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make raycast start from player head
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@ -81,7 +81,7 @@ local pointable_sources = {}
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local function bucket_raycast(user)
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--local pos = user:get_pos()
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local pos = mcl_util.get_object_center(user)
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local pos = user:get_pos()
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--local pos = vector.add(user:get_pos(), user:get_bone_position("Head_Control"))
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pos.y = pos.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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