = function(player)
|
function mcl_weather.rain.remove_player(player)
|
||||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||||
if player_meta ~= nil and player_meta.origin_sky ~= nil then
|
if player_meta ~= nil and player_meta.origin_sky ~= nil then
|
||||||
player:set_clouds({color="#FFF0F0E5"})
|
player:set_clouds({color="#FFF0F0E5"})
|
||||||
@ -119,7 +118,7 @@ end)
|
|||||||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||||
-- have few seconds delay before each check to avoid on/off sound too often
|
-- have few seconds delay before each check to avoid on/off sound too often
|
||||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||||
mcl_weather.rain.update_sound = function(player)
|
function mcl_weather.rain.update_sound(player)
|
||||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||||
if player_meta ~= nil then
|
if player_meta ~= nil then
|
||||||
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
|
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
|
||||||
@ -140,7 +139,7 @@ mcl_weather.rain.update_sound = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- rain sound removed from player.
|
-- rain sound removed from player.
|
||||||
mcl_weather.rain.remove_sound = function(player)
|
function mcl_weather.rain.remove_sound(player)
|
||||||
local player_meta = mcl_weather.players[player:get_player_name()]
|
local player_meta = mcl_weather.players[player:get_player_name()]
|
||||||
if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
||||||
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
||||||
@ -150,7 +149,7 @@ mcl_weather.rain.remove_sound = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- callback function for removing rain
|
-- callback function for removing rain
|
||||||
mcl_weather.rain.clear = function()
|
function mcl_weather.rain.clear()
|
||||||
mcl_weather.rain.raining = false
|
mcl_weather.rain.raining = false
|
||||||
mcl_weather.rain.sky_last_update = -1
|
mcl_weather.rain.sky_last_update = -1
|
||||||
mcl_weather.rain.init_done = false
|
mcl_weather.rain.init_done = false
|
||||||
@ -166,11 +165,10 @@ minetest.register_globalstep(function(dtime)
|
|||||||
if mcl_weather.state ~= "rain" then
|
if mcl_weather.state ~= "rain" then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_weather.rain.make_weather()
|
mcl_weather.rain.make_weather()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
mcl_weather.rain.make_weather = function()
|
function mcl_weather.rain.make_weather()
|
||||||
if mcl_weather.rain.init_done == false then
|
if mcl_weather.rain.init_done == false then
|
||||||
mcl_weather.rain.raining = true
|
mcl_weather.rain.raining = true
|
||||||
mcl_weather.rain.set_sky_box()
|
mcl_weather.rain.set_sky_box()
|
||||||
@ -190,7 +188,7 @@ mcl_weather.rain.make_weather = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
|
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
|
||||||
mcl_weather.rain.set_particles_mode = function(mode)
|
function mcl_weather.rain.set_particles_mode(mode)
|
||||||
if mode == "thunder" then
|
if mode == "thunder" then
|
||||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
||||||
else
|
else
|
||||||
@ -249,7 +247,7 @@ if mcl_weather.allow_abm then
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Wetten the soil
|
-- Wetten the soil
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
@ -264,7 +262,7 @@ if mcl_weather.allow_abm then
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
if mcl_weather.reg_weathers.rain == nil then
|
if mcl_weather.reg_weathers.rain == nil then
|
||||||
|
@ -11,7 +11,7 @@ mcl_weather.skycolor = {
|
|||||||
-- Update interval.
|
-- Update interval.
|
||||||
update_interval = 15,
|
update_interval = 15,
|
||||||
|
|
||||||
-- Main sky colors: starts from midnight to midnight.
|
-- Main sky colors: starts from midnight to midnight.
|
||||||
-- Please do not set directly. Use add_layer instead.
|
-- Please do not set directly. Use add_layer instead.
|
||||||
colors = {},
|
colors = {},
|
||||||
|
|
||||||
@ -205,8 +205,8 @@ mcl_weather.skycolor = {
|
|||||||
-- Returns first player sky color. I assume that all players are in same color layout.
|
-- Returns first player sky color. I assume that all players are in same color layout.
|
||||||
get_current_bg_color = function()
|
get_current_bg_color = function()
|
||||||
local players = mcl_weather.skycolor.utils.get_players(nil)
|
local players = mcl_weather.skycolor.utils.get_players(nil)
|
||||||
for _, player in ipairs(players) do
|
if players[1] then
|
||||||
return player:get_sky()
|
return players[1]:get_sky()
|
||||||
end
|
end
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
@ -5,80 +5,80 @@ mcl_weather.snow = {}
|
|||||||
mcl_weather.snow.particles_count = 15
|
mcl_weather.snow.particles_count = 15
|
||||||
mcl_weather.snow.init_done = false
|
mcl_weather.snow.init_done = false
|
||||||
|
|
||||||
-- calculates coordinates and draw particles for snow weather
|
-- calculates coordinates and draw particles for snow weather
|
||||||
mcl_weather.snow.add_snow_particles = function(player)
|
mcl_weather.snow.add_snow_particles = function(player)
|
||||||
mcl_weather.rain.last_rp_count = 0
|
mcl_weather.rain.last_rp_count = 0
|
||||||
for i=mcl_weather.snow.particles_count, 1,-1 do
|
for i=mcl_weather.snow.particles_count, 1,-1 do
|
||||||
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
local random_pos_x, _, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
|
||||||
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
local random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
|
||||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||||
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||||
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
|
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
|
||||||
acceleration = {x = 0, y=0, z = 0},
|
acceleration = {x = 0, y=0, z = 0},
|
||||||
expirationtime = 8.0,
|
expirationtime = 8.0,
|
||||||
size = 1,
|
size = 1,
|
||||||
collisiondetection = true,
|
collisiondetection = true,
|
||||||
collision_removal = true,
|
collision_removal = true,
|
||||||
object_collision = false,
|
object_collision = false,
|
||||||
vertical = false,
|
vertical = false,
|
||||||
texture = mcl_weather.snow.get_texture(),
|
texture = mcl_weather.snow.get_texture(),
|
||||||
playername = player:get_player_name()
|
playername = player:get_player_name()
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_weather.snow.set_sky_box = function()
|
mcl_weather.snow.set_sky_box = function()
|
||||||
mcl_weather.skycolor.add_layer(
|
mcl_weather.skycolor.add_layer(
|
||||||
"weather-pack-snow-sky",
|
"weather-pack-snow-sky",
|
||||||
{{r=0, g=0, b=0},
|
{{r=0, g=0, b=0},
|
||||||
{r=85, g=86, b=86},
|
{r=85, g=86, b=86},
|
||||||
{r=135, g=135, b=135},
|
{r=135, g=135, b=135},
|
||||||
{r=85, g=86, b=86},
|
{r=85, g=86, b=86},
|
||||||
{r=0, g=0, b=0}})
|
{r=0, g=0, b=0}})
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
for _, player in pairs(get_connected_players()) do
|
for _, player in pairs(get_connected_players()) do
|
||||||
player:set_clouds({color="#ADADADE8"})
|
player:set_clouds({color="#ADADADE8"})
|
||||||
end
|
end
|
||||||
mcl_weather.skycolor.active = true
|
mcl_weather.skycolor.active = true
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_weather.snow.clear = function()
|
function mcl_weather.snow.clear()
|
||||||
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
|
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
|
||||||
mcl_weather.snow.init_done = false
|
mcl_weather.snow.init_done = false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Simple random texture getter
|
-- Simple random texture getter
|
||||||
mcl_weather.snow.get_texture = function()
|
function mcl_weather.snow.get_texture()
|
||||||
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
|
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
|
||||||
end
|
end
|
||||||
|
|
||||||
local timer = 0
|
local timer = 0
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
if mcl_weather.state ~= "snow" then
|
if mcl_weather.state ~= "snow" then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
timer = timer + dtime;
|
|
||||||
if timer >= 0.5 then
|
|
||||||
timer = 0
|
|
||||||
else
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if mcl_weather.snow.init_done == false then
|
timer = timer + dtime;
|
||||||
mcl_weather.snow.set_sky_box()
|
if timer >= 0.5 then
|
||||||
mcl_weather.snow.init_done = true
|
timer = 0
|
||||||
end
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
for _, player in pairs(get_connected_players()) do
|
if mcl_weather.snow.init_done == false then
|
||||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
mcl_weather.snow.set_sky_box()
|
||||||
return false
|
mcl_weather.snow.init_done = true
|
||||||
end
|
end
|
||||||
mcl_weather.snow.add_snow_particles(player)
|
|
||||||
end
|
for _, player in pairs(get_connected_players()) do
|
||||||
|
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
mcl_weather.snow.add_snow_particles(player)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- register snow weather
|
-- register snow weather
|
||||||
|
@ -4,60 +4,58 @@ local get_connected_players = minetest.get_connected_players
|
|||||||
lightning.auto = false
|
lightning.auto = false
|
||||||
|
|
||||||
mcl_weather.thunder = {
|
mcl_weather.thunder = {
|
||||||
next_strike = 0,
|
next_strike = 0,
|
||||||
min_delay = 3,
|
min_delay = 3,
|
||||||
max_delay = 12,
|
max_delay = 12,
|
||||||
init_done = false,
|
init_done = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
if mcl_weather.get_weather() ~= "thunder" then
|
if mcl_weather.get_weather() ~= "thunder" then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_weather.rain.set_particles_mode("thunder")
|
|
||||||
mcl_weather.rain.make_weather()
|
|
||||||
|
|
||||||
if mcl_weather.thunder.init_done == false then
|
mcl_weather.rain.set_particles_mode("thunder")
|
||||||
mcl_weather.skycolor.add_layer(
|
mcl_weather.rain.make_weather()
|
||||||
"weather-pack-thunder-sky",
|
|
||||||
{{r=0, g=0, b=0},
|
|
||||||
{r=40, g=40, b=40},
|
|
||||||
{r=85, g=86, b=86},
|
|
||||||
{r=40, g=40, b=40},
|
|
||||||
{r=0, g=0, b=0}})
|
|
||||||
mcl_weather.skycolor.active = true
|
|
||||||
for _, player in pairs(get_connected_players()) do
|
|
||||||
player:set_clouds({color="#3D3D3FE8"})
|
|
||||||
end
|
|
||||||
mcl_weather.thunder.init_done = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
|
|
||||||
lightning.strike()
|
|
||||||
local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
|
|
||||||
mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
|
|
||||||
end
|
|
||||||
|
|
||||||
|
if mcl_weather.thunder.init_done == false then
|
||||||
|
mcl_weather.skycolor.add_layer("weather-pack-thunder-sky", {
|
||||||
|
{r=0, g=0, b=0},
|
||||||
|
{r=40, g=40, b=40},
|
||||||
|
{r=85, g=86, b=86},
|
||||||
|
{r=40, g=40, b=40},
|
||||||
|
{r=0, g=0, b=0},
|
||||||
|
})
|
||||||
|
mcl_weather.skycolor.active = true
|
||||||
|
for _, player in pairs(get_connected_players()) do
|
||||||
|
player:set_clouds({color="#3D3D3FE8"})
|
||||||
|
end
|
||||||
|
mcl_weather.thunder.init_done = true
|
||||||
|
end
|
||||||
|
if (mcl_weather.thunder.next_strike <= minetest.get_gametime()) then
|
||||||
|
lightning.strike()
|
||||||
|
local delay = math.random(mcl_weather.thunder.min_delay, mcl_weather.thunder.max_delay)
|
||||||
|
mcl_weather.thunder.next_strike = minetest.get_gametime() + delay
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
mcl_weather.thunder.clear = function()
|
function mcl_weather.thunder.clear()
|
||||||
mcl_weather.rain.clear()
|
mcl_weather.rain.clear()
|
||||||
mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
|
mcl_weather.skycolor.remove_layer("weather-pack-thunder-sky")
|
||||||
mcl_weather.skycolor.remove_layer("lightning")
|
mcl_weather.skycolor.remove_layer("lightning")
|
||||||
mcl_weather.thunder.init_done = false
|
mcl_weather.thunder.init_done = false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- register thunderstorm weather
|
-- register thunderstorm weather
|
||||||
if mcl_weather.reg_weathers.thunder == nil then
|
if mcl_weather.reg_weathers.thunder == nil then
|
||||||
mcl_weather.reg_weathers.thunder = {
|
mcl_weather.reg_weathers.thunder = {
|
||||||
clear = mcl_weather.thunder.clear,
|
clear = mcl_weather.thunder.clear,
|
||||||
light_factor = 0.33333,
|
light_factor = 0.33333,
|
||||||
-- 10min - 20min
|
-- 10min - 20min
|
||||||
min_duration = 600,
|
min_duration = 600,
|
||||||
max_duration = 1200,
|
max_duration = 1200,
|
||||||
transitions = {
|
transitions = {
|
||||||
[100] = "rain",
|
[100] = "rain",
|
||||||
}
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
@ -1,27 +1,29 @@
|
|||||||
local S = minetest.get_translator("mcl_weather")
|
local S = minetest.get_translator("mcl_weather")
|
||||||
|
|
||||||
|
local math = math
|
||||||
|
|
||||||
-- weather states, 'none' is default, other states depends from active mods
|
-- weather states, 'none' is default, other states depends from active mods
|
||||||
mcl_weather.state = "none"
|
mcl_weather.state = "none"
|
||||||
|
|
||||||
-- player list for saving player meta info
|
-- player list for saving player meta info
|
||||||
mcl_weather.players = {}
|
mcl_weather.players = {}
|
||||||
|
|
||||||
-- default weather check interval for global step
|
-- default weather check interval for global step
|
||||||
mcl_weather.check_interval = 5
|
mcl_weather.check_interval = 5
|
||||||
|
|
||||||
-- weather min duration
|
-- weather min duration
|
||||||
mcl_weather.min_duration = 600
|
mcl_weather.min_duration = 600
|
||||||
|
|
||||||
-- weather max duration
|
-- weather max duration
|
||||||
mcl_weather.max_duration = 9000
|
mcl_weather.max_duration = 9000
|
||||||
|
|
||||||
-- weather calculated end time
|
-- weather calculated end time
|
||||||
mcl_weather.end_time = nil
|
mcl_weather.end_time = nil
|
||||||
|
|
||||||
-- registered weathers
|
-- registered weathers
|
||||||
mcl_weather.reg_weathers = {}
|
mcl_weather.reg_weathers = {}
|
||||||
|
|
||||||
-- global flag to disable/enable ABM logic.
