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Put boat/minecart in inv when punched in creative
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@ -132,6 +132,11 @@ function boat.on_punch(self, puncher)
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-- Drop boat as item on the ground after punching
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-- Drop boat as item on the ground after punching
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if not minetest.settings:get_bool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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minetest.add_item(self.object:get_pos(), self._itemstring)
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minetest.add_item(self.object:get_pos(), self._itemstring)
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else
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local inv = puncher:get_inventory()
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if not inv:contains_item("main", self._itemstring) then
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inv:add_item("main", self._itemstring)
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end
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end
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end
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self.object:remove()
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self.object:remove()
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end
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end
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@ -85,6 +85,13 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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for d=1, #drop do
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for d=1, #drop do
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minetest.add_item(self.object:get_pos(), drop[d])
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minetest.add_item(self.object:get_pos(), drop[d])
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end
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end
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elseif puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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for d=1, #drop do
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if not inv:contains_item("main", drop[d]) then
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inv:add_item("main", drop[d])
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end
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end
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end
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end
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self.object:remove()
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self.object:remove()
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