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temp commit.
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@ -9,8 +9,8 @@ local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local adj_nodes = {
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vector.new(0, 0, 1),
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vector.new(0, 0, -1),
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vector.new(1, 0, 0),
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vector.new(0, 0, -1),
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vector.new(-1, 0, 0),
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}
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@ -307,8 +307,15 @@ minetest.register_node(scaffold_name, {
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local dir = vector.subtract(pointed.under, pointed.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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local h = 0
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mcl_bamboo.mcl_log("WDIR: " .. wdir)
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local fdir = minetest.dir_to_facedir(dir, true)
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mcl_bamboo.mcl_log("FDIR: " .. fdir)
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local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
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if wdir == 1 then
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-- top placement. Prevents placing scaffolding along the sides of other nodes.
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-- standing placement.
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if mcl_bamboo.is_protected(pos, placer) then
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return
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@ -326,8 +333,8 @@ minetest.register_node(scaffold_name, {
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repeat
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pos.y = pos.y + 1
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local cn = minetest.get_node(pos)
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local cnb = minetest.get_node(pointed.under)
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local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
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local cnb = node
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local bn = down_two
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if cn.name == "air" then
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-- first step to making scaffolding work like Minecraft scaffolding.
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if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
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@ -347,7 +354,7 @@ minetest.register_node(scaffold_name, {
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end
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h = h + 1
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until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
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else
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-- Don't use. From cora, who failed to make something awesome.
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--[[
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if SIDE_SCAFFOLDING then
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@ -368,27 +375,28 @@ minetest.register_node(scaffold_name, {
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end
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]]
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--[[ Commenting out untested code, for commit.
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local fdir = minetest.dir_to_facedir(dir) % 4
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-- Commenting out untested code, for commit.
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if SIDE_SCAFFOLDING == true then
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if not meta then
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return false
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end
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-- local count = meta:get_int("count", 0)
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if not meta then
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return false
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end
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local count = meta:get_int("count", 0)
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h = minetest.get_node(pointed.under).param2
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--repeat
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local ctrl = placer:get_player_control()
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if ctrl and ctrl.sneak then
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h = minetest.get_node(pointed.under).param2
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local new_pos = pointed.under
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repeat
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local ctrl = placer:get_player_control()
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if ctrl and ctrl.sneak then
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if node.name == scaffold_name or node.name == side_scaffold_name then
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local pp2 = h
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local np2 = pp2 + 1
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fdir = fdir + 1 -- convert fdir to a base of one.
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local new_pos = adj_nodes[fdir]
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local target_offset = adj_nodes[fdir]
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new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z)
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new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
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if mcl_bamboo.is_protected(new_pos, placer) then
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-- disallow placement in protected area
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return
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@ -405,10 +413,12 @@ minetest.register_node(scaffold_name, {
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return itemstack
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end
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]]
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-- h = h + 1
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--until h >= 7 or itemstack.get_count() <= 0
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h = h + 1
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end
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until h >= 7 or itemstack.get_count() <= 0
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end
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end
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end,
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on_destruct = function(pos)
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@ -476,15 +486,19 @@ minetest.register_node(side_scaffold_name, {
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on_rotate = disallow_on_rotate,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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-- todo: finish this section.
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--[[
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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if mcl_bamboo.is_protected(pos, placer) then
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return
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end
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-- todo: finish this section.
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]]
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return false
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end
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