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Change max_bossbars default to 4
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@ -3,7 +3,7 @@ mcl_bossbars = {
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huds = {},
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huds = {},
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static = {},
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static = {},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
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max_bars = tonumber(minetest.settings:get("max_bossbars")) or 6
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max_bars = tonumber(minetest.settings:get("max_bossbars")) or 4
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}
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}
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function mcl_bossbars.recalculate_colors()
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function mcl_bossbars.recalculate_colors()
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@ -98,7 +98,7 @@ animated_chests (Animated chests) bool true
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3d_player_preview (3D Player preview) bool true
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3d_player_preview (3D Player preview) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 6
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max_bossbars (Maximum Boss bars) int 4
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[Experimental]
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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# Whether ice is translucent. If disabled, ice is fully opaque.
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