Remove code with no effect other than emitting a warning

This commit is contained in:
teknomunk 2024-10-11 14:07:37 -05:00
parent 64dc0e6277
commit da8602dc3f

@ -303,21 +303,6 @@ controls.register_on_press(function(player, key, time)
if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name()) local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
local speed, damage local speed, damage
local p_load = bow_load[player:get_player_name()]
local charge
-- Type sanity check
if type(p_load) == "number" then
charge = minetest.get_us_time() - p_load
else
-- In case something goes wrong ...
-- Just assume minimum charge.
charge = 0
minetest.log("warning", "[mcl_bows] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!")
end
charge = math.max(math.min(charge, BOW_CHARGE_TIME_FULL), 0)
local charge_ratio = charge / BOW_CHARGE_TIME_FULL
charge_ratio = math.max(math.min(charge_ratio, 1), 0)
-- Calculate damage and speed -- Calculate damage and speed
-- Fully charged -- Fully charged