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Add missing nil check for minetest.get_node_light
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@ -1424,10 +1424,11 @@ local function generate_tree_decorations(minp, maxp, seed, data, param2_data, ar
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end
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local p_pos = area:index(pos.x, pos.y, pos.z)
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local l = minetest.get_node_light(pos)
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if dir < 5
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and data[p_pos] == c_air
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and minetest.get_node_light(pos) > 12 then
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and l ~= nil and l > 12 then
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local c = math.random(1, 3)
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if c == 1 then
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data[p_pos] = c_cocoa_1
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@ -1559,7 +1560,8 @@ local generate_underground_mushrooms = function(minp, maxp, seed)
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for n = 1, #stone do
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bpos = {x = stone[n].x, y = stone[n].y + 1, z = stone[n].z }
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if bpos.y >= min and bpos.y <= max and minetest.get_node_light(bpos, 0.5) <= 12 and pr_shroom:next(1,1000) < 4 then
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local l = minetest.get_node_light(bpos, 0.5)
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if bpos.y >= min and bpos.y <= max and l ~= nil and l <= 12 and pr_shroom:next(1,1000) < 4 then
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if pr_shroom:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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@ -1612,7 +1614,8 @@ local generate_nether_decorations = function(minp, maxp, seed)
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-- Mushrooms on netherrack
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-- Note: Spawned *after* the fire because of light level checks
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special_deco(rack, function(bpos)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then
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local l = minetest.get_node_light(bpos, 0.5)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and l ~= nil and l <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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