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fix crash then using function in _mcl_armor_[texture, preview]
tool field
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@ -270,8 +270,14 @@ function mcl_enchanting.initialize()
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new_def.groups.not_in_creative_inventory = 1
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new_def.groups.not_in_creative_inventory = 1
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new_def.groups.not_in_craft_guide = 1
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new_def.groups.not_in_craft_guide = 1
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new_def.groups.enchanted = 1
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new_def.groups.enchanted = 1
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new_def._mcl_armor_texture = new_def._mcl_armor_texture and new_def._mcl_armor_texture .. mcl_enchanting.overlay
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new_def._mcl_armor_preview = new_def._mcl_armor_preview and new_def._mcl_armor_preview .. mcl_enchanting.overlay
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if new_def._mcl_armor_texture and not type(new_def._mcl_armor_texture) == "function" then
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. mcl_enchanting.overlay
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end
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if new_def._mcl_armor_preview and not type(new_def._mcl_armor_preview) == "function" then
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new_def._mcl_armor_preview = new_def._mcl_armor_preview .. mcl_enchanting.overlay
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end
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new_def._mcl_enchanting_enchanted_tool = new_name
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new_def._mcl_enchanting_enchanted_tool = new_name
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new_def.after_use = get_after_use_callback(itemdef)
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new_def.after_use = get_after_use_callback(itemdef)
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local register_list = register_item_list
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local register_list = register_item_list
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