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Zombie piglin no longer prevent sleep unless hostile.
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@ -117,20 +117,24 @@ local function lay_down(player, pos, bed_pos, state, skip)
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end
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-- No sleeping if monsters nearby.
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-- The exceptions above apply.
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-- Zombie piglin only prevent sleep while they are hostle.
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for _, obj in pairs(minetest.get_objects_inside_radius(bed_pos, 8)) do
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if obj and not obj:is_player() then
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local ent = obj:get_luaentity()
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local mobname = ent.name
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local def = minetest.registered_entities[mobname]
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-- Approximation of monster detection range
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if def.is_mob and ((mobname ~= "mobs_mc:pigman" and def.type == "monster" and not monster_exceptions[mobname]) or (mobname == "mobs_mc:pigman" and ent.state == "attack")) then
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if def.is_mob and (def.type == "monster" or mobname == "mobs_mc:zombified_piglin") then
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if monster_exceptions[mobname] or
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(mobname == "mobs_mc:zombified_piglin" and ent.state ~= "attack") then
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-- Some exceptions do not prevent sleep. Zombie piglin only prevent sleep while they are hostile.
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else
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if math.abs(bed_pos.y - obj:get_pos().y) <= 5 then
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return false, S("You can't sleep now, monsters are nearby!")
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end
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end
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end
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end
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end
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end
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