|
-- global flag to disable/enable ABM logic.
|
||||||
mcl_weather.allow_abm = true
|
mcl_weather.allow_abm = true
|
||||||
|
|
||||||
mcl_weather.reg_weathers["none"] = {
|
mcl_weather.reg_weathers["none"] = {
|
||||||
@ -51,7 +53,7 @@ mcl_weather.get_rand_end_time = function(min_duration, max_duration)
|
|||||||
r = math.random(min_duration, max_duration)
|
r = math.random(min_duration, max_duration)
|
||||||
else
|
else
|
||||||
r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
|
r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
|
||||||
end
|
end
|
||||||
return minetest.get_gametime() + r
|
return minetest.get_gametime() + r
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -80,8 +82,8 @@ end
|
|||||||
mcl_weather.is_underwater = function(player)
|
mcl_weather.is_underwater = function(player)
|
||||||
local ppos = player:get_pos()
|
local ppos = player:get_pos()
|
||||||
local offset = player:get_eye_offset()
|
local offset = player:get_eye_offset()
|
||||||
local player_eye_pos = {x = ppos.x + offset.x,
|
local player_eye_pos = {x = ppos.x + offset.x,
|
||||||
y = ppos.y + offset.y + 1.5,
|
y = ppos.y + offset.y + 1.5,
|
||||||
z = ppos.z + offset.z}
|
z = ppos.z + offset.z}
|
||||||
local node_level = minetest.get_node_level(player_eye_pos)
|
local node_level = minetest.get_node_level(player_eye_pos)
|
||||||
if node_level == 8 or node_level == 7 then
|
if node_level == 8 or node_level == 7 then
|
||||||
@ -91,14 +93,12 @@ mcl_weather.is_underwater = function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- trying to locate position for particles by player look direction for performance reason.
|
-- trying to locate position for particles by player look direction for performance reason.
|
||||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||||
mcl_weather.get_random_pos_by_player_look_dir = function(player)
|
mcl_weather.get_random_pos_by_player_look_dir = function(player)
|
||||||
local look_dir = player:get_look_dir()
|
local look_dir = player:get_look_dir()
|
||||||
local player_pos = player:get_pos()
|
local player_pos = player:get_pos()
|
||||||
|
|
||||||
local random_pos_x = 0
|
local random_pos_x, random_pos_y, random_pos_z
|
||||||
local random_pos_y = 0
|
|
||||||
local random_pos_z = 0
|
|
||||||
|
|
||||||
if look_dir.x > 0 then
|
if look_dir.x > 0 then
|
||||||
if look_dir.z > 0 then
|
if look_dir.z > 0 then
|
||||||
@ -208,7 +208,7 @@ minetest.register_privilege("weather_manager", {
|
|||||||
give_to_singleplayer = false
|
give_to_singleplayer = false
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Weather command definition. Set
|
-- Weather command definition. Set
|
||||||
minetest.register_chatcommand("weather", {
|
minetest.register_chatcommand("weather", {
|
||||||
params = "(clear | rain | snow | thunder) [<duration>]",
|
params = "(clear | rain | snow | thunder) [<duration>]",
|
||||||
description = S("Changes the weather to the specified parameter."),
|
description = S("Changes the weather to the specified parameter."),
|
||||||
@ -270,7 +270,7 @@ minetest.register_chatcommand("toggledownfall", {
|
|||||||
local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
|
local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
|
||||||
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
||||||
mcl_weather.allow_abm = false
|
mcl_weather.allow_abm = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local load_weather = function()
|
local load_weather = function()
|
||||||
|
@ -233,7 +233,7 @@ end
|
|||||||
|
|
||||||
-- Returns true if the specified entry has been viewed by the player
|
-- Returns true if the specified entry has been viewed by the player
|
||||||
function doc.entry_viewed(playername, category_id, entry_id)
|
function doc.entry_viewed(playername, category_id, entry_id)
|
||||||
local entry, category_id, entry_id = get_entry(category_id, entry_id)
|
local _, category_id, entry_id = get_entry(category_id, entry_id)
|
||||||
if doc.data.players[playername].stored_data.viewed[category_id] == nil then
|
if doc.data.players[playername].stored_data.viewed[category_id] == nil then
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
@ -243,7 +243,7 @@ end
|
|||||||
|
|
||||||
-- Returns true if the specified entry is hidden from the player
|
-- Returns true if the specified entry is hidden from the player
|
||||||
function doc.entry_revealed(playername, category_id, entry_id)
|
function doc.entry_revealed(playername, category_id, entry_id)
|
||||||
local entry, category_id, entry_id = get_entry(category_id, entry_id)
|
local _, category_id, entry_id = get_entry(category_id, entry_id)
|
||||||
local hidden = doc.data.categories[category_id].entries[entry_id].hidden
|
local hidden = doc.data.categories[category_id].entries[entry_id].hidden
|
||||||
if doc.data.players[playername].stored_data.revealed[category_id] == nil then
|
if doc.data.players[playername].stored_data.revealed[category_id] == nil then
|
||||||
return not hidden
|
return not hidden
|
||||||
@ -302,7 +302,7 @@ function doc.show_entry(playername, category_id, entry_id, ignore_hidden)
|
|||||||
minetest.show_formspec(playername, "doc:error_no_categories", doc.formspec_error_no_categories())
|
minetest.show_formspec(playername, "doc:error_no_categories", doc.formspec_error_no_categories())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local entry, category_id, entry_id = get_entry(category_id, entry_id)
|
local _, category_id, entry_id = get_entry(category_id, entry_id)
|
||||||
if ignore_hidden or doc.entry_revealed(playername, category_id, entry_id) then
|
if ignore_hidden or doc.entry_revealed(playername, category_id, entry_id) then
|
||||||
local playerdata = doc.data.players[playername]
|
local playerdata = doc.data.players[playername]
|
||||||
playerdata.category = category_id
|
playerdata.category = category_id
|
||||||
@ -587,8 +587,6 @@ doc.widgets.gallery = function(imagedata, playername, x, y, aspect_ratio, width,
|
|||||||
formstring = formstring .. "label["..nx..","..ny..";"..i.."]"
|
formstring = formstring .. "label["..nx..","..ny..";"..i.."]"
|
||||||
pos = pos + 1
|
pos = pos + 1
|
||||||
end
|
end
|
||||||
local bw, bh
|
|
||||||
|
|
||||||
return formstring, ih
|
return formstring, ih
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -164,7 +164,7 @@ local factoid_toolcaps = function(tool_capabilities, check_uses)
|
|||||||
local useslines = 0
|
local useslines = 0
|
||||||
for k,v in pairs(groupcaps) do
|
for k,v in pairs(groupcaps) do
|
||||||
-- Mining capabilities
|
-- Mining capabilities
|
||||||
local minrating, maxrating
|
--[[local minrating, maxrating
|
||||||
if v.times then
|
if v.times then
|
||||||
for rating, time in pairs(v.times) do
|
for rating, time in pairs(v.times) do
|
||||||
if minrating == nil then minrating = rating else
|
if minrating == nil then minrating = rating else
|
||||||
@ -177,7 +177,7 @@ local factoid_toolcaps = function(tool_capabilities, check_uses)
|
|||||||
else
|
else
|
||||||
minrating = 1
|
minrating = 1
|
||||||
maxrating = 1
|
maxrating = 1
|
||||||
end
|
end]]
|
||||||
local maxlevel = v.maxlevel
|
local maxlevel = v.maxlevel
|
||||||
if not maxlevel then
|
if not maxlevel then
|
||||||
-- Default from tool.h
|
-- Default from tool.h
|
||||||
@ -577,11 +577,8 @@ doc.add_category("nodes", {
|
|||||||
description = S("Item reference of blocks and other things which are capable of occupying space"),
|
description = S("Item reference of blocks and other things which are capable of occupying space"),
|
||||||
build_formspec = function(data, playername)
|
build_formspec = function(data, playername)
|
||||||
if data then
|
if data then
|
||||||
local formstring = ""
|
local formstring = entry_image(data)
|
||||||
local datastring = ""
|
local datastring = factoids_header(data, "nodes")
|
||||||
|
|
||||||
formstring = entry_image(data)
|
|
||||||
datastring = factoids_header(data, "nodes")
|
|
||||||
|
|
||||||
local liquid = data.def.liquidtype ~= "none" and minetest.get_item_group(data.itemstring, "fake_liquid") == 0
|
local liquid = data.def.liquidtype ~= "none" and minetest.get_item_group(data.itemstring, "fake_liquid") == 0
|
||||||
if not forbidden_core_factoids.basics then
|
if not forbidden_core_factoids.basics then
|
||||||
@ -834,7 +831,7 @@ doc.add_category("nodes", {
|
|||||||
elseif type(data.def.drop) == "table" and data.def.drop.items ~= nil then
|
elseif type(data.def.drop) == "table" and data.def.drop.items ~= nil then
|
||||||
local max = data.def.drop.max_items
|
local max = data.def.drop.max_items
|
||||||
local dropstring = ""
|
local dropstring = ""
|
||||||
local dropstring_base = ""
|
local dropstring_base
|
||||||
if max == nil then
|
if max == nil then
|
||||||
dropstring_base = N("This block will drop the following items when mined: @1.")
