mirror of
https://git.minetest.land/MineClone2/MineClone2.git
synced 2024-11-19 17:33:44 +01:00
Use soul_block group for soul speed bonus
This commit is contained in:
parent
79e8452f62
commit
e2bcd129c1
@ -517,23 +517,26 @@ minetest.register_globalstep(function(dtime)
|
||||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
||||
|
||||
-- Standing on soul soil? If so, apply Soul Speed bonus
|
||||
if node_stand == "mcl_blackstone:soul_soil" and soul_speed > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||
|
||||
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots, then apply bonus)
|
||||
elseif node_stand == "mcl_nether:soul_sand" then
|
||||
-- TODO: Tweak walk speed
|
||||
-- TODO: Also slow down mobs
|
||||
-- Slow down even more when soul sand is above certain block
|
||||
if soul_speed > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||
else
|
||||
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
|
||||
-- Standing on a soul block? If so, check for speed bonus / penalty
|
||||
if get_item_group(node_stand, "soul_block") ~= 0 then
|
||||
|
||||
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots, then apply bonus)
|
||||
if node_stand == "mcl_nether:soul_sand" then
|
||||
-- TODO: Tweak walk speed
|
||||
-- TODO: Also slow down mobs
|
||||
-- Slow down even more when soul sand is above certain block
|
||||
if soul_speed > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||
else
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
|
||||
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
|
||||
else
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
|
||||
end
|
||||
end
|
||||
elseif soul_speed > 0 then
|
||||
-- Standing on a different soul block? If so, apply Soul Speed bonus unconditionally
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||
end
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
|
||||
|
Loading…
Reference in New Issue
Block a user