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Fire on bedrock in the End is now eternal
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@ -553,7 +553,8 @@ minetest.register_node("mcl_core:brick_block", {
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minetest.register_node("mcl_core:bedrock", {
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description = "Bedrock",
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_doc_items_longdesc = "Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.",
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_doc_items_longdesc = "Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.".."\n"..
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"In the End dimension, starting a fire on this block will create an eternal fire.",
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tiles = {"mcl_core_bedrock.png"},
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stack_max = 64,
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groups = {creative_breakable=1, building_block=1, material_stone=1},
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@ -1,3 +1,4 @@
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mcl_core
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mcl_util
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mcl_sounds
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mcl_nether?
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@ -379,7 +379,8 @@ else -- Fire enabled
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end
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-- Spawn eternal fire when using flint and steel on netherrack or magma block
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-- Spawn eternal fire when fire starts on netherrack or magma block.
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-- Also on bedrock when it's in the end.
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local eternal_override = {
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after_destruct = function(pos, oldnode)
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@ -399,7 +400,22 @@ local eternal_override = {
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end
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end,
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}
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local eternal_override_end = {
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after_destruct = eternal_override.after_destruct,
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_on_ignite = function(player, pointed_thing)
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local pos = pointed_thing.under
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local _, dim = mcl_util.y_to_layer(pos.y)
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local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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local fn = minetest.get_node(flame_pos)
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if dim == "end" and fn.name == "air" and not minetest.is_protected(flame_pos, "fire") and pointed_thing.under.y < pointed_thing.above.y then
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minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
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else
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mcl_fire.set_fire(pointed_thing)
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end
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end,
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}
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minetest.override_item("mcl_core:bedrock", eternal_override_end)
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if minetest.get_modpath("mcl_nether") then
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minetest.override_item("mcl_nether:netherrack", eternal_override)
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minetest.override_item("mcl_nether:magma", eternal_override)
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