|
dropstring_base = N("This block will drop the following items when mined: @1.")
|
||||||
elseif max == 1 then
|
elseif max == 1 then
|
||||||
@ -852,7 +849,7 @@ doc.add_category("nodes", {
|
|||||||
local rarity_history = {}
|
local rarity_history = {}
|
||||||
for i=1,#data.def.drop.items do
|
for i=1,#data.def.drop.items do
|
||||||
local local_rarity = data.def.drop.items[i].rarity
|
local local_rarity = data.def.drop.items[i].rarity
|
||||||
local chance = 1
|
local chance
|
||||||
local rarity = 1
|
local rarity = 1
|
||||||
if local_rarity == nil then
|
if local_rarity == nil then
|
||||||
local_rarity = 1
|
local_rarity = 1
|
||||||
@ -937,7 +934,6 @@ doc.add_category("nodes", {
|
|||||||
end
|
end
|
||||||
|
|
||||||
local rarity = probtable.rarity
|
local rarity = probtable.rarity
|
||||||
local raritystring = ""
|
|
||||||
-- No percentage if there's only one possible guaranteed drop
|
-- No percentage if there's only one possible guaranteed drop
|
||||||
if not(rarity == 1 and #data.def.drop.items == 1) then
|
if not(rarity == 1 and #data.def.drop.items == 1) then
|
||||||
local chance = (1/rarity)*100
|
local chance = (1/rarity)*100
|
||||||
@ -1086,11 +1082,8 @@ doc.add_category("tools", {
|
|||||||
end,
|
end,
|
||||||
build_formspec = function(data, playername)
|
build_formspec = function(data, playername)
|
||||||
if data then
|
if data then
|
||||||
local formstring = ""
|
local formstring = entry_image(data)
|
||||||
local datastring = ""
|
local datastring = factoids_header(data, "tools")
|
||||||
|
|
||||||
formstring = entry_image(data)
|
|
||||||
datastring = factoids_header(data, "tools")
|
|
||||||
|
|
||||||
-- Overwritten durability info
|
-- Overwritten durability info
|
||||||
if type(data.def._doc_items_durability) == "number" then
|
if type(data.def._doc_items_durability) == "number" then
|
||||||
@ -1120,11 +1113,8 @@ doc.add_category("craftitems", {
|
|||||||
description = S("Item reference of items which are neither blocks, tools or weapons (esp. crafting items)"),
|
description = S("Item reference of items which are neither blocks, tools or weapons (esp. crafting items)"),
|
||||||
build_formspec = function(data, playername)
|
build_formspec = function(data, playername)
|
||||||
if data then
|
if data then
|
||||||
local formstring = ""
|
local formstring = entry_image(data)
|
||||||
local datastring = ""
|
local datastring = factoids_header(data, "craftitems")
|
||||||
|
|
||||||
formstring = entry_image(data)
|
|
||||||
datastring = factoids_header(data, "craftitems")
|
|
||||||
datastring = datastring .. factoids_footer(data, playername, "craftitems")
|
datastring = datastring .. factoids_footer(data, playername, "craftitems")
|
||||||
|
|
||||||
formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
formstring = formstring .. doc.widgets.text(datastring, nil, nil, doc.FORMSPEC.ENTRY_WIDTH - 1.2)
|
||||||
|
@ -417,9 +417,9 @@ local function get_tooltip(item, groups, cooktime, burntime)
|
|||||||
-- and just print the normal item name without special formatting
|
-- and just print the normal item name without special formatting
|
||||||
if groups[1] == "compass" or groups[1] == "clock" then
|
if groups[1] == "compass" or groups[1] == "clock" then
|
||||||
groupstr = reg_items[item].description
|
groupstr = reg_items[item].description
|
||||||
elseif group_names[groups[1]] then
|
elseif g then
|
||||||
-- Use the special group name string
|
-- Use the special group name string
|
||||||
groupstr = minetest.colorize(gcol, group_names[groups[1]])
|
groupstr = minetest.colorize(gcol, g)
|
||||||
else
|
else
|
||||||
--[[ Fallback: Generic group explanation: This always
|
--[[ Fallback: Generic group explanation: This always
|
||||||
works, but the internally used group name (which
|
works, but the internally used group name (which
|
||||||
@ -545,7 +545,7 @@ local function get_recipe_fs(data, iY)
|
|||||||
|
|
||||||
if custom_recipe or shapeless or recipe.type == "cooking" then
|
if custom_recipe or shapeless or recipe.type == "cooking" then
|
||||||
local icon = custom_recipe and custom_recipe.icon or
|
local icon = custom_recipe and custom_recipe.icon or
|
||||||
shapeless and "shapeless" or "furnace"
|
shapeless and "shapeless" or "furnace"
|
||||||
|
|
||||||
if recipe.type == "cooking" then
|
if recipe.type == "cooking" then
|
||||||
icon = "default_furnace_front_active.png"
|
icon = "default_furnace_front_active.png"
|
||||||
@ -638,7 +638,7 @@ local function make_formspec(name)
|
|||||||
fs[#fs + 1] = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
fs[#fs + 1] = "background9[1,1;1,1;mcl_base_textures_background9.png;true;7]"
|
||||||
|
|
||||||
fs[#fs + 1] = fmt([[ tooltip[size_inc;%s]
|
fs[#fs + 1] = fmt([[ tooltip[size_inc;%s]
|
||||||
tooltip[size_dec;%s] ]],
|
tooltip[size_dec;%s] ]],
|
||||||
ESC(S("Increase window size")),
|
ESC(S("Increase window size")),
|
||||||
ESC(S("Decrease window size")))
|
ESC(S("Decrease window size")))
|
||||||
|
|
||||||
@ -656,9 +656,9 @@ local function make_formspec(name)
|
|||||||
]]
|
]]
|
||||||
|
|
||||||
fs[#fs + 1] = fmt([[ tooltip[search;%s]
|
fs[#fs + 1] = fmt([[ tooltip[search;%s]
|
||||||
tooltip[clear;%s]
|
tooltip[clear;%s]
|
||||||
tooltip[prev;%s]
|
tooltip[prev;%s]
|
||||||
tooltip[next;%s] ]],
|
tooltip[next;%s] ]],
|
||||||
ESC(S("Search")),
|
ESC(S("Search")),
|
||||||
ESC(S("Reset")),
|
ESC(S("Reset")),
|
||||||
ESC(S("Previous page")),
|
ESC(S("Previous page")),
|
||||||
|
@ -154,7 +154,7 @@ doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
|
|||||||
return s
|
return s
|
||||||
end)
|
end)
|
||||||
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
|
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
|
||||||
local def = minetest.registered_items[itemstring]
|
--local def = minetest.registered_items[itemstring]
|
||||||
local s = ""
|
local s = ""
|
||||||
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
|
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
|
||||||
local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
|
local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
|
||||||
@ -289,7 +289,7 @@ doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
|
|||||||
local itemname = item:get_name()
|
local itemname = item:get_name()
|
||||||
local itemcount = item:get_count()
|
local itemcount = item:get_count()
|
||||||
local idef = minetest.registered_items[itemname]
|
local idef = minetest.registered_items[itemname]
|
||||||
local text = ""
|
local text
|
||||||
if idef.description and idef.description ~= "" then
|
if idef.description and idef.description ~= "" then
|
||||||
text = idef.description
|
text = idef.description
|
||||||
else
|
else
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
local S = minetest.get_translator("mcl_tt")
|
local S = minetest.get_translator("mcl_tt")
|
||||||
|
|
||||||
local function get_min_digtime(caps)
|
--[[local function get_min_digtime(caps)
|
||||||
local mintime
|
local mintime
|
||||||
local unique = true
|
local unique = true
|
||||||
local maxlevel = caps.maxlevel
|
local maxlevel = caps.maxlevel
|
||||||
@ -25,7 +25,7 @@ local function get_min_digtime(caps)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
return mintime, unique
|
return mintime, unique
|
||||||
end
|
end]]
|
||||||
|
|
||||||
local function newline(str)
|
local function newline(str)
|
||||||
if str ~= "" then
|
if str ~= "" then
|
||||||
@ -47,7 +47,7 @@ tt.register_snippet(function(itemstring, toolcaps)
|
|||||||
local minestring = ""
|
local minestring = ""
|
||||||
local capstr = ""
|
local capstr = ""
|
||||||
local caplines = 0
|
local caplines = 0
|
||||||
for k,v in pairs(groupcaps) do
|
for _,v in pairs(groupcaps) do
|
||||||
local speedstr = ""
|
local speedstr = ""
|
||||||
local miningusesstr = ""
|
local miningusesstr = ""
|
||||||
-- Mining capabilities
|
-- Mining capabilities
|
||||||
@ -153,9 +153,9 @@ tt.register_snippet(function(itemstring, toolcaps)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
-- Weapon stats
|
-- Weapon stats
|
||||||
tt.register_snippet(function(itemstring)
|
--[[tt.register_snippet(function(itemstring)
|
||||||
local def = minetest.registered_items[itemstring]
|
local def = minetest.registered_items[itemstring]
|
||||||
end)
|
end)]]
|
||||||
|
|
||||||
-- Food
|
-- Food
|
||||||
tt.register_snippet(function(itemstring)
|
tt.register_snippet(function(itemstring)
|
||||||
|
@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_tt")
|
|||||||
|
|
||||||
-- Armor
|
-- Armor
|
||||||
tt.register_snippet(function(itemstring)
|
tt.register_snippet(function(itemstring)
|
||||||
local def = minetest.registered_items[itemstring]
|
--local def = minetest.registered_items[itemstring]
|
||||||
local s = ""
|
local s = ""
|
||||||
local head = minetest.get_item_group(itemstring, "armor_head")
|
local head = minetest.get_item_group(itemstring, "armor_head")
|
||||||
local torso = minetest.get_item_group(itemstring, "armor_torso")
|
local torso = minetest.get_item_group(itemstring, "armor_torso")
|
||||||
@ -26,7 +26,7 @@ tt.register_snippet(function(itemstring)
|
|||||||
return s
|
return s
|
||||||
end)
|
end)
|
||||||
tt.register_snippet(function(itemstring, _, itemstack)
|
tt.register_snippet(function(itemstring, _, itemstack)
|
||||||
local def = minetest.registered_items[itemstring]
|
--local def = minetest.registered_items[itemstring]
|
||||||
local s = ""
|
local s = ""
|
||||||
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
|
local use = minetest.get_item_group(itemstring, "mcl_armor_uses")
|
||||||
local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
|
local pts = minetest.get_item_group(itemstring, "mcl_armor_points")
|
||||||
@ -75,7 +75,7 @@ tt.register_snippet(function(itemstring)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
tt.register_snippet(function(itemstring)
|
tt.register_snippet(function(itemstring)
|
||||||
local def = minetest.registered_items[itemstring]
|
--local def = minetest.registered_items[itemstring]
|
||||||
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
|
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
|
||||||
return S("Deals damage when falling"), mcl_colors.YELLOW
|
return S("Deals damage when falling"), mcl_colors.YELLOW
|
||||||
end
|
end
|
||||||
|
@ -250,9 +250,7 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
|
|||||||
local tnodedug = string.split(entry.node, ":")
|
local tnodedug = string.split(entry.node, ":")
|
||||||
local tmod = tnodedug[1]
|
local tmod = tnodedug[1]
|
||||||
local titem = tnodedug[2]
|
local titem = tnodedug[2]
|
||||||
if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
|
if tmod and titem and data.count[tmod] and data.count[tmod][titem] and data.count[tmod][titem] > entry.target-1 then
|
||||||
-- table running failed!
