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Fix raid instawin when no spawnable blocks found
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057a78ed30
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db4f9ec5a3
@ -91,7 +91,10 @@ function check_events(dtime)
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local p = ae:cond_progress()
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if p == true then
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ae.stage = ae.stage + 1
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ae:on_stage_begin()
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if ae:on_stage_begin() == true then
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mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
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active_events[idx] = nil
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end
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elseif tonumber(p) then
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ae.stage = tonumber(p) or ae.stage + 1
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ae:on_stage_begin()
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@ -187,12 +187,14 @@ function mcl_raids.spawn_raid(event)
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mcl_raids.promote_to_raidcaptain(event.mobs[1])
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. #event.mobs .. ".")
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return #event.mobs == 0
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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return true
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end
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function mcl_raids.find_villager(pos)
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