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Remove easter egg taking 3% of processing
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@ -471,7 +471,7 @@ local set_yaw = function(self, yaw, delay, dtime)
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if self.shaking and dtime then
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yaw = yaw + (random() * 2 - 1) * 5 * dtime
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end
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update_roll(self)
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--update_roll(self)
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return yaw
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end
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@ -822,7 +822,7 @@ local update_tag = function(self)
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nametag = tag,
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})
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update_roll(self)
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--update_roll(self)
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end
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-- drop items
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@ -4457,7 +4457,7 @@ local mob_step = function(self, dtime)
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yaw = yaw + (random() * 2 - 1) * 5 * dtime
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end
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self.object:set_yaw(yaw)
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update_roll(self)
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--update_roll(self)
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end
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-- end rotation
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