|
|
||||||
elseif data.count[tmod][titem] > entry.target-1 then
|
|
||||||
return entry.award
|
return entry.award
|
||||||
end
|
end
|
||||||
elseif awards.get_total_item_count(data, "count") > entry.target-1 then
|
elseif awards.get_total_item_count(data, "count") > entry.target-1 then
|
||||||
@ -277,9 +275,7 @@ minetest.register_on_placenode(function(pos, node, digger)
|
|||||||
local tnodedug = string.split(entry.node, ":")
|
local tnodedug = string.split(entry.node, ":")
|
||||||
local tmod = tnodedug[1]
|
local tmod = tnodedug[1]
|
||||||
local titem = tnodedug[2]
|
local titem = tnodedug[2]
|
||||||
if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
|
if tmod and titem and data.place[tmod] and data.place[tmod][titem] and data.place[tmod][titem] > entry.target-1 then
|
||||||
-- table running failed!
|
|
||||||
elseif data.place[tmod][titem] > entry.target-1 then
|
|
||||||
return entry.award
|
return entry.award
|
||||||
end
|
end
|
||||||
elseif awards.get_total_item_count(data, "place") > entry.target-1 then
|
elseif awards.get_total_item_count(data, "place") > entry.target-1 then
|
||||||
@ -303,9 +299,7 @@ minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack,
|
|||||||
local titemstring = string.split(entry.item, ":")
|
local titemstring = string.split(entry.item, ":")
|
||||||
local tmod = titemstring[1]
|
local tmod = titemstring[1]
|
||||||
local titem = titemstring[2]
|
local titem = titemstring[2]
|
||||||
if not tmod or not titem or not data.eat[tmod] or not data.eat[tmod][titem] then
|
if tmod and titem and data.eat[tmod] and data.eat[tmod][titem] and data.eat[tmod][titem] > entry.target-1 then
|
||||||
-- table running failed!
|
|
||||||
elseif data.eat[tmod][titem] > entry.target-1 then
|
|
||||||
return entry.award
|
return entry.award
|
||||||
end
|
end
|
||||||
elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
|
elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
|
||||||
@ -331,9 +325,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
|
|||||||
local titemcrafted = string.split(entry.item, ":")
|
local titemcrafted = string.split(entry.item, ":")
|
||||||
local tmod = titemcrafted[1]
|
local tmod = titemcrafted[1]
|
||||||
local titem = titemcrafted[2]
|
local titem = titemcrafted[2]
|
||||||
if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
|
if tmod and titem and data.craft[tmod] and data.craft[tmod][titem] and data.craft[tmod][titem] > entry.target-1 then
|
||||||
-- table running failed!
|
|
||||||
elseif data.craft[tmod][titem] > entry.target-1 then
|
|
||||||
return entry.award
|
return entry.award
|
||||||
end
|
end
|
||||||
elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
|
elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
if minetest.get_modpath("unified_inventory") ~= nil then
|
if minetest.get_modpath("unified_inventory") then
|
||||||
local S = minetest.get_translator("awards")
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
unified_inventory.register_button("awards", {
|
unified_inventory.register_button("awards", {
|
||||||
type = "image",
|
type = "image",
|
||||||
image = "awards_ui_icon.png",
|
image = "awards_ui_icon.png",
|
||||||
|
@ -1,17 +1,22 @@
|
|||||||
local S = minetest.get_translator("hudbars")
|
local modname = minetest.get_current_modname()
|
||||||
|
local modpath = minetest.get_modpath(modname)
|
||||||
|
|
||||||
|
local S = minetest.get_translator(modname)
|
||||||
local N = function(s) return s end
|
local N = function(s) return s end
|
||||||
|
|
||||||
hb = {}
|
local math = math
|
||||||
|
local table = table
|
||||||
|
|
||||||
hb.hudtables = {}
|
hb = {
|
||||||
|
hudtables = {},
|
||||||
-- number of registered HUD bars
|
-- number of registered HUD bars
|
||||||
hb.hudbars_count = 0
|
hudbars_count = 0,
|
||||||
|
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
registered_slots = {},
|
||||||
hb.registered_slots = {}
|
settings = {},
|
||||||
|
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||||
hb.settings = {}
|
players = {},
|
||||||
|
}
|
||||||
|
|
||||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||||
local sval
|
local sval
|
||||||
@ -45,7 +50,8 @@ function hb.load_setting(sname, stype, defaultval, valid_values)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Load default settings
|
-- Load default settings
|
||||||
dofile(minetest.get_modpath("hudbars").."/default_settings.lua")
|
dofile(modpath.."/default_settings.lua")
|
||||||
|
|
||||||
if minetest.get_modpath("mcl_experience") and not minetest.is_creative_enabled("") then
|
if minetest.get_modpath("mcl_experience") and not minetest.is_creative_enabled("") then
|
||||||
-- reserve some space for experience bar:
|
-- reserve some space for experience bar:
|
||||||
hb.settings.start_offset_left.y = hb.settings.start_offset_left.y - 20
|
hb.settings.start_offset_left.y = hb.settings.start_offset_left.y - 20
|
||||||
@ -85,9 +91,6 @@ local function make_label(format_string, format_string_config, label, start_valu
|
|||||||
return ret
|
return ret
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
|
||||||
hb.players = {}
|
|
||||||
|
|
||||||
function hb.value_to_barlength(value, max)
|
function hb.value_to_barlength(value, max)
|
||||||
if max == 0 then
|
if max == 0 then
|
||||||
return 0
|
return 0
|
||||||
|
@ -237,12 +237,10 @@ mcl_damage.register_on_damage(function(obj, damage, reason)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
local new_assist = {}
|
|
||||||
|
|
||||||
for obj, tbl in pairs(mcl_death_messages.assist) do
|
for obj, tbl in pairs(mcl_death_messages.assist) do
|
||||||
tbl.timeout = tbl.timeout - dtime
|
tbl.timeout = tbl.timeout - dtime
|
||||||
if (obj:is_player() or obj:get_luaentity()) and tbl.timeout > 0 then
|
if not obj:is_player() and not obj:get_luaentity() or tbl.timeout > 0 then
|
||||||
new_assist[obj] = tbl
|
mcl_death_messages.assist[obj] = nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -1,5 +1,11 @@
|
|||||||
local S = minetest.get_translator("mcl_experience")
|
local S = minetest.get_translator("mcl_experience")
|
||||||
|
|
||||||
mcl_experience = {}
|
mcl_experience = {}
|
||||||
|
|
||||||
|
local vector = vector
|
||||||
|
local math = math
|
||||||
|
local string = string
|
||||||
|
|
||||||
local pool = {}
|
local pool = {}
|
||||||
local registered_nodes
|
local registered_nodes
|
||||||
local max_xp = 2^31-1
|
local max_xp = 2^31-1
|
||||||
@ -114,9 +120,9 @@ end
|
|||||||
hud_manager.hud_exists = function(player,hud_name)
|
hud_manager.hud_exists = function(player,hud_name)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if player_huds[name] and player_huds[name][hud_name] then
|
if player_huds[name] and player_huds[name][hud_name] then
|
||||||
return(true)
|
return true
|
||||||
else
|
else
|
||||||
return(false)
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-------------------
|
-------------------
|
||||||
@ -144,7 +150,7 @@ end)
|
|||||||
|
|
||||||
function mcl_experience.get_player_xp_level(player)
|
function mcl_experience.get_player_xp_level(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
return(pool[name].level)
|
return pool[name].level
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_experience.set_player_xp_level(player,level)
|
function mcl_experience.set_player_xp_level(player,level)
|
||||||
@ -262,7 +268,6 @@ function mcl_experience.add_experience(player, experience)
|
|||||||
if #final_candidates > 0 then
|
if #final_candidates > 0 then
|
||||||
local can = final_candidates[math.random(#final_candidates)]
|
local can = final_candidates[math.random(#final_candidates)]
|
||||||
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||||
local unbreaking_level = mcl_enchanting.get_enchantment(stack, "unbreaking")
|
|
||||||
local uses = mcl_util.calculate_durability(stack)
|
local uses = mcl_util.calculate_durability(stack)
|
||||||
local multiplier = 2 * 65535 / uses
|
local multiplier = 2 * 65535 / uses
|
||||||
local repair = experience * multiplier
|
local repair = experience * multiplier
|
||||||
@ -329,14 +334,12 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
mcl_experience.throw_experience(player:get_pos(), xp_amount)
|
mcl_experience.throw_experience(player:get_pos(), xp_amount)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
local name
|
|
||||||
local collector, pos, pos2
|
local collector, pos, pos2
|
||||||
local direction, distance, player_velocity, goal
|
local direction, distance, player_velocity, goal
|
||||||
local currentvel, acceleration, multiplier, velocity
|
local currentvel, acceleration, multiplier, velocity
|
||||||
local node, vel, def
|
local node, vel, def
|
||||||
local is_moving, is_slippery, slippery, slip_factor
|
local is_moving, is_slippery, slippery, slip_factor
|
||||||
local size, data
|
local size
|
||||||
local function xp_step(self, dtime)
|
local function xp_step(self, dtime)
|
||||||
--if item set to be collected then only execute go to player
|
--if item set to be collected then only execute go to player
|
||||||
if self.collected == true then
|
if self.collected == true then
|
||||||
|
@ -1,31 +1,34 @@
|
|||||||
local S = minetest.get_translator("mcl_hbarmor")
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local mcl_hbarmor = {}
|
local math = math
|
||||||
|
local tonumber = tonumber
|
||||||
|
|
||||||
-- HUD statbar values
|
local get_connected_players = minetest.get_connected_players
|
||||||
mcl_hbarmor.armor = {}
|
|
||||||
|
|
||||||
-- Stores if player's HUD bar has been initialized so far.
|
local mcl_hbarmor = {
|
||||||
mcl_hbarmor.player_active = {}
|
-- HUD statbar values
|
||||||
|
armor = {},
|
||||||
|
-- Stores if player's HUD bar has been initialized so far.
|
||||||
|
player_active = {},
|
||||||
|
-- Time difference in seconds between updates to the HUD armor bar.
|
||||||
|
-- Increase this number for slow servers.
|
||||||
|
tick = 0.1,
|
||||||
|
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||||
|
autohide = true,
|
||||||
|
}
|
||||||
|
|
||||||
-- Time difference in seconds between updates to the HUD armor bar.
|
local tick_config = minetest.settings:get("mcl_hbarmor_tick")
|
||||||
-- Increase this number for slow servers.
