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fix some mods using "core" insteed of "minetest"
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@ -32,9 +32,9 @@ local singlenode = mg_name == "singlenode"
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-- Calculate mapgen_edge_min/mapgen_edge_max
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mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
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mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
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mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
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@ -158,11 +158,11 @@ mobs_mc.tools.check_iron_golem_summon = function(pos)
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if ok then
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-- Remove the nodes
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minetest.remove_node(pos)
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core.check_for_falling(pos)
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minetest.check_for_falling(pos)
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for i=1, 4 do
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local cpos = vector.add(pos, checks[c][i])
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minetest.remove_node(cpos)
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core.check_for_falling(cpos)
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minetest.check_for_falling(cpos)
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end
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-- Summon iron golem
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local place
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@ -179,9 +179,9 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
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minetest.remove_node(pos)
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minetest.remove_node(b1)
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minetest.remove_node(b2)
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core.check_for_falling(pos)
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core.check_for_falling(b1)
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core.check_for_falling(b2)
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minetest.check_for_falling(pos)
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minetest.check_for_falling(b1)
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minetest.check_for_falling(b2)
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local obj = minetest.add_entity(place, "mobs_mc:snowman")
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if obj then
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summon_particles(obj)
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@ -66,7 +66,7 @@ local function piston_remove_pusher(pos, oldnode)
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if pushername == pistonspec.pusher then -- make sure there actually is a pusher
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minetest.remove_node(pusherpos)
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core.check_for_falling(pusherpos)
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minetest.check_for_falling(pusherpos)
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minetest.sound_play("piston_retract", {
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pos = pos,
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max_hear_distance = 31,
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@ -87,7 +87,7 @@ local function piston_remove_base(pos, oldnode)
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if basename == pistonspec.onname then -- make sure there actually is a base node
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minetest.remove_node(basepos)
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core.check_for_falling(basepos)
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minetest.check_for_falling(basepos)
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minetest.sound_play("piston_retract", {
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pos = pos,
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max_hear_distance = 31,
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@ -104,7 +104,7 @@ local register_slice = function(level, nodebox, desc)
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-- Check if we were allowed to eat
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if newcake:get_name() ~= this or minetest.is_creative_enabled(clicker:get_player_name()) then
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minetest.remove_node(pos)
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core.check_for_falling(pos)
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minetest.check_for_falling(pos)
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end
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end
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end
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@ -179,7 +179,7 @@ minetest.register_abm({
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liquid_flow_action(pos, "lava", function(pos)
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minetest.remove_node(pos)
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minetest.sound_play("builtin_item_lava", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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core.check_for_falling(pos)
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minetest.check_for_falling(pos)
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end)
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end,
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})
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@ -1242,7 +1242,7 @@ minetest.register_abm({
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if not mcl_core.check_vines_supported(pos, node) then
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minetest.remove_node(pos)
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vinedecay_particles(pos, node)
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core.check_for_falling(pos)
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minetest.check_for_falling(pos)
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return
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end
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@ -1404,7 +1404,7 @@ minetest.register_abm({
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-- Remove node
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minetest.remove_node(p0)
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leafdecay_particles(p0, n0)
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core.check_for_falling(p0)
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minetest.check_for_falling(p0)
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-- Kill depending vines immediately to skip the vines decay delay
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local surround = {
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@ -1421,7 +1421,7 @@ minetest.register_abm({
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if maybe_vine.name == "mcl_core:vine" and (not mcl_core.check_vines_supported(spos, maybe_vine)) then
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minetest.remove_node(spos)
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vinedecay_particles(spos, maybe_vine)
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core.check_for_falling(spos)
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minetest.check_for_falling(spos)
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end
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end
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end
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@ -1445,7 +1445,7 @@ minetest.register_abm({
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minetest.remove_node(p0)
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vinedecay_particles(p0, node)
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-- Just in case a falling node happens to float above vines
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core.check_for_falling(p0)
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minetest.check_for_falling(p0)
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end
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end
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})
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