Fix healing speed, and saturation usage again; to be more accurate.

This commit is contained in:
MysticTempest 2022-06-25 01:41:10 -05:00
parent a6e2c94028
commit e3abe72522
2 changed files with 8 additions and 12 deletions

@ -33,9 +33,8 @@ if mcl_hunger.active then
hunger = math.min(20, math.max(0, hunger))
player:get_meta():set_string("mcl_hunger:hunger", tostring(hunger))
if update_hudbars ~= false then
-- math.floor(hunger) to stop the hunger float value from breaking the hud.
hb.change_hudbar(player, "hunger", math.floor(hunger))
mcl_hunger.update_saturation_hud(player, nil, math.floor(hunger))
hb.change_hudbar(player, "hunger", hunger)
mcl_hunger.update_saturation_hud(player, nil, hunger)
end
return true
end
@ -68,10 +67,7 @@ if mcl_hunger.active then
local satuchanged = false
local s = mcl_hunger.get_saturation(player)
if s > 0 then
mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
h = mcl_hunger.get_hunger(player)
h = math.max(h-0.25, 0)
mcl_hunger.set_hunger(player, h)
mcl_hunger.set_saturation(player, math.max(s - 1.5, 0))
satuchanged = true
elseif s <= 0.0001 then
h = mcl_hunger.get_hunger(player)

@ -28,7 +28,7 @@ mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor)
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_HUNGER = 5 -- Natural hunger overtime.
mcl_hunger.EXHAUST_HUNGER = 5 -- Hunger status effect at base level.
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players
@ -150,11 +150,11 @@ minetest.register_globalstep(function(dtime)
-- let hunger work always
if player_health > 0 and player_health <= 20 then
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) --natural hunger overtime always ticking.
--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
end
if food_level >= 18 and food_level < 20 then -- slow regenration
if food_level >= 18 then -- slow regeneration
if player_health > 0 and player_health < 20 then
player:set_hp(player_health+1)
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
@ -171,10 +171,10 @@ minetest.register_globalstep(function(dtime)
end
end
elseif food_tick_timer > 0.5 and food_level == 20 or food_saturation_level > 0 then -- fast regeneration
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level > 0 then -- fast regeneration
if player_health > 0 and player_health < 20 then
food_tick_timer = 0
player:set_hp(player_health+1.5)
player:set_hp(player_health+1)
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
end