mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-24 11:53:46 +01:00
Better handling of touching_ground for bouncing on beds (#4689)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4689 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
parent
fd6cac5f0c
commit
e293cbe631
@ -928,8 +928,6 @@ end
|
|||||||
-- falling and fall damage
|
-- falling and fall damage
|
||||||
-- returns true if mob died
|
-- returns true if mob died
|
||||||
function mob_class:falling(pos, moveresult)
|
function mob_class:falling(pos, moveresult)
|
||||||
if moveresult and moveresult.touching_ground then return false end
|
|
||||||
|
|
||||||
if self.fly and self.state ~= "die" then
|
if self.fly and self.state ~= "die" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -952,7 +950,13 @@ function mob_class:falling(pos, moveresult)
|
|||||||
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
new_acceleration = vector.new(0, DEFAULT_FALL_SPEED, 0)
|
||||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||||
-- fall downwards at set speed
|
-- fall downwards at set speed
|
||||||
new_acceleration = vector.new(0, self.fall_speed, 0)
|
if moveresult and moveresult.touching_ground then
|
||||||
|
-- when touching ground, retain a minimal gravity to keep the touching_ground flag
|
||||||
|
-- but also to not get upwards acceleration with large dtime when on bouncy ground
|
||||||
|
new_acceleration = vector.new(0, self.fall_speed * 0.01, 0)
|
||||||
|
else
|
||||||
|
new_acceleration = vector.new(0, self.fall_speed, 0)
|
||||||
|
end
|
||||||
else
|
else
|
||||||
-- stop accelerating once max fall speed hit
|
-- stop accelerating once max fall speed hit
|
||||||
new_acceleration =vector.zero()
|
new_acceleration =vector.zero()
|
||||||
|
Loading…
Reference in New Issue
Block a user