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Add soil_sapling group
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API.md
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API.md
@ -12,6 +12,8 @@ This section explains all the used groups in this subgame.
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
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* `soil_sugarcane=1`: Sugar canes will grow on this near water
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### Groups (mostly) used for crafting recipes
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@ -609,14 +609,16 @@ minetest.register_abm({
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-- Normal tree
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minetest.register_abm({
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nodenames = {"default:sapling"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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neighbors = {"group:soil_sapling"},
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interval = 30,
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chance = 15,
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action = function(pos)
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local light = minetest.get_node_light(pos)
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if light or light > 10 then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "default:tree", "default:leaves", 1)
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soiltype = mietest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype >= 1 and light and light >= 9 then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "default:tree", "default:leaves", 1)
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end
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end,
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})
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@ -624,12 +626,14 @@ minetest.register_abm({
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-- Jungle Tree
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minetest.register_abm({
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nodenames = {"default:junglesapling"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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neighbors = {"group:soil_sapling"},
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interval = 30,
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chance = 15,
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action = function(pos)
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local light = minetest.get_node_light(pos)
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if light or light > 10 then
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soiltype = mietest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype == 2 and light and light >= 9 then
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minetest.add_node(pos, {name="air"})
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generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
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end
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@ -257,7 +257,7 @@ minetest.register_node("default:dirt_with_grass", {
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {crumbly=3, soil=1, soil_sugarcane=1, cultivatable=2},
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groups = {crumbly=3, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -282,7 +282,7 @@ minetest.register_node("default:podzol", {
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tiles = {"default_dirt_podzol_top.png", "default_dirt.png", "default_dirt_podzol_side.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {crumbly=3, soil=1, soil_sugarcane=1},
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groups = {crumbly=3, soil=1, soil_sapling=2, soil_sugarcane=1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults(),
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})
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@ -292,7 +292,7 @@ minetest.register_node("default:dirt", {
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tiles = {"default_dirt.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {crumbly=3, soil=1, soil_sugarcane=1, cultivatable=2},
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groups = {crumbly=3, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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@ -11,7 +11,7 @@ minetest.register_node("farming:soil", {
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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}
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},
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groups = {crumbly=3, not_in_creative_inventory=1,soil=2},
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groups = { crumbly=3, not_in_creative_inventory=1, soil=2, soil_sapling=1 },
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sounds = default.node_sound_dirt_defaults(),
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})
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@ -27,7 +27,7 @@ minetest.register_node("farming:soil_wet", {
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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}
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},
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groups = {crumbly=3, not_in_creative_inventory=1,soil=3},
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groups = { crumbly=3, not_in_creative_inventory=1, soil=3, soil_sapling=1 },
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sounds = default.node_sound_dirt_defaults(),
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})
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