Fix self object checks for check suspend

This commit is contained in:
ancientmarinerdev 2023-01-23 01:44:52 +00:00 committed by Gitea
parent af86e73280
commit e4f26a4688

@ -987,11 +987,15 @@ function mob_class:check_dying()
end end
function mob_class:check_suspend() function mob_class:check_suspend()
if not self:player_in_active_range() then
local pos = self.object:get_pos() local pos = self.object:get_pos()
if pos and not self:player_in_active_range() then
local node_under = node_ok(vector.offset(pos,0,-1,0)).name local node_under = node_ok(vector.offset(pos,0,-1,0)).name
local acc = self.object:get_acceleration()
self:set_animation( "stand", true) self:set_animation( "stand", true)
local acc = self.object:get_acceleration()
if acc then
if acc.y > 0 or node_under ~= "air" then if acc.y > 0 or node_under ~= "air" then
self.object:set_acceleration(vector.new(0,0,0)) self.object:set_acceleration(vector.new(0,0,0))
self.object:set_velocity(vector.new(0,0,0)) self.object:set_velocity(vector.new(0,0,0))
@ -999,6 +1003,7 @@ function mob_class:check_suspend()
if acc.y == 0 and node_under == "air" then if acc.y == 0 and node_under == "air" then
self:falling(pos) self:falling(pos)
end end
end
return true return true
end end
end end