mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-20 01:43:45 +01:00
Fix items sometimes flying away after creation
This commit is contained in:
parent
fa3718f610
commit
dcc6e3e829
@ -1,7 +1,7 @@
|
||||
--basic settings
|
||||
local item_drop_settings = {} --settings table
|
||||
item_drop_settings.age = 1 --how old a dropped item (_insta_collect==false) has to be before collecting
|
||||
item_drop_settings.radius_magnet = 2 --radius of item magnet
|
||||
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
|
||||
item_drop_settings.radius_magnet = 2.0 --radius of item magnet. MUST BE LARGER THAN radius_collect!
|
||||
item_drop_settings.radius_collect = 0.2 --radius of collection
|
||||
item_drop_settings.player_collect_height = 1.0 --added to their pos y value
|
||||
item_drop_settings.collection_safety = false --do this to prevent items from flying away on laggy servers
|
||||
@ -33,13 +33,18 @@ minetest.register_globalstep(function(dtime)
|
||||
if player:get_hp() > 0 or not minetest.setting_getbool("enable_damage") then
|
||||
local pos = player:getpos()
|
||||
local inv = player:get_inventory()
|
||||
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
|
||||
|
||||
--collection
|
||||
--magnet and collection
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_collect)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
|
||||
if object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age) then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
local collected = false
|
||||
|
||||
-- Collection
|
||||
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect then
|
||||
|
||||
if object:get_luaentity().itemstring ~= "" then
|
||||
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
|
||||
@ -51,38 +56,24 @@ minetest.register_globalstep(function(dtime)
|
||||
check_pickup_achievements(object, player)
|
||||
object:get_luaentity().itemstring = ""
|
||||
object:remove()
|
||||
collected = true
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--magnet
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius({x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}, item_drop_settings.radius_magnet)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time then
|
||||
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
|
||||
-- Magnet
|
||||
else
|
||||
|
||||
object:get_luaentity()._magnet_active = true
|
||||
object:get_luaentity()._collector_timer = 0
|
||||
|
||||
--modified simplemobs api
|
||||
|
||||
local pos1 = pos
|
||||
local pos1 = checkpos
|
||||
local pos2 = object:getpos()
|
||||
local vec = {x=pos1.x-pos2.x, y=(pos1.y+item_drop_settings.player_collect_height)-pos2.y, z=pos1.z-pos2.z}
|
||||
local vec = vector.subtract(pos1, pos2)
|
||||
|
||||
vec.x = pos2.x + (vec.x/3)
|
||||
vec.y = pos2.y + (vec.y/3)
|
||||
vec.z = pos2.z + (vec.z/3)
|
||||
vec = vector.add(pos2, vec)
|
||||
object:moveto(vec)
|
||||
|
||||
|
||||
|
||||
object:get_luaentity().physical_state = false
|
||||
object:get_luaentity().object:set_properties({
|
||||
physical = false
|
||||
@ -134,10 +125,12 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end
|
||||
|
||||
if object:get_luaentity()._magnet_timer > 1 then
|
||||
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
|
||||
elseif object:get_luaentity()._magnet_timer < 0 then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
if not collected then
|
||||
if object:get_luaentity()._magnet_timer > 1 then
|
||||
object:get_luaentity()._magnet_timer = -item_drop_settings.magnet_time
|
||||
elseif object:get_luaentity()._magnet_timer < 0 then
|
||||
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user