Refactor throwable code even more, add mini API

This commit is contained in:
Wuzzy 2017-02-14 23:41:19 +01:00
parent 53409bfbec
commit eca6cd30b6

@ -4,26 +4,39 @@
local GRAVITY = tonumber(minetest.setting_get("movement_gravity")) local GRAVITY = tonumber(minetest.setting_get("movement_gravity"))
local entity_mapping = {
["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
}
local velocities = { local velocities = {
["mcl_throwing:snowball_entity"] = 22, ["mcl_throwing:snowball_entity"] = 22,
["mcl_throwing:egg_entity"] = 22, ["mcl_throwing:egg_entity"] = 22,
["mcl_throwing:ender_pearl_entity"] = 22, ["mcl_throwing:ender_pearl_entity"] = 22,
} }
-- Throw item mcl_throwing.throw = function(throw_item, pos, dir, velocity)
local throw_function = function(entity_name, velocity)
if velocity == nil then if velocity == nil then
velocity = velocities[entity_name] velocity = velocities[entity_name]
end end
if velocity == nil then if velocity == nil then
velocity = 22 velocity = 22
end end
local func = function(item, player, pointed_thing)
local playerpos=player:getpos() local itemstring = throw_item:get_name()
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, entity_name) local obj = minetest.add_entity(pos, entity_mapping[itemstring])
local dir=player:get_look_dir()
obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity}) obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
return obj
end
-- Throw item
local throw_function = function(entity_name, velocity)
local func = function(item, player, pointed_thing)
local playerpos = player:getpos()
local dir = player:get_look_dir()
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
obj:get_luaentity()._thrower = player:get_player_name() obj:get_luaentity()._thrower = player:get_player_name()
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
item:take_item() item:take_item()