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meta:set_private("wet"), require only walkable nodes
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@ -307,12 +307,11 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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or (dir == 3 and vector.offset(stempos, 0, 0, 1))
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or vector.offset(stempos, 0, 0, -1)
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if minetest.get_node(neighbor).name ~= "air" then return end -- occupied
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-- check for suitable floor: grass, dirt, or soil
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-- check for suitable floor -- in contrast to MC, we think everything solid is fine
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local floorpos = vector.offset(neighbor, 0, -1, 0)
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local floorname = minetest.get_node(floorpos).name
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local floordef = minetest.registered_nodes[floorname]
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if not floordef then return end
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if (floordef.groups.grass_block or 0) == 0 and (floordef.groups.dirt or 0) == 0 and (floordef.groups.soil or 0) < 2 then return end -- not suitable for growing
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if not floordef or not floordef.walkable then return end
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-- check moisture level
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local odds = floor(25 / (get_moisture_level(stempos) * get_same_crop_penalty(stempos))) + 1
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@ -72,6 +72,7 @@ minetest.register_abm({
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node.name = "mcl_farming:soil_wet"
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minetest.set_node(pos, node) -- resets wetness
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meta:set_int("wet", 7)
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meta:mark_as_private("wet")
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elseif wet < 7 then
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meta:set_int("wet", 7)
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end
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@ -85,8 +86,11 @@ minetest.register_abm({
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if node.name == "mcl_farming:soil_wet" then -- change visual appearance to dry
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node.name = "mcl_farming:soil"
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minetest.set_node(pos, node)
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end
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meta:set_int("wet", wet - 1)
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meta:mark_as_private("wet") -- after set_int
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else
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meta:set_int("wet", wet - 1)
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end
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return
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end
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-- Revert to dirt if wetness is 0, and no plant above
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