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Fix crash on mobs spawning in <5.9 (#4737)
This patches a copypaste blunder made in ef763e396c
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Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4737
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
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@ -710,7 +710,7 @@ function mcl_mobs.spawn(pos,id)
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rotation = { vec = vector.zero(), absolute = true }
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rotation = { vec = vector.zero(), absolute = true }
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})
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})
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else -- minetest < 5.9
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else -- minetest < 5.9
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self.object:set_bone_position(def.head_swivel, def.head_bone_position, vector.zero)
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obj:set_bone_position(def.head_swivel, def.head_bone_position, vector.zero())
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end
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end
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end
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end
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return obj
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return obj
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