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Update mcl_item_id
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cd8d82aa60
commit
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@ -2,7 +2,7 @@ mcl_item_id = {
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mod_namespaces = {},
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mod_namespaces = {},
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}
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}
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local game = "mineclone"
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local game = "voxelibre"
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function mcl_item_id.set_mod_namespace(modname, namespace)
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function mcl_item_id.set_mod_namespace(modname, namespace)
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local namespace = namespace or modname
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local namespace = namespace or modname
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@ -42,11 +42,13 @@ tt.register_snippet(function(itemstring)
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local id_string = itemstring:sub(item_split)
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local id_string = itemstring:sub(item_split)
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local id_modname = itemstring:sub(1, item_split - 1)
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local id_modname = itemstring:sub(1, item_split - 1)
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local new_id = game .. id_string
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local new_id = game .. id_string
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local alt_id = "mineclone" .. id_string
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local mod_namespace = mcl_item_id.get_mod_namespace(id_modname)
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local mod_namespace = mcl_item_id.get_mod_namespace(id_modname)
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for mod, ids in pairs(same_id) do
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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if itemstring == "mcl_" .. mod .. ":" .. id then
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new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
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new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
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alt_id = "mineclone:" .. id .. "_" .. mod:gsub("s", "")
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end
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end
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end
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end
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end
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end
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@ -55,8 +57,9 @@ tt.register_snippet(function(itemstring)
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end
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end
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if mod_namespace ~= id_modname then
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if mod_namespace ~= id_modname then
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minetest.register_alias_force(new_id, itemstring)
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minetest.register_alias_force(new_id, itemstring)
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minetest.register_alias_force(alt_id, itemstring)
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end
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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return new_id, "#555555"
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end
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end
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end)
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end)
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