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Fix problems with bed collision
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@ -36,6 +36,16 @@ else
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end
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end
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function mcl_beds.register_bed(name, def)
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function mcl_beds.register_bed(name, def)
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local node_box_bottom, selection_box_bottom, collision_box_bottom
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if def.nodebox and def.nodebox.bottom then
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node_box_bottom = { type = "fixed", fixed = def.nodebox.bottom }
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end
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if def.selectionbox and def.selectionbox.bottom then
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selection_box_bottom = { type = "fixed", fixed = def.selectionbox.bottom }
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end
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if def.collisionbox and def.collisionbox.bottom then
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collision_box_bottom = { type = "fixed", fixed = def.collisionbox.bottom }
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end
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minetest.register_node(name .. "_bottom", {
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minetest.register_node(name .. "_bottom", {
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description = def.description,
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description = def.description,
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_doc_items_longdesc = def._doc_items_longdesc or beddesc,
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_doc_items_longdesc = def._doc_items_longdesc or beddesc,
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@ -53,14 +63,9 @@ function mcl_beds.register_bed(name, def)
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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node_box = {
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node_box = node_box_bottom,
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type = "fixed",
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selection_box = selection_box_bottom,
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fixed = def.nodebox.bottom,
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collision_box = collision_box_bottom,
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox.bottom,
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},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local under = pointed_thing.under
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local under = pointed_thing.under
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@ -156,6 +161,17 @@ function mcl_beds.register_bed(name, def)
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end,
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end,
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})
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})
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local node_box_top, selection_box_top, collision_box_top
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if def.nodebox and def.nodebox.top then
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node_box_top = { type = "fixed", fixed = def.nodebox.top }
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end
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if def.selectionbox and def.selectionbox.top then
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selection_box_top = { type = "fixed", fixed = def.selectionbox.top }
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end
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if def.collisionbox and def.collisionbox.top then
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collision_box_top = { type = "fixed", fixed = def.collisionbox.top }
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end
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minetest.register_node(name .. "_top", {
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minetest.register_node(name .. "_top", {
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = def.tiles.top,
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tiles = def.tiles.top,
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@ -168,14 +184,9 @@ function mcl_beds.register_bed(name, def)
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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sounds = def.sounds or mcl_sounds.node_sound_wood_defaults(),
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drop = name .. "_bottom",
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drop = name .. "_bottom",
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node_box = {
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node_box = node_box_top,
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type = "fixed",
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selection_box = selection_box_top,
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fixed = def.nodebox.top,
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collision_box = collision_box_top,
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},
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selection_box = {
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type = "fixed",
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fixed = def.selectionbox.top,
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},
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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mcl_beds.on_rightclick(pos, clicker)
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mcl_beds.on_rightclick(pos, clicker)
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return itemstack
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return itemstack
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@ -48,6 +48,11 @@ for c=1, #colors do
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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},
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-- Simplified collision box because Minetest acts weird if we use the nodebox one
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collisionbox = {
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bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
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},
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recipe = {
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recipe = {
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{colors[c][3], colors[c][3], colors[c][3]},
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{colors[c][3], colors[c][3], colors[c][3]},
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{"group:wood", "group:wood", "group:wood"}
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{"group:wood", "group:wood", "group:wood"}
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