Add walking sounds for prismarine

This commit is contained in:
Wuzzy 2017-01-07 04:27:00 +01:00
parent 32b01a205f
commit e9cf963688

@ -387,6 +387,7 @@ minetest.register_node("default:sea_lantern", {
},
tiles = {"default_sea_lantern.png"},
groups = {oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:prismarine", {
@ -395,6 +396,7 @@ minetest.register_node("default:prismarine", {
is_ground_content = false,
tiles = {{name="default_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:prismarine_brick", {
@ -403,6 +405,7 @@ minetest.register_node("default:prismarine_brick", {
is_ground_content = false,
tiles = {"default_prismarine_bricks.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:prismarine_dark", {
@ -411,6 +414,7 @@ minetest.register_node("default:prismarine_dark", {
is_ground_content = false,
tiles = {"default_prismarine_dark.png"},
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})