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Add anvil-related factoids
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ef471a67fa
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@ -126,6 +126,39 @@ doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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return s
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end)
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-- TODO: Move this info to the crafting guide
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if def._repair_material then
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local mdef = minetest.registered_items[def._repair_material]
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local desc
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if mdef and mdef.description and mdef.description ~= "" then
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return string.format("This item can be repaired at an anvil with: %s.", mdef.description)
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elseif def._repair_material == "group:wood" then
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return "This item can be repaired at an anvil with any wooden planks."
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elseif string.sub(def._repair_material, 1, 6) == "group:" then
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local group = string.sub(def._repair_material, 7)
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return string.format("This item can be repaired at an anvil with any item in the “%s” group.", group)
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end
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end
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return ""
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end)
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doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
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if minetest.get_item_group(itemstring, "no_rename") == 1 then
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return "This item cannot be renamed at an anvil."
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else
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return ""
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end
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end)
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doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
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if minetest.get_item_group(itemstring, "anvil") ~= 0 then
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return "This anvil is very heavy and damages and crushes (nearly) everything under its weight."
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else
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return ""
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end
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end)
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-- Mining, hardness and all that
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doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" }
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@ -189,6 +222,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
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if not blast then
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blast = 0
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end
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-- TODO: Blast resistance as number
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if blast >= 1000 then
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datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions."
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end
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@ -224,5 +258,3 @@ doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
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end)
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-- TODO: Blast resistance (omitted for now because explosions ignore hardness)
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