Add plant growth speed option, drop average light level

Closes: #4683 by removal
This commit is contained in:
kno10 2024-10-10 16:23:54 +02:00 committed by the-real-herowl
parent 9376cf92b1
commit e9453d6210
2 changed files with 43 additions and 54 deletions

@ -8,7 +8,10 @@ local vector = vector
local plant_lists = {} local plant_lists = {}
mcl_farming.plant_lists = plant_lists -- export mcl_farming.plant_lists = plant_lists -- export
local plant_nodename_to_id_list = {} local plant_nodename_to_id_list = {} -- map nodes to plants
local plant_step_from_name = {} -- map nodes to growth steps
local growth_factor = tonumber(minetest.settings:get("vl_plant_growth")) or 1.0
local time_speed = tonumber(minetest.settings:get("time_speed")) or 72 local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0 local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
@ -30,26 +33,6 @@ local function get_intervals_counter(pos, interval, chance)
return (current_game_time - last_game_time) / approx_interval return (current_game_time - last_game_time) / approx_interval
end end
local function get_avg_light_level(pos)
local meta = minetest.get_meta(pos)
-- EWMA would use a single variable:
-- local avg = meta:get_float("avg_light")
-- avg = avg + (node_light - avg) * 0.985
-- meta.set_float("avg_light", avg)
local summary = meta:get_int("avg_light_summary")
local counter = meta:get_int("avg_light_count")
if counter > 99 then
summary, counter = math.ceil(summary * 0.5), 50
end
local node_light = minetest.get_node_light(pos)
if node_light ~= nil then
summary, counter = summary + node_light, counter + 1
meta:set_int("avg_light_summary", summary)
meta:set_int("avg_light_count", counter)
end
return math.ceil(summary / counter)
end
local function get_moisture_level(pos) local function get_moisture_level(pos)
local n = vector.offset(pos, 0, -1, 0) local n = vector.offset(pos, 0, -1, 0)
local totalm = 1 local totalm = 1
@ -100,6 +83,7 @@ local function get_moisture_penalty(pos)
end end
function mcl_farming:add_plant(identifier, full_grown, names, interval, chance) function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
interval = growth_factor > 0 and (interval / growth_factor) or 0
local plant_info = {} local plant_info = {}
plant_info.full_grown = full_grown plant_info.full_grown = full_grown
plant_info.names = names plant_info.names = names
@ -108,11 +92,11 @@ function mcl_farming:add_plant(identifier, full_grown, names, interval, chance)
for _, nodename in pairs(names) do for _, nodename in pairs(names) do
plant_nodename_to_id_list[nodename] = identifier plant_nodename_to_id_list[nodename] = identifier
end end
plant_info.step_from_name = {}
for i, name in ipairs(names) do for i, name in ipairs(names) do
plant_info.step_from_name[name] = i plant_step_from_name[name] = i
end end
plant_lists[identifier] = plant_info plant_lists[identifier] = plant_info
if interval == 0 then return end -- growth disabled
minetest.register_abm({ minetest.register_abm({
label = string.format("Farming plant growth (%s)", identifier), label = string.format("Farming plant growth (%s)", identifier),
nodenames = names, nodenames = names,
@ -129,45 +113,32 @@ end
-- pos: Position -- pos: Position
-- node: Node table -- node: Node table
-- stages: Number of stages to advance (optional, defaults to 1) -- stages: Number of stages to advance (optional, defaults to 1)
-- ignore_light: if true, ignore light requirements for growing -- ignore_light_water: if true, ignore light and water requirements for growing
-- low_speed: grow more slowly (not wet), default false -- OBSOLETE
-- Returns true if plant has been grown by 1 or more stages. -- Returns true if plant has been grown by 1 or more stages.
-- Returns false if nothing changed. -- Returns false if nothing changed.
function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light, low_speed) function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light_water)
stages = stages or 1 stages = stages or 1 -- 0 when run from block loading
-- check light