|
|
||||||
mcl_hbarmor.tick = 0.1
|
|
||||||
|
|
||||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
if tonumber(tick_config) ~= nil then
|
||||||
mcl_hbarmor.autohide = true
|
mcl_hbarmor.tick = tonumber(tick_config)
|
||||||
|
|
||||||
set = minetest.settings:get("mcl_hbarmor_tick")
|
|
||||||
if tonumber(set) ~= nil then
|
|
||||||
mcl_hbarmor.tick = tonumber(set)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local must_hide = function(playername, arm)
|
local function must_hide(playername, arm)
|
||||||
return arm == 0
|
return arm == 0
|
||||||
end
|
end
|
||||||
|
|
||||||
local arm_printable = function(arm)
|
local function arm_printable(arm)
|
||||||
return math.ceil(math.floor(arm+0.5))
|
return math.ceil(math.floor(arm+0.5))
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -106,12 +109,13 @@ end)
|
|||||||
local main_timer = 0
|
local main_timer = 0
|
||||||
local timer = 0
|
local timer = 0
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
--TODO: replace this by playerglobalstep API then implemented
|
||||||
main_timer = main_timer + dtime
|
main_timer = main_timer + dtime
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if main_timer > mcl_hbarmor.tick or timer > 4 then
|
if main_timer > mcl_hbarmor.tick or timer > 4 then
|
||||||
if minetest.settings:get_bool("enable_damage") then
|
if minetest.settings:get_bool("enable_damage") then
|
||||||
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
|
if main_timer > mcl_hbarmor.tick then main_timer = 0 end
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(get_connected_players()) do
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
if mcl_hbarmor.player_active[name] == true then
|
if mcl_hbarmor.player_active[name] == true then
|
||||||
local ret = mcl_hbarmor.get_armor(player)
|
local ret = mcl_hbarmor.get_armor(player)
|
||||||
|
@ -7,7 +7,7 @@ local players = {}
|
|||||||
-- Containing all the items for each Creative Mode tab
|
-- Containing all the items for each Creative Mode tab
|
||||||
local inventory_lists = {}
|
local inventory_lists = {}
|
||||||
|
|
||||||
local mod_player = minetest.get_modpath("mcl_player") ~= nil
|
--local mod_player = minetest.get_modpath("mcl_player") ~= nil
|
||||||
|
|
||||||
-- Create tables
|
-- Create tables
|
||||||
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
|
local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
|
||||||
@ -161,7 +161,7 @@ end
|
|||||||
|
|
||||||
local function init(player)
|
local function init(player)
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
local inv = minetest.create_detached_inventory("creative_"..playername, {
|
minetest.create_detached_inventory("creative_"..playername, {
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
if minetest.is_creative_enabled(playername) then
|
if minetest.is_creative_enabled(playername) then
|
||||||
return count
|
return count
|
||||||
@ -203,7 +203,7 @@ local offset = {} -- string offset:
|
|||||||
local boffset = {} --
|
local boffset = {} --
|
||||||
local hoch = {}
|
local hoch = {}
|
||||||
local filtername = {}
|
local filtername = {}
|
||||||
local bg = {}
|
--local bg = {}
|
||||||
|
|
||||||
local noffset_x_start = -0.24
|
local noffset_x_start = -0.24
|
||||||
local noffset_x = noffset_x_start
|
local noffset_x = noffset_x_start
|
||||||
@ -257,7 +257,6 @@ hoch["mobs"] = "_down"
|
|||||||
hoch["matr"] = "_down"
|
hoch["matr"] = "_down"
|
||||||
hoch["inv"] = "_down"
|
hoch["inv"] = "_down"
|
||||||
|
|
||||||
filtername = {}
|
|
||||||
filtername["blocks"] = S("Building Blocks")
|
filtername["blocks"] = S("Building Blocks")
|
||||||
filtername["deco"] = S("Decoration Blocks")
|
filtername["deco"] = S("Decoration Blocks")
|
||||||
filtername["redstone"] = S("Redstone")
|
filtername["redstone"] = S("Redstone")
|
||||||
@ -272,9 +271,9 @@ filtername["brew"] = S("Brewing")
|
|||||||
filtername["matr"] = S("Materials")
|
filtername["matr"] = S("Materials")
|
||||||
filtername["inv"] = S("Survival Inventory")
|
filtername["inv"] = S("Survival Inventory")
|
||||||
|
|
||||||
local dark_bg = "crafting_creative_bg_dark.png"
|
--local dark_bg = "crafting_creative_bg_dark.png"
|
||||||
|
|
||||||
local function reset_menu_item_bg()
|
--[[local function reset_menu_item_bg()
|
||||||
bg["blocks"] = dark_bg
|
bg["blocks"] = dark_bg
|
||||||
bg["deco"] = dark_bg
|
bg["deco"] = dark_bg
|
||||||
bg["redstone"] = dark_bg
|
bg["redstone"] = dark_bg
|
||||||
@ -289,11 +288,11 @@ local function reset_menu_item_bg()
|
|||||||
bg["matr"] = dark_bg
|
bg["matr"] = dark_bg
|
||||||
bg["inv"] = dark_bg
|
bg["inv"] = dark_bg
|
||||||
bg["default"] = dark_bg
|
bg["default"] = dark_bg
|
||||||
end
|
end]]
|
||||||
|
|
||||||
|
|
||||||
mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
|
mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
|
||||||
reset_menu_item_bg()
|
--reset_menu_item_bg()
|
||||||
pagenum = math.floor(pagenum) or 1
|
pagenum = math.floor(pagenum) or 1
|
||||||
|
|
||||||
local playername = player:get_player_name()
|
local playername = player:get_player_name()
|
||||||
@ -310,7 +309,6 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||||||
end
|
end
|
||||||
local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
|
local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
|
||||||
local name = "nix"
|
local name = "nix"
|
||||||
local formspec = ""
|
|
||||||
local main_list
|
local main_list
|
||||||
local listrings = "listring[detached:creative_"..playername..";main]"..
|
local listrings = "listring[detached:creative_"..playername..";main]"..
|
||||||
"listring[current_player;main]"..
|
"listring[current_player;main]"..
|
||||||
@ -322,7 +320,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||||||
players[playername].page = page
|
players[playername].page = page
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
bg[name] = "crafting_creative_bg.png"
|
--bg[name] = "crafting_creative_bg.png"
|
||||||
|
|
||||||
local inv_bg = "crafting_inventory_creative.png"
|
local inv_bg = "crafting_inventory_creative.png"
|
||||||
if name == "inv" then
|
if name == "inv" then
|
||||||
@ -428,7 +426,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
|
|||||||
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
|
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
|
||||||
end
|
end
|
||||||
|
|
||||||
formspec = "size[10,9.3]"..
|
local formspec = "size[10,9.3]"..
|
||||||
"no_prepend[]"..
|
"no_prepend[]"..
|
||||||
mcl_vars.gui_nonbg..mcl_vars.gui_bg_color..
|
mcl_vars.gui_nonbg..mcl_vars.gui_bg_color..
|
||||||
"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
|
"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
|
||||||
@ -560,7 +558,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Figure out current scroll bar from formspec
|
-- Figure out current scroll bar from formspec
|
||||||
local formspec = player:get_inventory_formspec()
|
--local formspec = player:get_inventory_formspec()
|
||||||
|
|
||||||
local start_i = players[name].start_i
|
local start_i = players[name].start_i
|
||||||
|
|
||||||
@ -628,7 +626,7 @@ if minetest.is_creative_enabled("") then
|
|||||||
end
|
end
|
||||||
|
|
||||||
mcl_inventory.update_inventory_formspec = function(player)
|
mcl_inventory.update_inventory_formspec = function(player)
|
||||||
local page = nil
|
local page
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
@ -639,7 +637,7 @@ if minetest.is_creative_enabled("") then
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Figure out current scroll bar from formspec
|
-- Figure out current scroll bar from formspec
|
||||||
local formspec = player:get_inventory_formspec()
|
--local formspec = player:get_inventory_formspec()
|
||||||
local start_i = players[name].start_i
|
local start_i = players[name].start_i
|
||||||
|
|
||||||
local inv_size
|
local inv_size
|
||||||
|
@ -3,8 +3,8 @@ local F = minetest.formspec_escape
|
|||||||
|
|
||||||
mcl_inventory = {}
|
mcl_inventory = {}
|
||||||
|
|
||||||
local mod_player = minetest.get_modpath("mcl_player") ~= nil
|
--local mod_player = minetest.get_modpath("mcl_player") ~= nil
|
||||||
local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
|
--local mod_craftguide = minetest.get_modpath("mcl_craftguide") ~= nil
|
||||||
|
|
||||||
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
|
-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
|
||||||
function return_item(itemstack, dropper, pos, inv)
|
function return_item(itemstack, dropper, pos, inv)
|
||||||
@ -60,8 +60,6 @@ local function set_inventory(player, armor_change_only)
|
|||||||
inv:set_width("craft", 2)
|
inv:set_width("craft", 2)
|
||||||
inv:set_size("craft", 4)
|
inv:set_size("craft", 4)
|
||||||
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
|
|
||||||
-- Show armor and player image
|
-- Show armor and player image
|
||||||
local player_preview
|
local player_preview
|
||||||
if minetest.settings:get_bool("3d_player_preview", true) then
|
if minetest.settings:get_bool("3d_player_preview", true) then
|
||||||
@ -180,6 +178,6 @@ minetest.register_on_joinplayer(function(player)
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
if minetest.is_creative_enabled("") then
|
if minetest.is_creative_enabled("") then
|
||||||
dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
name = mcl_inventory
|
name = mcl_inventory
|
||||||
author = BlockMen
|
author = BlockMen
|
||||||
description = Adds the player inventory and creative inventory.
|
description = Adds the player inventory and creative inventory.
|
||||||
depends = mcl_init, mcl_formspec
|
depends = mcl_init, mcl_formspec, mcl_player
|
||||||
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting
|
optional_depends = _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ local xp_mod = minetest.get_modpath("mcl_experience")
|
|||||||
|
|
||||||
local function set_hud(player)
|
local function set_hud(player)
|
||||||
if not player:is_player() then return end
|
if not player:is_player() then return end
|
||||||
local player_name = player:get_player_name()
|
local player_name = player:get_player_name()
|
||||||
-- Fixed offset in config file
|
-- Fixed offset in config file
|
||||||
local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset"))
|
local fixed = tonumber(minetest.settings:get("show_wielded_item_y_offset"))
|
||||||
local off
|
local off
|
||||||
@ -84,7 +84,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
wield[player_name] = wname
|
wield[player_name] = wname
|
||||||
dtimes[player_name] = 0
|
dtimes[player_name] = 0
|
||||||
|
|
||||||
if huds[player_name] then
|
if huds[player_name] then
|
||||||
|
|
||||||
local def = minetest.registered_items[wname]
|
local def = minetest.registered_items[wname]
|
||||||
local meta = wstack:get_meta()
|
local meta = wstack:get_meta()
|
||||||
|
@ -217,94 +217,94 @@ if minetest.get_modpath("screwdriver") then
|
|||||||
end
|
end
|
||||||
|
|
||||||
for _, mode in pairs{"comp", "sub"} do
|
for _, mode in pairs{"comp", "sub"} do
|
||||||
for _, state in pairs{mesecon.state.on, mesecon.state.off} do
|
for _, state in pairs{mesecon.state.on, mesecon.state.off} do
|
||||||
local state_str = state_strs[state]
|
local state_str = state_strs[state]
|
||||||
local nodename =
|
local nodename =
|
||||||
"mcl_comparators:comparator_"..state_strs[state].."_"..mode
|
"mcl_comparators:comparator_"..state_str.."_"..mode
|
||||||
|
|
||||||
-- Help
|
-- Help
|
||||||
local longdesc, usagehelp, use_help
|
local longdesc, usagehelp, use_help
|
||||||
if state_strs[state] == "off" and mode == "comp" then
|
if state_str == "off" and mode == "comp" then
|
||||||
longdesc = S("Redstone comparators are multi-purpose redstone components.").."\n"..
|
longdesc = S("Redstone comparators are multi-purpose redstone components.").."\n"..
|
||||||
S("They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.")
|
S("They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.")
