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cleanup
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@ -235,72 +235,6 @@ function mcl_buckets.register_liquid(def)
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else
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return itemstack
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end
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-- Check if pointing to a buildable node
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--local item = itemstack:get_name()
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--[[
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if buildable_to_1 then
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if can_place(pos) then
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Place
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end
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else if buildable_to_2 then
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if can_place2() then
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Place
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end
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end
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]]
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--[[
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if result then -- Fail placement of liquid if result is false
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local pns = user:get_player_name()
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if minetest.is_protected(place_pos, pns) then
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minetest.record_protection_violation(place_pos, pns)
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return itemstack
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end
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place_liquid(place_pos, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- not buildable to; place the liquid above
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-- check if the node above can be replaced
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local abovenode = minetest.get_node(pointed_thing.above)
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if minetest.registered_nodes[abovenode.name] and minetest.registered_nodes[abovenode.name].buildable_to then
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local pn = user:get_player_name()
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if minetest.is_protected(pointed_thing.above, pn) then
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minetest.record_protection_violation(pointed_thing.above, pn)
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return itemstack
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end
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place_liquid(pointed_thing.above, node_place)
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if mod_doc and doc.entry_exists("nodes", node_place) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", node_place)
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end
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else
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-- do not remove the bucket with the liquid
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return
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end
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end
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-- Handle bucket item and inventory stuff
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if not minetest.is_creative_enabled(user:get_player_name()) then
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-- Add empty bucket and put it into inventory, if possible.
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-- Drop empty bucket otherwise.
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local new_bucket = ItemStack("mcl_buckets:bucket_empty")
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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itemstack:take_item()
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return itemstack
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end
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else
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return
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end]]
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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@ -326,80 +260,6 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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inventory_image = "bucket.png",
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stack_max = 16,
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on_place = function(itemstack, user, pointed_thing)
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--[[-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
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local pointed_liquid = bucket_raycast(user)
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-- Can't steal liquids
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if minetest.is_protected(pointed_liquid.above, user:get_player_name()) then
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minetest.record_protection_violation(pointed_liquid.under, user:get_player_name())
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return itemstack
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end
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if minetest.is_protected(pointed_thing.above, user:get_player_name()) then
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minetest.record_protection_violation(pointed_thing.under, user:get_player_name())
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return itemstack
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end
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-- Check if pointing to a liquid source
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local liquiddef = mcl_buckets.liquids[nn]
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local new_bucket
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if liquiddef and liquiddef.itemname and (nn == liquiddef.source_take) then
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-- Fill bucket, but not in Creative Mode
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack({name = liquiddef.itemname})
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if liquiddef.on_take then
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liquiddef.on_take(user)
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end
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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sound_take(nn, pointed_thing.under)
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if mod_doc and doc.entry_exists("nodes", nn) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
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end
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elseif nn == "mcl_cauldrons:cauldron_3" then
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-- Take water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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end
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-- Add liquid bucket and put it into inventory, if possible.
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-- Drop new bucket otherwise.
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if new_bucket then
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end
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end]]
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-- Must be pointing to node
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if pointed_thing.type ~= "node" then
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return itemstack
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