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Endermen TP out of sunlight
If not attacking a player endermen randomly tp around until they find a spot that is not in direct sunlight
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@ -312,24 +312,24 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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else return end
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-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
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if self.state == "attack" then
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--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
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--self:teleport(nil)
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--self.state = ""
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--else
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if self.attack then
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local target = self.attack
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local pos = target:get_pos()
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if pos ~= nil then
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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self:teleport(target)
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end
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if self.attack then
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local target = self.attack
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local pos = target:get_pos()
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if pos ~= nil then
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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self:teleport(target)
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end
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end
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--end
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end
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else --if not attacking try to tp to the dark
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if minetest.get_node_light(enderpos) > minetest.LIGHT_MAX then
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self:teleport(nil)
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end
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end
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-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
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-- Check for arrows and people nearby.
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local enderpos = self.object:get_pos()
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enderpos = self.object:get_pos()
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enderpos.y = enderpos.y + 1.5
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local objs = minetest.get_objects_inside_radius(enderpos, 2)
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for n = 1, #objs do
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