|
||||||
|
|
||||||
usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n"..
|
usagehelp = S("A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.").."\n"..
|
||||||
S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n"..
|
S("The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.").."\n"..
|
||||||
S("The side inputs are only powered by normal redstone power. The redstone comparator can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.").."\n\n"..
|
S("The side inputs are only powered by normal redstone power. The redstone comparator can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by using the block.").."\n\n"..
|
||||||
S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n"..
|
S("Transmission mode:\nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.").."\n"..
|
||||||
S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.")
|
S("Subtraction mode:\nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.")
|
||||||
else
|
else
|
||||||
use_help = false
|
use_help = false
|
||||||
end
|
end
|
||||||
|
|
||||||
local nodedef = {
|
local nodedef = {
|
||||||
description = S("Redstone Comparator"),
|
description = S("Redstone Comparator"),
|
||||||
inventory_image = icon,
|
inventory_image = icon,
|
||||||
wield_image = icon,
|
wield_image = icon,
|
||||||
_doc_items_create_entry = use_help,
|
_doc_items_create_entry = use_help,
|
||||||
_doc_items_longdesc = longdesc,
|
_doc_items_longdesc = longdesc,
|
||||||
_doc_items_usagehelp = usagehelp,
|
_doc_items_usagehelp = usagehelp,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = get_tiles(state_strs[state], mode),
|
tiles = get_tiles(state_str, mode),
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
wield_image = "mcl_comparators_off.png",
|
--wield_image = "mcl_comparators_off.png",
|
||||||
walkable = true,
|
walkable = true,
|
||||||
selection_box = collision_box,
|
selection_box = collision_box,
|
||||||
collision_box = collision_box,
|
collision_box = collision_box,
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = node_boxes[mode],
|
fixed = node_boxes[mode],
|
||||||
},
|
|
||||||
groups = groups,
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
sunlight_propagates = false,
|
|
||||||
is_ground_content = false,
|
|
||||||
drop = 'mcl_comparators:comparator_off_comp',
|
|
||||||
on_construct = update_self,
|
|
||||||
on_rightclick =
|
|
||||||
make_rightclick_handler(state_strs[state], mode),
|
|
||||||
comparator_mode = mode,
|
|
||||||
comparator_onstate = "mcl_comparators:comparator_on_"..mode,
|
|
||||||
comparator_offstate = "mcl_comparators:comparator_off_"..mode,
|
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
|
||||||
mesecons = {
|
|
||||||
receptor = {
|
|
||||||
state = state,
|
|
||||||
rules = comparator_get_output_rules,
|
|
||||||
},
|
},
|
||||||
effector = {
|
groups = groups,
|
||||||
rules = comparator_get_input_rules,
|
paramtype = "light",
|
||||||
action_change = update_self,
|
paramtype2 = "facedir",
|
||||||
}
|
sunlight_propagates = false,
|
||||||
},
|
is_ground_content = false,
|
||||||
on_rotate = on_rotate,
|
drop = 'mcl_comparators:comparator_off_comp',
|
||||||
}
|
on_construct = update_self,
|
||||||
|
on_rightclick =
|
||||||
|
make_rightclick_handler(state_str, mode),
|
||||||
|
comparator_mode = mode,
|
||||||
|
comparator_onstate = "mcl_comparators:comparator_on_"..mode,
|
||||||
|
comparator_offstate = "mcl_comparators:comparator_off_"..mode,
|
||||||
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
|
mesecons = {
|
||||||
|
receptor = {
|
||||||
|
state = state,
|
||||||
|
rules = comparator_get_output_rules,
|
||||||
|
},
|
||||||
|
effector = {
|
||||||
|
rules = comparator_get_input_rules,
|
||||||
|
action_change = update_self,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
on_rotate = on_rotate,
|
||||||
|
}
|
||||||
|
|
||||||
if mode == "comp" and state == mesecon.state.off then
|
if mode == "comp" and state == mesecon.state.off then
|
||||||
-- This is the prototype
|
-- This is the prototype
|
||||||
nodedef._doc_items_create_entry = true
|
nodedef._doc_items_create_entry = true
|
||||||
else
|
else
|
||||||
nodedef.groups = table.copy(nodedef.groups)
|
nodedef.groups = table.copy(nodedef.groups)
|
||||||
nodedef.groups.not_in_creative_inventory = 1
|
nodedef.groups.not_in_creative_inventory = 1
|
||||||
local extra_desc = {}
|
--local extra_desc = {}
|
||||||
if mode == "sub" or state == mesecon.state.on then
|
if mode == "sub" or state == mesecon.state.on then
|
||||||
nodedef.inventory_image = nil
|
nodedef.inventory_image = nil
|
||||||
|
end
|
||||||
|
local desc = nodedef.description
|
||||||
|
if mode ~= "sub" and state == mesecon.state.on then
|
||||||
|
desc = S("Redstone Comparator (Powered)")
|
||||||
|
elseif mode == "sub" and state ~= mesecon.state.on then
|
||||||
|
desc = S("Redstone Comparator (Subtract)")
|
||||||
|
elseif mode == "sub" and state == mesecon.state.on then
|
||||||
|
desc = S("Redstone Comparator (Subtract, Powered)")
|
||||||
|
end
|
||||||
|
nodedef.description = desc
|
||||||
end
|
end
|
||||||
local desc = nodedef.description
|
|
||||||
if mode ~= "sub" and state == mesecon.state.on then
|
minetest.register_node(nodename, nodedef)
|
||||||
desc = S("Redstone Comparator (Powered)")
|
mcl_wip.register_wip_item(nodename)
|
||||||
elseif mode == "sub" and state ~= mesecon.state.on then
|
|
||||||
desc = S("Redstone Comparator (Subtract)")
|
|
||||||
elseif mode == "sub" and state == mesecon.state.on then
|
|
||||||
desc = S("Redstone Comparator (Subtract, Powered)")
|
|
||||||
end
|
|
||||||
nodedef.description = desc
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_node(nodename, nodedef)
|
|
||||||
mcl_wip.register_wip_item(nodename)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Register recipies
|
-- Register recipies
|
||||||
@ -351,9 +351,9 @@ minetest.register_abm({
|
|||||||
-- Add entry aliases for the Help
|
-- Add entry aliases for the Help
|
||||||
if minetest.get_modpath("doc") then
|
if minetest.get_modpath("doc") then
|
||||||
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
|
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
|
||||||
"nodes", "mcl_comparators:comparator_off_sub")
|
"nodes", "mcl_comparators:comparator_off_sub")
|
||||||
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
|
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
|
||||||
"nodes", "mcl_comparators:comparator_on_comp")
|
"nodes", "mcl_comparators:comparator_on_comp")
|
||||||
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
|
doc.add_entry_alias("nodes", "mcl_comparators:comparator_off_comp",
|
||||||
"nodes", "mcl_comparators:comparator_on_sub")
|
"nodes", "mcl_comparators:comparator_on_sub")
|
||||||
end
|
end
|
||||||
|
@ -96,125 +96,127 @@ local dispenserdef = {
|
|||||||
end,
|
end,
|
||||||
_mcl_blast_resistance = 3.5,
|
_mcl_blast_resistance = 3.5,
|
||||||
_mcl_hardness = 3.5,
|
_mcl_hardness = 3.5,
|
||||||
mesecons = {effector = {
|
mesecons = {
|
||||||
-- Dispense random item when triggered
|
effector = {
|
||||||
action_on = function (pos, node)
|
-- Dispense random item when triggered
|
||||||
local meta = minetest.get_meta(pos)
|
action_on = function (pos, node)
|
||||||
local inv = meta:get_inventory()
|
local meta = minetest.get_meta(pos)
|
||||||
local droppos, dropdir
|
local inv = meta:get_inventory()
|
||||||
if node.name == "mcl_dispensers:dispenser" then
|
local droppos, dropdir
|
||||||
dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
|
if node.name == "mcl_dispensers:dispenser" then
|
||||||
droppos = vector.add(pos, dropdir)
|
dropdir = vector.multiply(minetest.facedir_to_dir(node.param2), -1)
|
||||||
elseif node.name == "mcl_dispensers:dispenser_up" then
|
droppos = vector.add(pos, dropdir)
|
||||||
dropdir = {x=0, y=1, z=0}
|
elseif node.name == "mcl_dispensers:dispenser_up" then
|
||||||
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
|
dropdir = {x=0, y=1, z=0}
|
||||||
elseif node.name == "mcl_dispensers:dispenser_down" then
|
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||||
dropdir = {x=0, y=-1, z=0}
|
elseif node.name == "mcl_dispensers:dispenser_down" then
|
||||||
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
|
dropdir = {x=0, y=-1, z=0}
|
||||||
end
|
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||||
local dropnode = minetest.get_node(droppos)
|
|
||||||
local dropnodedef = minetest.registered_nodes[dropnode.name]
|
|
||||||
local stacks = {}
|
|
||||||
for i=1,inv:get_size("main") do
|
|
||||||
local stack = inv:get_stack("main", i)
|
|
||||||
if not stack:is_empty() then
|
|
||||||
table.insert(stacks, {stack = stack, stackpos = i})
|
|
||||||
end
|
end
|
||||||
end
|
local dropnode = minetest.get_node(droppos)
|
||||||
if #stacks >= 1 then
|
local dropnodedef = minetest.registered_nodes[dropnode.name]
|
||||||
local r = math.random(1, #stacks)
|
local stacks = {}
|
||||||
local stack = stacks[r].stack
|
for i=1,inv:get_size("main") do
|
||||||
local dropitem = ItemStack(stack)
|
local stack = inv:get_stack("main", i)
|
||||||
dropitem:set_count(1)
|
if not stack:is_empty() then
|
||||||
local stack_id = stacks[r].stackpos
|
table.insert(stacks, {stack = stack, stackpos = i})
|
||||||
local stackdef = stack:get_definition()
|
end
|
||||||
local iname = stack:get_name()
|
end
|
||||||
local igroups = minetest.registered_items[iname].groups
|
if #stacks >= 1 then
|
||||||
|
local r = math.random(1, #stacks)
|
||||||
|
local stack = stacks[r].stack
|
||||||
|
local dropitem = ItemStack(stack)
|
||||||
|
dropitem:set_count(1)
|
||||||
|
local stack_id = stacks[r].stackpos
|
||||||
|
local stackdef = stack:get_definition()
|
||||||
|
local iname = stack:get_name()
|
||||||
|
local igroups = minetest.registered_items[iname].groups
|
||||||
|
|
||||||
--[===[ Dispense item ]===]
|
--[===[ Dispense item ]===]
|
||||||
|
|
||||||
-- Hardcoded dispensions --
|
-- Hardcoded dispensions --
|
||||||
|
|
||||||
-- Armor, mob heads and pumpkins
|
-- Armor, mob heads and pumpkins
|
||||||
if igroups.armor then
|
if igroups.armor then
|
||||||
local droppos_below = {x = droppos.x, y = droppos.y - 1, z = droppos.z}
|
local droppos_below = {x = droppos.x, y = droppos.y - 1, z = droppos.z}
|
||||||
|
|
||||||
for _, objs in ipairs({minetest.get_objects_inside_radius(droppos, 1), minetest.get_objects_inside_radius(droppos_below, 1)}) do
|
for _, objs in ipairs({minetest.get_objects_inside_radius(droppos, 1), minetest.get_objects_inside_radius(droppos_below, 1)}) do
|
||||||
for _, obj in ipairs(objs) do
|
for _, obj in ipairs(objs) do
|
||||||
stack = mcl_armor.equip(stack, obj)
|
stack = mcl_armor.equip(stack, obj)
|
||||||
|
