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mcl_info: Add player coords field to debug hud
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2a54ea6e74
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@ -153,9 +153,28 @@ mcl_info.register_debug_field("Biome",{
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return "No biome"
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return "No biome"
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end
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end
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})
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})
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mcl_info.register_debug_field("Coords",{
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level = 2,
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mcl_info.register_debug_field("Coords", {
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func = function(pl,pos)
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func = function(pl, pos)
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return format("x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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local report_y = 0
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-- overworld
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if (pos.y >= mcl_vars.mg_overworld_min) and (pos.y <= mcl_vars.mg_overworld_max) then
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return format("Overworld: x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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end
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-- nether
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if (pos.y >= mcl_vars.mg_nether_min) and (pos.y <= mcl_vars.mg_nether_max) then
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report_y = pos.y - mcl_vars.mg_nether_min
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return format("Nether: x:%.1f y:%.1f z:%.1f", pos.x, report_y, pos.z)
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end
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-- end
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if (pos.y >= mcl_vars.mg_end_min) and (pos.y <= mcl_vars.mg_end_max) then
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report_y = pos.y - mcl_vars.mg_end_min
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return format("End: x:%.1f y:%.1f z:%.1f", pos.x, report_y, pos.z)
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end
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return format("Void: x:%.1f y:%.1f z:%.1f", pos.x, pos.y, pos.z)
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end
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end
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})
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})
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