if not ignore_light_water and (minetest.get_node_light(pos) or 0) < 0 then return false end
-- number of missed interval ticks, for catch-up in block loading
local plant_info = plant_lists[identifier] local plant_info = plant_lists[identifier]
local intervals_counter = get_intervals_counter(pos, plant_info.interval, plant_info.chance) if plant_info then
if stages > 0 then intervals_counter = intervals_counter - 1 end stages = stages + math.floor(get_intervals_counter(pos, plant_info.interval, plant_info.chance))
if low_speed then -- 10% speed approximately
if intervals_counter < 1.01 and math.random(0, 9) > 0 then return false end
intervals_counter = intervals_counter / 10
end end
if not ignore_light and intervals_counter < 1.5 then if not ignore_light_water then
local light = minetest.get_node_light(pos) local odds = math.floor(25 / (get_moisture_level(pos) * get_moisture_penalty(pos))) + 1
if not light or light < 9 then return false end for i = 1,stages do
end if math.random(1, odds) ~= 1 then stages = stages - 1 end
if intervals_counter >= 1.5 then
local average_light_level = get_avg_light_level(pos)
if average_light_level < 0.1 then return false end
if average_light_level < 9 then
intervals_counter = intervals_counter * average_light_level / 10
end end
end end
if low_speed == nil then
local moisture = get_moisture_level(pos) * get_moisture_penalty(pos)
if math.random(1, math.floor(25 / moisture) + 1) ~= 1 then return end
end
local step = plant_info.step_from_name[node.name]
if step == nil then return false end
stages = stages + math.floor(intervals_counter)
if stages == 0 then return false end if stages == 0 then return false end
local new_node = { name = plant_info.names[step + stages] or plant_info.full_grown } local step = plant_step_from_name[node.name]
new_node.param = node.param if step == nil then return false end
new_node.param2 = node.param2 minetest.set_node(pos, {
minetest.set_node(pos, new_node) name = plant_info.names[step + stages] or plant_info.full_grown,
param = node.param, param2 = node.param2,
})
return true return true
end end
@ -210,6 +181,7 @@ end
function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture) function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, stem_itemstring, stem_def, stem_drop, gourd_itemstring, gourd_def, grow_interval, grow_chance, connected_stem_texture)
grow_interval = growth_factor > 0 and (grow_interval / growth_factor) or 0
local connected_stem_names = { local connected_stem_names = {
connected_stem_basename .. "_r", connected_stem_basename .. "_r",
connected_stem_basename .. "_l", connected_stem_basename .. "_l",
@ -324,6 +296,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end end
end end
if grow_interval == 0 then return end
minetest.register_abm({ minetest.register_abm({
label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. "" .. gourd_itemstring .. ")", label = "Grow gourd stem to gourd (" .. full_unconnected_stem .. "" .. gourd_itemstring .. ")",
nodenames = { full_unconnected_stem }, nodenames = { full_unconnected_stem },
@ -403,3 +376,16 @@ minetest.register_lbm({
end, end,
}) })
-- The average light levels were unreliable
minetest.register_lbm({
label = "Drop legacy average lighting data",
name = "mcl_farming:drop_average_light_meta",
nodenames = { "group:plant" },
run_at_every_load = false, -- only convert once
action = function(pos, node, dtime_s)
local meta = minetest.get_meta(pos)
meta:set_string("avg_light_summary", "") -- drop
meta:set_string("avg_light_count", "") -- drop
end,
})

@ -45,6 +45,9 @@ mcl_disabled_structures (Disabled structures) string
# Comma separated list of disabled event names # Comma separated list of disabled event names
mcl_disabled_events (Disabled events) string mcl_disabled_events (Disabled events) string
# Control the relative plant growth speed (default: 1)
vl_plant_growth (Plant growth factor) float 1.0 0 100
[Players] [Players]
# If enabled, players respawn at the bed they last lay on instead of normal # If enabled, players respawn at the bed they last lay on instead of normal
# spawn. # spawn.