villagers open doors in daytime and close at night

This commit is contained in:
cora 2022-05-19 17:43:45 +02:00
parent 0d56ef1a90
commit db865ede56
2 changed files with 23 additions and 0 deletions

@ -2333,9 +2333,30 @@ local function go_to_pos(entity,b)
mobs:set_animation(entity, "walk")
end
local function check_doors(self)
local p = self.object:get_pos()
local t = minetest.get_timeofday()
local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
for _,d in pairs(dd) do
local n = minetest.get_node(d)
if n.name:find("_b_") then
local def = minetest.registered_nodes[n.name]
local closed = n.name:find("_b_1")
if t < 0.3 or t > 0.8 then
if not closed then def.on_rightclick(d,n,self) end
else
if closed then def.on_rightclick(d,n,self) end
end
end
end
end
-- execute current state (stand, walk, run, attacks)
-- returns true if mob has died
local do_states = function(self, dtime)
if self.can_open_doors then check_doors(self) end
local yaw = self.object:get_yaw() or 0
if self.state == "stand" then
@ -3934,6 +3955,7 @@ minetest.register_entity(name, {
animation = def.animation,
follow = def.follow,
nofollow = def.nofollow,
can_open_doors = def.can_open_doors,
jump = def.jump ~= false,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,

@ -1239,6 +1239,7 @@ mobs:register_mob("mobs_mc:villager", {
_profession = "unemployed",
look_at_player = true,
pick_up = {"mcl_farming:bread"},
can_open_doors = true,
on_pick_up = function(self,itementity)
local clicker
for _,p in pairs(minetest.get_connected_players()) do