Add snowman sounds

This commit is contained in:
Wuzzy 2020-12-06 23:32:54 +01:00
parent 1ab90c58a6
commit e49e75ece2
8 changed files with 15 additions and 2 deletions

@ -143,7 +143,8 @@ Origin of those models:
* [kyles](https://freesound.org/people/kyles/) * [kyles](https://freesound.org/people/kyles/)
* `mobs_mc_squid_flop.*.ogg` (CC0) * `mobs_mc_squid_flop.*.ogg` (CC0)
* Source: <https://freesound.org/people/kyles/sounds/450830/> * Source: <https://freesound.org/people/kyles/sounds/450830/>
* `mobs_mc_squid_flop.*.ogg` (CC0) * `mobs_mc_snowman_hurt.1.ogg` (CC0)
* Source: <https://freesound.org/people/kyles/sounds/450848/>
* [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0) * [thefilmbakery](https://freesound.org/people/thefilmbakery/) (CC0)
* `mobs_mc_blaze_hurt.ogg` * `mobs_mc_blaze_hurt.ogg`
* Source: <https://freesound.org/people/thefilmbakery/sounds/137836/> * Source: <https://freesound.org/people/thefilmbakery/sounds/137836/>
@ -267,6 +268,14 @@ Origin of those models:
* `mobs_mc_bear_hurt.1.ogg` (CC BY 3.0) * `mobs_mc_bear_hurt.1.ogg` (CC BY 3.0)
* Changes were made * Changes were made
* Source: <https://freesound.org/people/YleArkisto/sounds/249441/> * Source: <https://freesound.org/people/YleArkisto/sounds/249441/>
* [alexo400](https://freesound.org/people/alexo400/)
* `mobs_mc_snowman_death.*.ogg` (CC0)
* Source: <https://freesound.org/people/alexo400/sounds/543385/>
* [cabled\_mess](https://freesound.org/people/cabled_mess/)
* `mobs_mc_snowman_hurt.2.ogg` (CC0)
* Source: <https://freesound.org/people/cabled_mess/sounds/384424/>
* `mobs_mc_snowman_hurt.3.ogg` (CC0)
* Source: <https://freesound.org/people/cabled_mess/sounds/384421/>
Note: Many of these sounds have been more or less modified to fit the game. Note: Many of these sounds have been more or less modified to fit the game.

@ -36,7 +36,11 @@ mobs:register_mob("mobs_mc:snowman", {
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35}, collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_snowman.b3d", mesh = "mobs_mc_snowman.b3d",
-- TODO: sounds: damage, death sounds = {
damage = { name = "mobs_mc_snowman_hurt", gain = 0.7 },
death = { name = "mobs_mc_snowman_death", gain = 1.0 },
distance = 16,
},
textures = { textures = {
"mobs_mc_snowman.png", --snowman texture "mobs_mc_snowman.png", --snowman texture
"farming_pumpkin_side.png", --top "farming_pumpkin_side.png", --top