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Add opaque group
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@ -67,7 +67,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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### Declarative groups
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### Declarative groups
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These groups are used mostly for informational purposes
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These groups are used mostly for informational purposes
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* `solid=1`: Solid block (automatically assigned)
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* `solid=1`: Solid full-cube block (automatically assigned)
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* `opaque=1`: Opaque block (automatically assigned)
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* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
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* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
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* `water=1`: Water
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* `water=1`: Water
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* `lava=1`: Lava
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* `lava=1`: Lava
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@ -82,6 +82,11 @@ local overwrite = function()
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newgroups.solid = 1
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newgroups.solid = 1
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groups_changed = true
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groups_changed = true
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end
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end
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-- Automatically assign the “opaque” group for opaque nodes
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if not (ndef.paramtype == "light" or ndef.sunlight_propagates) then
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newgroups.opaque = 1
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groups_changed = true
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end
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local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
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local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
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local time, validity_factor
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local time, validity_factor
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