if stack:is_empty() then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
if stack:is_empty() then
|
if stack:is_empty() then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if stack:is_empty() then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Place head or pumpkin as node, if equipping it as armor has failed
|
-- Place head or pumpkin as node, if equipping it as armor has failed
|
||||||
if not stack:is_empty() then
|
if not stack:is_empty() then
|
||||||
if igroups.head or iname == "mcl_farming:pumpkin_face" then
|
if igroups.head or iname == "mcl_farming:pumpkin_face" then
|
||||||
if dropnodedef.buildable_to then
|
if dropnodedef.buildable_to then
|
||||||
minetest.set_node(droppos, {name = iname, param2 = node.param2})
|
minetest.set_node(droppos, {name = iname, param2 = node.param2})
|
||||||
stack:take_item()
|
stack:take_item()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
-- Spawn Egg
|
|
||||||
elseif igroups.spawn_egg then
|
|
||||||
-- Spawn mob
|
|
||||||
if not dropnodedef.walkable then
|
|
||||||
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
|
||||||
minetest.add_entity(droppos, stack:get_name())
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
inv:set_stack("main", stack_id, stack)
|
||||||
end
|
-- Spawn Egg
|
||||||
|
elseif igroups.spawn_egg then
|
||||||
|
-- Spawn mob
|
||||||
|
if not dropnodedef.walkable then
|
||||||
|
--pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
||||||
|
minetest.add_entity(droppos, stack:get_name())
|
||||||
|
|
||||||
-- Generalized dispension
|
|
||||||
elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
|
|
||||||
--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
|
|
||||||
* stack: Itemstack which is dispense
|
|
||||||
* pos: Position of dispenser
|
|
||||||
* droppos: Position to which to dispense item
|
|
||||||
* dropnode: Node of droppos
|
|
||||||
* dropdir: Drop direction
|
|
||||||
|
|
||||||
_dispense_into_walkable: If true, can dispense into walkable nodes
|
|
||||||
]]
|
|
||||||
if stackdef._on_dispense then
|
|
||||||
-- Item-specific dispension (if defined)
|
|
||||||
local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
|
|
||||||
if od_ret then
|
|
||||||
local newcount = stack:get_count() - 1
|
|
||||||
stack:set_count(newcount)
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
if newcount == 0 then
|
|
||||||
inv:set_stack("main", stack_id, od_ret)
|
|
||||||
elseif inv:room_for_item("main", od_ret) then
|
|
||||||
inv:add_item("main", od_ret)
|
|
||||||
else
|
|
||||||
minetest.add_item(droppos, dropitem)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
stack:take_item()
|
stack:take_item()
|
||||||
inv:set_stack("main", stack_id, stack)
|
inv:set_stack("main", stack_id, stack)
|
||||||
end
|
end
|
||||||
else
|
|
||||||
-- Drop item otherwise
|
-- Generalized dispension
|
||||||
minetest.add_item(droppos, dropitem)
|
elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
|
||||||
stack:take_item()
|
--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
|
||||||
inv:set_stack("main", stack_id, stack)
|
* stack: Itemstack which is dispense
|
||||||
|
* pos: Position of dispenser
|
||||||
|
* droppos: Position to which to dispense item
|
||||||
|
* dropnode: Node of droppos
|
||||||
|
* dropdir: Drop direction
|
||||||
|
|
||||||
|
_dispense_into_walkable: If true, can dispense into walkable nodes
|
||||||
|
]]
|
||||||
|
if stackdef._on_dispense then
|
||||||
|
-- Item-specific dispension (if defined)
|
||||||
|
local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
|
||||||
|
if od_ret then
|
||||||
|
local newcount = stack:get_count() - 1
|
||||||
|
stack:set_count(newcount)
|
||||||
|
inv:set_stack("main", stack_id, stack)
|
||||||
|
if newcount == 0 then
|
||||||
|
inv:set_stack("main", stack_id, od_ret)
|
||||||
|
elseif inv:room_for_item("main", od_ret) then
|
||||||
|
inv:add_item("main", od_ret)
|
||||||
|
else
|
||||||
|
minetest.add_item(droppos, dropitem)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
stack:take_item()
|
||||||
|
inv:set_stack("main", stack_id, stack)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Drop item otherwise
|
||||||
|
minetest.add_item(droppos, dropitem)
|
||||||
|
stack:take_item()
|
||||||
|
inv:set_stack("main", stack_id, stack)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
end,
|
||||||
|
rules = mesecon.rules.alldirs,
|
||||||
end
|
},
|
||||||
end,
|
},
|
||||||
rules = mesecon.rules.alldirs,
|
|
||||||
}},
|
|
||||||
on_rotate = on_rotate,
|
on_rotate = on_rotate,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ local realtime = true
|
|||||||
local rules_flat = {
|
local rules_flat = {
|
||||||
{ x = 0, y = 0, z = -1, spread = true },
|
{ x = 0, y = 0, z = -1, spread = true },
|
||||||
}
|
}
|
||||||
local get_rules_flat = function(node)
|
local function get_rules_flat(node)
|
||||||
local rules = rules_flat
|
local rules = rules_flat
|
||||||
for i=1, node.param2 do
|
for i=1, node.param2 do
|
||||||
rules = mesecon.rotate_rules_left(rules)
|
rules = mesecon.rotate_rules_left(rules)
|
||||||
@ -46,7 +46,7 @@ end
|
|||||||
-- and update the observer state if needed.
|
-- and update the observer state if needed.
|
||||||
-- TODO: Also scan metadata changes.
|
-- TODO: Also scan metadata changes.
|
||||||
-- TODO: Ignore some node changes.
|
-- TODO: Ignore some node changes.
|
||||||
local observer_scan = function(pos, initialize)
|
local function observer_scan(pos, initialize)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local front
|
local front
|
||||||
if node.name == "mcl_observers:observer_up_off" or node.name == "mcl_observers:observer_up_on" then
|
if node.name == "mcl_observers:observer_up_off" or node.name == "mcl_observers:observer_up_on" then
|
||||||
@ -87,14 +87,14 @@ local observer_scan = function(pos, initialize)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Vertical orientation (CURRENTLY DISABLED)
|
-- Vertical orientation (CURRENTLY DISABLED)
|
||||||
local observer_orientate = function(pos, placer)
|
local function observer_orientate(pos, placer)
|
||||||
-- Not placed by player
|
-- Not placed by player
|
||||||
if not placer then return end
|
if not placer then return end
|
||||||
|
|
||||||
-- Placer pitch in degrees
|
-- Placer pitch in degrees
|
||||||
local pitch = placer:get_look_vertical() * (180 / math.pi)
|
local pitch = placer:get_look_vertical() * (180 / math.pi)
|
||||||
|
|
||||||
local node = minetest.get_node(pos)
|
--local node = minetest.get_node(pos)
|
||||||
if pitch > 55 then -- player looking upwards
|
if pitch > 55 then -- player looking upwards
|
||||||
-- Observer looking downwards
|
-- Observer looking downwards
|
||||||
minetest.set_node(pos, {name="mcl_observers:observer_down_off"})
|
minetest.set_node(pos, {name="mcl_observers:observer_down_off"})
|
||||||
@ -104,162 +104,167 @@ local observer_orientate = function(pos, placer)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
mesecon.register_node("mcl_observers:observer",
|
mesecon.register_node("mcl_observers:observer", {
|
||||||
{
|
is_ground_content = false,
|
||||||
is_ground_content = false,
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
paramtype2 = "facedir",
|
||||||
paramtype2 = "facedir",
|
on_rotate = false,
|
||||||
on_rotate = false,
|
_mcl_blast_resistance = 3.5,
|
||||||
_mcl_blast_resistance = 3.5,
|
_mcl_hardness = 3.5,
|
||||||
_mcl_hardness = 3.5,
|
}, {
|
||||||
},
|
description = S("Observer"),
|
||||||
{
|
_tt_help = S("Emits redstone pulse when block in front changes"),
|
||||||
description = S("Observer"),
|
_doc_items_longdesc = S("An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes."),
|
||||||
_tt_help = S("Emits redstone pulse when block in front changes"),
|
_doc_items_usagehelp = S("Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here."),
|
||||||
_doc_items_longdesc = S("An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes."),
|
|
||||||
_doc_items_usagehelp = S("Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here."),
|
|
||||||
|
|
||||||
groups = {pickaxey=1, material_stone=1, not_opaque=1, },
|
groups = {pickaxey=1, material_stone=1, not_opaque=1, },
|
||||||
tiles = {
|
tiles = {
|
||||||
"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",
|
"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",
|
||||||
"mcl_observers_observer_side.png", "mcl_observers_observer_side.png",
|
"mcl_observers_observer_side.png", "mcl_observers_observer_side.png",
|
||||||
"mcl_observers_observer_front.png", "mcl_observers_observer_back.png",
|
"mcl_observers_observer_front.png", "mcl_observers_observer_back.png",
|
||||||
},
|
},
|
||||||
mesecons = { receptor = {
|
mesecons = {
|
||||||
state = mesecon.state.off,
|
receptor = {
|
||||||
rules = get_rules_flat,
|
state = mesecon.state.off,
|
||||||
}},
|
rules = get_rules_flat,
|
||||||
on_construct = function(pos)
|
},
|
||||||
if not realtime then
|
},
|
||||||
observer_scan(pos, true)
|
on_construct = function(pos)
|
||||||
end
|
if not realtime then
|
||||||
end,
|
observer_scan(pos, true)
|
||||||
after_place_node = observer_orientate,
|
end
|
||||||
},
|
end,
|
||||||
{
|
after_place_node = observer_orientate,
|
||||||
_doc_items_create_entry = false,
|
}, {
|
||||||
groups = {pickaxey=1, material_stone=1, not_opaque=1, not_in_creative_inventory=1 },
|
_doc_items_create_entry = false,
|
||||||
tiles = {
|
groups = {pickaxey=1, material_stone=1, not_opaque=1, not_in_creative_inventory=1 },
|
||||||
"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",
|
tiles = {
|
||||||
"mcl_observers_observer_side.png", "mcl_observers_observer_side.png",
|
"mcl_observers_observer_top.png^[transformR180", "default_furnace_bottom.png",
|
||||||
"mcl_observers_observer_front.png", "mcl_observers_observer_back_lit.png",
|
"mcl_observers_observer_side.png", "mcl_observers_observer_side.png",
|
||||||
},
|
"mcl_observers_observer_front.png", "mcl_observers_observer_back_lit.png",
|
||||||
mesecons = { receptor = {
|
},
|
||||||
state = mesecon.state.on,
|
mesecons = {
|
||||||
rules = get_rules_flat,
|
receptor = {
|
||||||
}},
|
state = mesecon.state.on,
|
||||||
|
rules = get_rules_flat,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
-- VERY quickly disable observer after construction
|
-- VERY quickly disable observer after construction
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local timer = minetest.get_node_timer(pos)
|
local timer = minetest.get_node_timer(pos)
|
||||||
timer:start(mcl_vars.redstone_tick)
|
timer:start(mcl_vars.redstone_tick)
|
||||||
end,
|
end,
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
minetest.set_node(pos, {name = "mcl_observers:observer_off", param2 = node.param2})
