temp commit.

This commit is contained in:
Michieal 2023-01-04 23:03:08 -05:00
parent 687887fe27
commit df8fc65e1e

@ -9,8 +9,8 @@ local S = minetest.get_translator(modname)
local bamboo = "mcl_bamboo:bamboo" local bamboo = "mcl_bamboo:bamboo"
local adj_nodes = { local adj_nodes = {
vector.new(0, 0, 1), vector.new(0, 0, 1),
vector.new(0, 0, -1),
vector.new(1, 0, 0), vector.new(1, 0, 0),
vector.new(0, 0, -1),
vector.new(-1, 0, 0), vector.new(-1, 0, 0),
} }
@ -307,8 +307,15 @@ minetest.register_node(scaffold_name, {
local dir = vector.subtract(pointed.under, pointed.above) local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
local h = 0 local h = 0
mcl_bamboo.mcl_log("WDIR: " .. wdir)
local fdir = minetest.dir_to_facedir(dir, true)
mcl_bamboo.mcl_log("FDIR: " .. fdir)
local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
if wdir == 1 then if wdir == 1 then
-- top placement. Prevents placing scaffolding along the sides of other nodes. -- standing placement.
if mcl_bamboo.is_protected(pos, placer) then if mcl_bamboo.is_protected(pos, placer) then
return return
@ -326,8 +333,8 @@ minetest.register_node(scaffold_name, {
repeat repeat
pos.y = pos.y + 1 pos.y = pos.y + 1
local cn = minetest.get_node(pos) local cn = minetest.get_node(pos)
local cnb = minetest.get_node(pointed.under) local cnb = node
local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0)) local bn = down_two
if cn.name == "air" then if cn.name == "air" then
-- first step to making scaffolding work like Minecraft scaffolding. -- first step to making scaffolding work like Minecraft scaffolding.
if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then
@ -347,7 +354,7 @@ minetest.register_node(scaffold_name, {
end end
h = h + 1 h = h + 1
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
else
-- Don't use. From cora, who failed to make something awesome. -- Don't use. From cora, who failed to make something awesome.
--[[ --[[
if SIDE_SCAFFOLDING then if SIDE_SCAFFOLDING then
@ -368,27 +375,28 @@ minetest.register_node(scaffold_name, {
end end
]] ]]
--[[ Commenting out untested code, for commit. -- Commenting out untested code, for commit.
local fdir = minetest.dir_to_facedir(dir) % 4 if SIDE_SCAFFOLDING == true then
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
if not meta then if not meta then
return false return false
end end
local count = meta:get_int("count", 0) -- local count = meta:get_int("count", 0)
h = minetest.get_node(pointed.under).param2 h = minetest.get_node(pointed.under).param2
--repeat local new_pos = pointed.under
repeat
local ctrl = placer:get_player_control() local ctrl = placer:get_player_control()
if ctrl and ctrl.sneak then if ctrl and ctrl.sneak then
if node.name == scaffold_name or node.name == side_scaffold_name then
local pp2 = h local pp2 = h
local np2 = pp2 + 1 local np2 = pp2 + 1
fdir = fdir + 1 -- convert fdir to a base of one. fdir = fdir + 1 -- convert fdir to a base of one.
local new_pos = adj_nodes[fdir] local target_offset = adj_nodes[fdir]
new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z) new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
if mcl_bamboo.is_protected(new_pos, placer) then if mcl_bamboo.is_protected(new_pos, placer) then
-- disallow placement in protected area -- disallow placement in protected area
return return
@ -405,10 +413,12 @@ minetest.register_node(scaffold_name, {
return itemstack return itemstack
end end
]]
-- h = h + 1
--until h >= 7 or itemstack.get_count() <= 0
h = h + 1
end
until h >= 7 or itemstack.get_count() <= 0
end
end end
end, end,
on_destruct = function(pos) on_destruct = function(pos)
@ -476,6 +486,7 @@ minetest.register_node(side_scaffold_name, {
on_rotate = disallow_on_rotate, on_rotate = disallow_on_rotate,
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
--[[
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
end end
@ -485,6 +496,9 @@ minetest.register_node(side_scaffold_name, {
return return
end end
-- todo: finish this section. -- todo: finish this section.
]]
return false
end end