From ea353e209f88d2474dde1d4a171565b54a6296d7 Mon Sep 17 00:00:00 2001 From: the-real-herowl Date: Sat, 28 Sep 2024 01:49:25 +0200 Subject: [PATCH] Rockets and piercing arrows fixed They both work properly now. --- mods/ITEMS/mcl_bows/arrow.lua | 13 +++----- mods/ITEMS/mcl_bows/rocket.lua | 58 +++++++++++++++++----------------- 2 files changed, 34 insertions(+), 37 deletions(-) diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index 9e0824c3a..9e7b7b1e2 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -263,19 +263,16 @@ local arrow_entity = { end end - if not obj:is_player() then - mcl_burning.extinguish(self.object) - if self._piercing == 0 then - self._removed = true - self.object:remove() - end - end - -- Item definition entity collision hook local item_def = minetest.registered_items[self._arrow_item] local hook = item_def and item_def._on_collide_with_entity if hook then hook(self, pos, obj) end + if self._piercing > 0 then + self._piercing = self._piercing - 1 + return + end + -- Because arrows are flagged to survive collisions to allow sticking into blocks, manually remove it now that it -- has collided with an entity self._removed = true diff --git a/mods/ITEMS/mcl_bows/rocket.lua b/mods/ITEMS/mcl_bows/rocket.lua index c444ca53e..bff190ec8 100644 --- a/mods/ITEMS/mcl_bows/rocket.lua +++ b/mods/ITEMS/mcl_bows/rocket.lua @@ -8,10 +8,10 @@ local ROCKET_TIMEOUT = 1 local YAW_OFFSET = -math.pi/2 -local function damage_explosion(self, damagemulitplier) +local function damage_explosion(self, damagemulitplier, pos) if self._harmless then return end - local p = self.object:get_pos() + local p = pos or self.object:get_pos() if not p then return end mcl_explosions.explode(p, 3, {}) local objects = minetest.get_objects_inside_radius(p, 8) @@ -27,7 +27,8 @@ local function damage_explosion(self, damagemulitplier) end end -local function particle_explosion(self) +local function particle_explosion(pos) + if pos.object then pos = pos.object:get_pos() end local particle_pattern = math.random(1, 3) local fpitch local type = math.random(1, 2) @@ -45,14 +46,14 @@ local function particle_explosion(self) if type == 1 then minetest.sound_play("mcl_bows_firework", { - pos = self.object:get_pos(), + pos = pos, max_hear_distance = 100, gain = 3.0, pitch = fpitch/100 }, true) else minetest.sound_play("mcl_bows_firework_soft", { - pos = self.object:get_pos(), + pos = pos, max_hear_distance = 100, gain = 4.0, pitch = fpitch/100 @@ -63,8 +64,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 400 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-7 * size,-7 * size,-7 * size), maxvel = vector.new(7 * size,7 * size,7 * size), minexptime = .6 * size / 2, @@ -79,8 +80,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 400 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-2 * size,-2 * size,-2 * size), maxvel = vector.new(2 * size,2 * size,2 * size), minexptime = .6 * size / 2, @@ -95,8 +96,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 100 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-14 * size,-14 * size,-14 * size), maxvel = vector.new(14 * size,14 * size,14 * size), minexptime = .6 * size / 2, @@ -113,8 +114,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 240 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-5 * size,-5 * size,-5 * size), maxvel = vector.new(5 * size,5 * size,5 * size), minexptime = .6 * size / 2, @@ -129,8 +130,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 500 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-2 * size,-2 * size,-2 * size), maxvel = vector.new(2 * size,2 * size,2 * size), minexptime = .6 * size / 2, @@ -145,8 +146,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 350 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-3 * size,-3 * size,-3 * size), maxvel = vector.new(3 * size,3 * size,3 * size), minexptime = .6 * size / 2, @@ -163,8 +164,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 400 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-6 * size,-4 * size,-6 * size), maxvel = vector.new(6 * size,4 * size,6 * size), minexptime = .6 * size, @@ -179,8 +180,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 120 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-8 * size,6 * size,-8 * size), maxvel = vector.new(8 * size,6 * size,8 * size), minexptime = .6 * size, @@ -195,8 +196,8 @@ local function particle_explosion(self) minetest.add_particlespawner({ amount = 130 * size, time = 0.0001, - minpos = self.object:get_pos(), - maxpos = self.object:get_pos(), + minpos = pos, + maxpos = pos, minvel = vector.new(-3 * size,3 * size,-3 * size), maxvel = vector.new(3 * size,3 * size,3 * size), minexptime = .6 * size, @@ -231,17 +232,16 @@ minetest.register_craftitem("mcl_bows:rocket", { end, _on_collide_with_entity = function(self, pos, obj) if self._in_player == false then + pos = self.object:get_pos() obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=self._damage}, }, self.object:get_velocity()) - if obj:is_player() then - local eploded_particle = particle_explosion(self) - damage_explosion(self, eploded_particle * 17) - mcl_burning.extinguish(self.object) - self.object:remove() - end + local eploded_particle = particle_explosion(pos) + damage_explosion(self, eploded_particle * 17, pos) + mcl_burning.extinguish(self.object) + self.object:remove() end end, })