|
minetest.set_node(pos, {name = "mcl_observers:observer_off", param2 = node.param2})
|
||||||
mesecon.receptor_off(pos, get_rules_flat(node))
|
mesecon.receptor_off(pos, get_rules_flat(node))
|
||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
|
|
||||||
mesecon.register_node("mcl_observers:observer_down",
|
mesecon.register_node("mcl_observers:observer_down", {
|
||||||
{
|
is_ground_content = false,
|
||||||
is_ground_content = false,
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
groups = {pickaxey=1, material_stone=1, not_opaque=1, not_in_creative_inventory=1 },
|
||||||
groups = {pickaxey=1, material_stone=1, not_opaque=1, not_in_creative_inventory=1 },
|
on_rotate = false,
|
||||||
on_rotate = false,
|
_mcl_blast_resistance = 3.5,
|
||||||
_mcl_blast_resistance = 3.5,
|
_mcl_hardness = 3.5,
|
||||||
_mcl_hardness = 3.5,
|
drop = "mcl_observers:observer_off",
|
||||||
drop = "mcl_observers:observer_off",
|
}, {
|
||||||
},
|
tiles = {
|
||||||
{
|
"mcl_observers_observer_back.png", "mcl_observers_observer_front.png",
|
||||||
tiles = {
|
"mcl_observers_observer_side.png^[transformR90", "mcl_observers_observer_side.png^[transformR90",
|
||||||
"mcl_observers_observer_back.png", "mcl_observers_observer_front.png",
|
"mcl_observers_observer_top.png", "mcl_observers_observer_top.png",
|
||||||
"mcl_observers_observer_side.png^[transformR90", "mcl_observers_observer_side.png^[transformR90",
|
},
|
||||||
"mcl_observers_observer_top.png", "mcl_observers_observer_top.png",
|
mesecons = {
|
||||||
},
|
receptor = {
|
||||||
mesecons = { receptor = {
|
state = mesecon.state.off,
|
||||||
state = mesecon.state.off,
|
rules = rules_down,
|
||||||
rules = rules_down,
|
},
|
||||||
}},
|
},
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
if not realtime then
|
if not realtime then
|
||||||
observer_scan(pos, true)
|
observer_scan(pos, true)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
},
|
}, {
|
||||||
{
|
_doc_items_create_entry = false,
|
||||||
_doc_items_create_entry = false,
|
tiles = {
|
||||||
tiles = {
|
"mcl_observers_observer_back_lit.png", "mcl_observers_observer_front.png",
|
||||||
"mcl_observers_observer_back_lit.png", "mcl_observers_observer_front.png",
|
"mcl_observers_observer_side.png^[transformR90", "mcl_observers_observer_side.png^[transformR90",
|
||||||
"mcl_observers_observer_side.png^[transformR90", "mcl_observers_observer_side.png^[transformR90",
|
"mcl_observers_observer_top.png", "mcl_observers_observer_top.png",
|
||||||
"mcl_observers_observer_top.png", "mcl_observers_observer_top.png",
|
},
|
||||||
},
|
mesecons = {
|
||||||
mesecons = { receptor = {
|
receptor = {
|
||||||
state = mesecon.state.on,
|
state = mesecon.state.on,
|
||||||
rules = rules_down,
|
rules = rules_down,
|
||||||
}},
|
},
|
||||||
|
},
|
||||||
|
|
||||||
-- VERY quickly disable observer after construction
|
-- VERY quickly disable observer after construction
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local timer = minetest.get_node_timer(pos)
|
local timer = minetest.get_node_timer(pos)
|
||||||
timer:start(mcl_vars.redstone_tick)
|
timer:start(mcl_vars.redstone_tick)
|
||||||
end,
|
end,
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
minetest.set_node(pos, {name = "mcl_observers:observer_down_off", param2 = node.param2})
|
minetest.set_node(pos, {name = "mcl_observers:observer_down_off", param2 = node.param2})
|
||||||
mesecon.receptor_off(pos, rules_down)
|
mesecon.receptor_off(pos, rules_down)
|
||||||
end,
|
end,
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
mesecon.register_node("mcl_observers:observer_up",
|
mesecon.register_node("mcl_observers:observer_up", {
|
||||||
{
|
is_ground_content = false,
|
||||||
is_ground_content = false,
|
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
groups = {pickaxey=1, material_stone=1, not_opaque=1, not_in_creative_inventory=1 },
|
||||||
groups = {pickaxey=1, material_stone=1, not_opaque=1, not_in_creative_inventory=1 },
|
on_rotate = false,
|
||||||
on_rotate = false,
|
_mcl_blast_resistance = 3.5,
|
||||||
_mcl_blast_resistance = 3.5,
|
_mcl_hardness = 3.5,
|
||||||
_mcl_hardness = 3.5,
|
drop = "mcl_observers:observer_off",
|
||||||
drop = "mcl_observers:observer_off",
|
}, {
|
||||||
},
|
tiles = {
|
||||||
{
|
"mcl_observers_observer_front.png", "mcl_observers_observer_back.png",
|
||||||
tiles = {
|
"mcl_observers_observer_side.png^[transformR270", "mcl_observers_observer_side.png^[transformR270",
|
||||||
"mcl_observers_observer_front.png", "mcl_observers_observer_back.png",
|
"mcl_observers_observer_top.png^[transformR180", "mcl_observers_observer_top.png^[transformR180",
|
||||||
"mcl_observers_observer_side.png^[transformR270", "mcl_observers_observer_side.png^[transformR270",
|
},
|
||||||
"mcl_observers_observer_top.png^[transformR180", "mcl_observers_observer_top.png^[transformR180",
|
mesecons = {
|
||||||
},
|
receptor = {
|
||||||
mesecons = { receptor = {
|
state = mesecon.state.off,
|
||||||
state = mesecon.state.off,
|
rules = rules_up,
|
||||||
rules = rules_up,
|
},
|
||||||
}},
|
},
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
if not realtime then
|
if not realtime then
|
||||||
observer_scan(pos, true)
|
observer_scan(pos, true)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
},
|
}, {
|
||||||
{
|
_doc_items_create_entry = false,
|
||||||
_doc_items_create_entry = false,
|
tiles = {
|
||||||
tiles = {
|
"mcl_observers_observer_front.png", "mcl_observers_observer_back_lit.png",
|
||||||
"mcl_observers_observer_front.png", "mcl_observers_observer_back_lit.png",
|
"mcl_observers_observer_side.png^[transformR270", "mcl_observers_observer_side.png^[transformR270",
|
||||||
"mcl_observers_observer_side.png^[transformR270", "mcl_observers_observer_side.png^[transformR270",
|
"mcl_observers_observer_top.png^[transformR180", "mcl_observers_observer_top.png^[transformR180",
|
||||||
"mcl_observers_observer_top.png^[transformR180", "mcl_observers_observer_top.png^[transformR180",
|
},
|
||||||
},
|
mesecons = {
|
||||||
mesecons = { receptor = {
|
receptor = {
|
||||||
state = mesecon.state.on,
|
state = mesecon.state.on,
|
||||||
rules = rules_up,
|
rules = rules_up,
|
||||||
}},
|
},
|
||||||
|
},
|
||||||
|
|
||||||
-- VERY quickly disable observer after construction
|
-- VERY quickly disable observer after construction
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local timer = minetest.get_node_timer(pos)
|
local timer = minetest.get_node_timer(pos)
|
||||||
timer:start(mcl_vars.redstone_tick)
|
timer:start(mcl_vars.redstone_tick)
|
||||||
end,
|
end,
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
minetest.set_node(pos, {name = "mcl_observers:observer_up_off"})
|
minetest.set_node(pos, {name = "mcl_observers:observer_up_off"})
|
||||||
mesecon.receptor_off(pos, rules_up)
|
mesecon.receptor_off(pos, rules_up)
|
||||||
end,
|
end,
|
||||||
})
|
}
|
||||||
|
)
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_observers:observer_off",
|
output = "mcl_observers:observer_off",
|
||||||
@ -267,7 +272,7 @@ minetest.register_craft({
|
|||||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||||
{ "mcl_nether:quartz", "mesecons:redstone", "mesecons:redstone" },
|
{ "mcl_nether:quartz", "mesecons:redstone", "mesecons:redstone" },
|
||||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||||
}
|
},
|
||||||
})
|
})
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_observers:observer_off",
|
output = "mcl_observers:observer_off",
|
||||||
@ -275,7 +280,7 @@ minetest.register_craft({
|
|||||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||||
{ "mesecons:redstone", "mesecons:redstone", "mcl_nether:quartz" },
|
{ "mesecons:redstone", "mesecons:redstone", "mcl_nether:quartz" },
|
||||||
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
|
||||||
}
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
if realtime then
|
if realtime then
|
||||||
@ -454,7 +459,7 @@ minetest.register_lbm({
|
|||||||
"mcl_observers:observer_down_on",
|
"mcl_observers:observer_down_on",
|
||||||
"mcl_observers:observer_up_on",
|
"mcl_observers:observer_up_on",
|
||||||
},
|
},
|
||||||
run_at_every_load = true,
|
run_at_every_load = true,
|
||||||
action = function(pos)
|
action = function(pos)
|
||||||
minetest.after(1, mcl_observers.observer_activate, {x=pos.x, y=pos.y, z=pos.z})
|
minetest.after(1, mcl_observers.observer_activate, {x=pos.x, y=pos.y, z=pos.z})
|
||||||
end,
|
end,
|
||||||
|
@ -329,7 +329,7 @@ function mesecon.get_conductor_on(node_off, rulename)
|
|||||||
return conductor.states[tonumber(binstate,2)+1]
|
return conductor.states[tonumber(binstate,2)+1]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return offstate
|
return conductor.offstate
|
||||||
end
|
end
|
||||||
|
|
||||||
function mesecon.get_conductor_off(node_on, rulename)
|
function mesecon.get_conductor_off(node_on, rulename)
|
||||||
@ -345,7 +345,7 @@ function mesecon.get_conductor_off(node_on, rulename)
|
|||||||
return conductor.states[tonumber(binstate,2)+1]
|
return conductor.states[tonumber(binstate,2)+1]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return onstate
|
return conductor.onstate
|
||||||
end
|
end
|
||||||
|
|
||||||
function mesecon.conductor_get_rules(node)
|
function mesecon.conductor_get_rules(node)
|
||||||
@ -391,9 +391,7 @@ function mesecon.turnon(pos, link)
|
|||||||
local f = table.remove(frontiers, 1)
|
local f = table.remove(frontiers, 1)
|
||||||
local node = get_node_force(f.pos)
|
local node = get_node_force(f.pos)
|
||||||
|
|
||||||
if not node then
|
if node and mesecon.is_conductor_off(node, f.link) then
|
||||||
-- Area does not exist; do nothing
|
|
||||||
elseif mesecon.is_conductor_off(node, f.link) then
|
|
||||||
local rules = mesecon.conductor_get_rules(node)
|
local rules = mesecon.conductor_get_rules(node)
|
||||||
|
|
||||||
-- Call turnon on neighbors
|
-- Call turnon on neighbors
|
||||||
@ -453,9 +451,7 @@ function mesecon.turnoff(pos, link)
|
|||||||
local f = table.remove(frontiers, 1)
|
local f = table.remove(frontiers, 1)
|
||||||
local node = get_node_force(f.pos)
|
local node = get_node_force(f.pos)
|
||||||
|
|
||||||
if not node then
|
if node and mesecon.is_conductor_on(node, f.link) then
|
||||||
-- No-op
|
|
||||||
elseif mesecon.is_conductor_on(node, f.link) then
|
|
||||||
local rules = mesecon.conductor_get_rules(node)
|
local rules = mesecon.conductor_get_rules(node)
|
||||||
for _, r in pairs(mesecon.rule2meta(f.link, rules)) do
|
for _, r in pairs(mesecon.rule2meta(f.link, rules)) do
|
||||||
local np = vector.add(f.pos, r)
|
local np = vector.add(f.pos, r)
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user