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Sound changes in code
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@ -11,7 +11,7 @@ function mcl_sounds.node_sound_defaults(table)
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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{name="default_dug_node", gain=0.25}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_oddly_breakable_by_hand", gain=1.0}
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{name="default_dig_oddly_breakable_by_hand", gain=0.5}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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{name="default_place_node_hard", gain=1.0}
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return table
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return table
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@ -20,11 +20,11 @@ end
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function mcl_sounds.node_sound_stone_defaults(table)
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function mcl_sounds.node_sound_stone_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_hard_footstep", gain=0.5}
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{name="default_hard_footstep", gain=0.2}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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{name="default_hard_footstep", gain=1.0}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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{name="default_dig_cracky", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -32,13 +32,13 @@ end
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function mcl_sounds.node_sound_metal_defaults(table)
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function mcl_sounds.node_sound_metal_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_metal_footstep", gain=0.5}
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{name="default_metal_footstep", gain=0.2}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dug_metal", gain=1.0}
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{name="default_dug_metal", gain=0.5}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_metal", gain=1.0}
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{name="default_dig_metal", gain=0.5}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node_metal", gain=1.0}
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{name="default_place_node_metal", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -46,11 +46,11 @@ end
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function mcl_sounds.node_sound_dirt_defaults(table)
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function mcl_sounds.node_sound_dirt_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_dirt_footstep", gain=1.0}
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{name="default_dirt_footstep", gain=0.25}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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{name="default_dirt_footstep", gain=1.0}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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@ -60,11 +60,25 @@ end
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function mcl_sounds.node_sound_sand_defaults(table)
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function mcl_sounds.node_sound_sand_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_sand_footstep", gain=0.5}
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{name="default_sand_footstep", gain=0.05}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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{name="default_sand_footstep", gain=0.15}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_gravel_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_gravel_footstep", gain=0.25}
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table.dug = table.dug or
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{name="default_gravel_dug", gain=1.0}
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table.dig = table.dig or
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{name="default_gravel_dig", gain=0.35}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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@ -78,21 +92,33 @@ function mcl_sounds.node_sound_snow_defaults(table)
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table.dug = table.dug or
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table.dug = table.dug or
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{name="pedology_snow_soft_footstep", gain=1.0}
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{name="pedology_snow_soft_footstep", gain=1.0}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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{name="default_dig_crumbly", gain=0.4}
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table.place = table.place or
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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function mcl_sounds.node_sound_ice_defaults(table)
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table = table or {}
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table.footstep = table.footstep or
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{name="default_ice_footstep", gain=0.15}
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table.dug = table.dug or
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{name="default_ice_dug", gain=0.5}
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table.dig = table.dig or
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{name="default_ice_dig", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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function mcl_sounds.node_sound_wood_defaults(table)
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function mcl_sounds.node_sound_wood_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_wood_footstep", gain=0.5}
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{name="default_wood_footstep", gain=0.15}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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{name="default_wood_footstep", gain=1.0}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_choppy", gain=1.0}
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{name="default_dig_choppy", gain=0.4}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -114,9 +140,9 @@ end
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function mcl_sounds.node_sound_leaves_defaults(table)
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function mcl_sounds.node_sound_leaves_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_grass_footstep", gain=0.1325}
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{name="default_grass_footstep", gain=0.45}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_grass_footstep", gain=0.425}
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{name="default_grass_footstep", gain=0.7}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_snappy", gain=0.4}
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{name="default_dig_snappy", gain=0.4}
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table.place = table.place or
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table.place = table.place or
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@ -128,11 +154,11 @@ end
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function mcl_sounds.node_sound_glass_defaults(table)
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function mcl_sounds.node_sound_glass_defaults(table)
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table = table or {}
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table = table or {}
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table.footstep = table.footstep or
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table.footstep = table.footstep or
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{name="default_glass_footstep", gain=0.5}
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{name="default_glass_footstep", gain=0.3}
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table.dug = table.dug or
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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{name="default_break_glass", gain=1.0}
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table.dig = table.dig or
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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{name="default_dig_cracky", gain=0.5}
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mcl_sounds.node_sound_defaults(table)
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mcl_sounds.node_sound_defaults(table)
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return table
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return table
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end
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end
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@ -542,9 +542,7 @@ minetest.register_node("mcl_core:gravel", {
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{items = {"mcl_core:gravel"}}
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{items = {"mcl_core:gravel"}}
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}
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}
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},
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},
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sounds = mcl_sounds.node_sound_dirt_defaults({
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sounds = mcl_sounds.node_sound_gravel_defaults(),
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footstep = {name="default_gravel_footstep", gain=0.45},
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}),
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_mcl_blast_resistance = 0.6,
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_mcl_blast_resistance = 0.6,
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_mcl_hardness = 0.6,
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_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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_mcl_silk_touch_drop = true,
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@ -901,7 +899,7 @@ minetest.register_node("mcl_core:ice", {
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_ice_defaults(),
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node_dig_prediction = "mcl_core:water_source",
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node_dig_prediction = "mcl_core:water_source",
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after_dig_node = function(pos, oldnode)
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after_dig_node = function(pos, oldnode)
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mcl_core.melt_ice(pos)
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mcl_core.melt_ice(pos)
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@ -919,7 +917,7 @@ minetest.register_node("mcl_core:packed_ice", {
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1, ice=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_ice_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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_mcl_hardness = 0.5,
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_mcl_silk_touch_drop = true,
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_mcl_silk_touch_drop = true,
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@ -967,7 +965,7 @@ for i=0,3 do
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1, ice=1},
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drop = "",
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drop = "",
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_ice_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local timer = minetest.get_node_timer(pos)
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local timer = minetest.get_node_timer(pos)
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timer:start(1.5)
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timer:start(1.5)
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