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fix chest tex to work with carpet, add chest drop
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@ -130,8 +130,13 @@ mcl_mobs:register_mob("mobs_mc:llama", {
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item:take_item()
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item:take_item()
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clicker:set_wielded_item(item)
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clicker:set_wielded_item(item)
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self._has_chest = true
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self._has_chest = true
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self.textures[1] = "mcl_chests_normal.png"
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local tex_chest = "mcl_chests_normal.png"
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self.object:set_properties({textures = self.textures})
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self.base_texture = table.copy(self.base_texture)
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self.base_texture[1] = tex_chest
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self.object:set_properties({
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textures = self.base_texture,
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})
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table.insert(self.drops,{name = "mcl_chests:chest",chance=1,min=1,max=1})
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else
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else
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-- Feed with anything else
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-- Feed with anything else
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if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
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if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
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