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Remove the label size thing (too breaking change)
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# MineClone2 Formspec Guide
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# MineClone2 Formspec Guide
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***This guide will learn you rules about creation of formspecs for the MineClone2 game.***
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**_This guide will learn you rules about creation of formspecs for the MineClone2 game._**
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Formspecs are an important part of game and mod development.
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Formspecs are an important part of game and mod development.
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First of all, MineClone2 aims to support ONLY last formspec version. Many utility functions will not work with formspec v1 or v2.
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First of all, MineClone2 aims to support ONLY last formspec version. Many utility functions will not work with formspec v1 or v2.
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Label font size should be 25 to be minecraft like. We arent modifying formspec prepend in order to not break existing mods.
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Just add this code to apply it to your formspec:
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```lua
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mcl_formspec.apply_label_size
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```
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The typical width of an 9 slots width inventory formspec is `0.375 + 9 + ((9-1) * 0.25) + 0.375 = 11.75`
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The typical width of an 9 slots width inventory formspec is `0.375 + 9 + ((9-1) * 0.25) + 0.375 = 11.75`
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Margins is 0.375
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Margins is 0.375.
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The labels color is `mcl_formspec.label_color`
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Space between 1st inventory line and the rest of inventory is 0.45
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Space between 1st inventory line and the rest of inventory is 0.45
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Labels should have 0.375 space above if there is no other stuff above and 0.45 between content
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Labels should have 0.375 space above if there is no other stuff above and 0.45 between content
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+ 0.375 under
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- 0.375 under
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According to minetest modding book, table.concat is faster than string concatenation, so this method should be prefered (the code is also more clear)
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According to minetest modding book, table.concat is faster than string concatenation, so this method should be prefered (the code is also more clear)
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local string = string
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local table = table
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local sf = string.format
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mcl_formspec = {}
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mcl_formspec = {}
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mcl_formspec.label_color = "#313131"
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mcl_formspec.label_color = "#313131"
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mcl_formspec.label_size = tonumber(minetest.settings:get("mcl_label_font_size")) or 24
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---@param x number
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---@param y number
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mcl_formspec.apply_label_size = sf("style_type[label;font_size=%s]", mcl_formspec.label_size)
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---@param w number
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---@param h number
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---@return string
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function mcl_formspec.get_itemslot_bg(x, y, w, h)
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function mcl_formspec.get_itemslot_bg(x, y, w, h)
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local out = ""
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local out = ""
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for i = 0, w - 1, 1 do
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for i = 0, w - 1, 1 do
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File diff suppressed because it is too large
Load Diff
@ -192,11 +192,6 @@ animated_chests (Animated chests) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 5
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max_bossbars (Maximum Boss bars) int 5
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# Define how wide font will be displayed in mineclone2 formspecs
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# This allow MineClone2 to have a label size similar to minecraft, but allowing at least singleplayer to use his own font with custom size
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# (some fonts may be bigger than the default one and break formspecs)
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mcl_label_font_size (Label Font Size) int 24
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# Default intensity of shadows (default: 0.33)
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# Default intensity of shadows (default: 0.33)
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mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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