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Respawn enchantbook ent when rightclick table
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73cb6b7a22
commit
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@ -142,7 +142,20 @@ minetest.register_craftitem("mcl_enchanting:book_enchanted", {
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stack_max = 1,
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stack_max = 1,
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})
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})
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local spawn_book_entity = function(pos)
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local spawn_book_entity = function(pos, respawn)
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if respawn then
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-- Check if we already have a book
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for o=1, #objs do
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local obj = objs[o]
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local lua = obj:get_luaentity()
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if lua and lua.name == "mcl_enchanting:book" then
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if lua._table_pos and vector.equals(pos, lua._table_pos) then
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return
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end
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end
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end
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end
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local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
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local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
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if obj then
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if obj then
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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@ -221,6 +234,8 @@ minetest.register_node("mcl_enchanting:table", {
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player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves)
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player_meta:set_int("mcl_enchanting:num_bookshelves", num_bookshelves)
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player_meta:set_string("mcl_enchanting:table_name", table_name)
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player_meta:set_string("mcl_enchanting:table_name", table_name)
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mcl_enchanting.show_enchanting_formspec(clicker)
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mcl_enchanting.show_enchanting_formspec(clicker)
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-- Respawn book entity just in case it got lost
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spawn_book_entity(pos, true)
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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spawn_book_entity(pos)
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spawn_book_entity(pos)
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