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Add walking sounds for prismarine
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32b01a205f
commit
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@ -387,6 +387,7 @@ minetest.register_node("default:sea_lantern", {
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},
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},
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tiles = {"default_sea_lantern.png"},
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tiles = {"default_sea_lantern.png"},
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groups = {oddly_breakable_by_hand=3},
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groups = {oddly_breakable_by_hand=3},
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sounds = default.node_sound_glass_defaults(),
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})
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})
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minetest.register_node("default:prismarine", {
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minetest.register_node("default:prismarine", {
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@ -395,6 +396,7 @@ minetest.register_node("default:prismarine", {
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is_ground_content = false,
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is_ground_content = false,
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tiles = {{name="default_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
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tiles = {{name="default_prismarine_anim.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=45.0}}},
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groups = {cracky=3},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node("default:prismarine_brick", {
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minetest.register_node("default:prismarine_brick", {
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@ -403,6 +405,7 @@ minetest.register_node("default:prismarine_brick", {
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"default_prismarine_bricks.png"},
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tiles = {"default_prismarine_bricks.png"},
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groups = {cracky=2},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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minetest.register_node("default:prismarine_dark", {
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minetest.register_node("default:prismarine_dark", {
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@ -411,6 +414,7 @@ minetest.register_node("default:prismarine_dark", {
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is_ground_content = false,
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is_ground_content = false,
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tiles = {"default_prismarine_dark.png"},
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tiles = {"default_prismarine_dark.png"},
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groups = {cracky=2},
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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})
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})
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