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Fixed crash when standing on campfire whilst food is cooking
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@ -108,13 +108,17 @@ function mcl_campfires.cook_item(pos, elapsed)
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if entites then
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if entites then
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for _, entity in ipairs(entites) do
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for _, entity in ipairs(entites) do
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if entity then
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if entity then
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if entity:get_luaentity().name == "mcl_campfires:food_entity" then
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luaentity = entity:get_luaentity()
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if luaentity then
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name = luaentity.name
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if name == "mcl_campfires:food_entity" then
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food_entity = entity
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food_entity = entity
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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end
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if item ~= (ItemStack("") or ItemStack("nil")) then
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if item ~= (ItemStack("") or ItemStack("nil")) then
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-- Item hasn't been cooked completely, continue cook timer countdown.
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-- Item hasn't been cooked completely, continue cook timer countdown.
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if time_r and time_r ~= 0 and time_r > 0 then
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if time_r and time_r ~= 0 and time_r > 0 then
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