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change axolotl model, texture, sound names
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@ -45,13 +45,13 @@ local axolotl = {
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tilt_swim = true,
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
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visual = "mesh",
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mesh = "extra_mobs_axolotl.b3d",
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mesh = "mobs_mc_axolotl.b3d",
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textures = {
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{"extra_mobs_axolotl_brown.png"},{"extra_mobs_axolotl_yellow.png"},{"extra_mobs_axolotl_green.png"},{"extra_mobs_axolotl_pink.png"},{"extra_mobs_axolotl_black.png"},{"extra_mobs_axolotl_purple.png"},{"extra_mobs_axolotl_white.png"}
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{"mobs_mc_axolotl_brown.png"},{"mobs_mc_axolotl_yellow.png"},{"mobs_mc_axolotl_green.png"},{"mobs_mc_axolotl_pink.png"},{"mobs_mc_axolotl_black.png"},{"mobs_mc_axolotl_purple.png"},{"mobs_mc_axolotl_white.png"}
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},
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sounds = {
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random = "extra_mobs_axolotl",
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damage = "extra_mobs_axolotl_hurt",
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random = "mobs_mc_axolotl",
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damage = "mobs_mc_axolotl_hurt",
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distance = 16,
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},
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animation = {
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@ -264,4 +264,4 @@ water-16,
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water+1)
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--spawn egg
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mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "extra_mobs_spawn_icon_axolotl.png", 0)
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mcl_mobs:register_egg("mobs_mc:axolotl", S("Axolotl"), "mobs_mc_spawn_icon_axolotl.png", 0)
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