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Strays now use frost arrows
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parent
dc7b1869b7
commit
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@ -113,7 +113,8 @@ local skeleton = {
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
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end
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end
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local dmg = math.random(2, 4)
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local dmg = math.random(2, 4)
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mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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local arrow = self.arrow:match("^(.+)_entity$")
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mcl_bows.shoot_arrow(arrow, pos, dir, self.object:get_yaw(), self.object, nil, dmg)
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end
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end
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end,
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end,
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shoot_interval = 2,
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shoot_interval = 2,
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@ -140,10 +141,10 @@ stray.textures = {
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"mcl_bows_bow_0.png",
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"mcl_bows_bow_0.png",
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},
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},
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}
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}
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stray.arrow = "mcl_potions:frost_arrow_entity"
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-- TODO: different sound (w/ echo)
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-- TODO: different sound (w/ echo)
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-- TODO: stray's arrow inflicts slowness status
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table.insert(stray.drops, {
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table.insert(stray.drops, {
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name = "mcl_potions:slowness_arrow",
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name = "mcl_potions:frost_arrow",
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chance = 2,
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chance = 2,
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min = 1,
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min = 1,
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max = 1,
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max = 1,
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