temp commit.

This commit is contained in:
Michieal 2023-01-04 23:03:08 -05:00
parent 687887fe27
commit df8fc65e1e

@ -9,8 +9,8 @@ local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo"
local adj_nodes = {
vector.new(0, 0, 1),
vector.new(0, 0, -1),
vector.new(1, 0, 0),
vector.new(0, 0, -1),
vector.new(-1, 0, 0),
}
@ -307,8 +307,15 @@ minetest.register_node(scaffold_name, {
local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir)
local h = 0
mcl_bamboo.mcl_log("WDIR: " .. wdir)
local fdir = minetest.dir_to_facedir(dir, true)
mcl_bamboo.mcl_log("FDIR: " .. fdir)
local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
if wdir == 1 then
-- top placement. Prevents placing scaffolding along the sides of other nodes.
-- standing placement.
if mcl_bamboo.is_protected(pos, placer) then
return
@ -326,8 +333,8 @@ minetest.register_node(scaffold_name, {
repeat
pos.y = pos.y + 1
local cn = minetest.get_node(pos)
local cnb = minetest.get_node(pointed.under)
local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
local cnb = node
local bn = down_two
if cn.name == "air" then
-- first step to making scaffolding work like Minecraft scaffolding.
if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
@ -347,7 +354,7 @@ minetest.register_node(scaffold_name, {
end
h = h + 1
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
else
-- Don't use. From cora, who failed to make something awesome.
--[[
if SIDE_SCAFFOLDING then
@ -368,27 +375,28 @@ minetest.register_node(scaffold_name, {
end
]]
--[[ Commenting out untested code, for commit.
local fdir = minetest.dir_to_facedir(dir) % 4
-- Commenting out untested code, for commit.
if SIDE_SCAFFOLDING == true then
local meta = minetest.get_meta(pos)
local meta = minetest.get_meta(pos)
if not meta then
return false
end
-- local count = meta:get_int("count", 0)
if not meta then
return false
end
local count = meta:get_int("count", 0)
h = minetest.get_node(pointed.under).param2
--repeat
local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then
h = minetest.get_node(pointed.under).param2
local new_pos = pointed.under
repeat
local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then
if node.name == scaffold_name or node.name == side_scaffold_name then
local pp2 = h
local np2 = pp2 + 1
fdir = fdir + 1 -- convert fdir to a base of one.
local new_pos = adj_nodes[fdir]
local target_offset = adj_nodes[fdir]
new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z)
new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
if mcl_bamboo.is_protected(new_pos, placer) then
-- disallow placement in protected area
return
@ -405,10 +413,12 @@ minetest.register_node(scaffold_name, {
return itemstack
end
]]
-- h = h + 1
--until h >= 7 or itemstack.get_count() <= 0
h = h + 1
end
until h >= 7 or itemstack.get_count() <= 0
end
end
end,
on_destruct = function(pos)
@ -476,15 +486,19 @@ minetest.register_node(side_scaffold_name, {
on_rotate = disallow_on_rotate,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
if mcl_bamboo.is_protected(pos, placer) then
return
end
-- todo: finish this section.
--[[
if pointed_thing.type ~= "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
if mcl_bamboo.is_protected(pos, placer) then
return
end
-- todo: finish this section.
]]
return false
end