kay27 2020-12-13 03:09:32 +04:00
parent 5da02bb8cc
commit e7aa873968

@ -405,7 +405,7 @@ local is_node_waterhazard = function(self, nodename)
return true
end
end
if minetest.registered_nodes[nn].drowning > 0 then
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].drowning and minetest.registered_nodes[nn].drowning > 0 then
if self.breath_max ~= -1 then
-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
-- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous